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![[Veteran_dextir sanchez] [Veteran_dextir sanchez]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_dextir sanchez]
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Posted - 2012.06.22 06:19:00 -
[1] - Quote
Searched for and looked about; sorry if anything similar suggested in past.
Idea for discussion: A Merc deployable mini-installation (the bunker) that, once deployed on terrain, is accessible by the skilled merc. This bunker can then deploy an airborne recon drone through which the bunkered merc has full visual and flight control.
The bunker/drone system can be skilled up to modify and enhance drone performance and abilities. The bunker could be fitted with modules to improve camo/stealh or tank.
Reason for development: Provide a force multiplying system that can be skilled and further developed. The system is primarily for recon/intel and relies heavily on player interaction (voice comms or other means of sharing gathered info).
Battlefield Pros: force multiplier with increased info on enemy movement and position Battlefield Cons: isolates a merc in a box that can be attacked by enemy Sandbox Pros: enhances multiplayer interaction and team development of mercs Sandbox Cons: what's a sandbox con? risk of imbalancing existing systems.
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![[Veteran_Eflin Trollunge] [Veteran_Eflin Trollunge]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Eflin Trollunge]
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Posted - 2012.06.22 13:59:00 -
[2] - Quote
Personally I'd love a drone system similar to an old MMO called Neocron.
the drones handled like the ships in descent |
![[Veteran_Asno Masamang] [Veteran_Asno Masamang]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Asno Masamang]
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Posted - 2012.06.22 14:56:00 -
[3] - Quote
Greetings,
dextir sanchez wrote:Battlefield Cons: isolates a merc in a box that can be attacked by enemy. Personally, I am all for it with a couple of extra rules...
- Cannot be deployed in a red zone. On Skirmish, there is a red zone covering the attacker's base through the whole battle and the defender's base in stage one. These areas should be off limits for the deployment of the bunker.
- Drone can have a small kinetic weapon (roughly militia SMG damage) but cannot be used to "run-over" infantry, afterall it is a very small and light drone.
- Drone can be hit / killed by infantry weaponry, however the bunker can launch (one at a time of course) between 2 and 4 depending on skill of the operator and quality of the bunker.
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![[Veteran_Templar Two] [Veteran_Templar Two]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Templar Two]
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Posted - 2012.06.22 15:01:00 -
[4] - Quote
Well we will get fighters so Predator Drones would be redundant BUT drones a la Future Soldier would be nice. Smaller, easier to sue, very useful to gather Intel. I imagine these Intel Drone would be:
- A piece of equipment much like Nanohives.
- You can't move while piloting it.
- Drone have a limited fuel/energy so you can't use it indefinitely; fuel/energy recharges once it's returned to you.
- No "return to sender automatic option" like in Future Soldier: you have to fly it back yourself.
- Are very weak I would say 100Hp max.
- Once the Drone is destroyed the intel gathered with it disappear.
- Upgradable with Stealth Cloak ???
- Not up-gradable with guns...too many advantages advantages.
- Up-gradable with night/thermal vision.
- Energy/fuel reserve can be upgraded for 33% more flight time.
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![[Veteran_dextir sanchez] [Veteran_dextir sanchez]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_dextir sanchez]
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Posted - 2012.06.23 00:27:00 -
[5] - Quote
Gents;
Good feedback! Keep talking.
I have to agree w/ the previous poster who suggested against weapon systems on a drone system as discussed. I concur that game balance would be more difficult to maintain with a ton of small flying weapons on the field.
I like the suggestion of limited range and power. Maybe that could be an attribute that would increase w/ additional skills.
The idea of 'intel gathered being lost' runs slightly counter to my intial concept. My idea is to provide a fun useful tool for the sandbox that can be used in ways not thought of yet by creative players.
Give them a flying mobile camera that can be shot out of the air by enemies. Make it faster, more maneuverable and able to see farther and with more detail based on skill. But leave it up to creative players how to use the visual info they gain.
Those teams that communicate most effectively will gain the most benefit. Voice comms, squad orders, even text typing would be easier if you're locked in a bunker and not dodging and aiming constantly.
I know we haven't heard much from CCP yet about plans for electronic warfare and countermeasures. I expect some modules and skills might allow properly equipped vehicles and systems to scan unseen terrain for large vehicles, high explosives and hardened electronic signatures. |
![[Veteran_Zat Earthshatter] [Veteran_Zat Earthshatter]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Zat Earthshatter]
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Posted - 2012.06.23 03:35:00 -
[6] - Quote
Hmm... in 2012 we have drones we launch with a flick of the wrist, and can provide stealthy battlefield intel to an iPad. In 22,000 A.D., we appear to have big noisy 'bots that require manned installations to do the same thing without the stealth.... You see where i'm going. Range should be the biggest factor in how big the drone has to be, and whether weapons/countermeasures can be fitted. Also, these drones would be able to fly a pre-determined route as well as being controllable directly. Short range, like checking something about the average CRU spacing away, allow hand-launched drones that die in one shot. Medium range, like relay A to relay B, would need a vehicle-launched drone that could fit one countermeasure of choice, such as a target-jammer. Your size drones would be best for checking the other side of the battlefield. Also, these guys would be able to use a single small auto-targeting turret. Obviously, an AI turret isn't likely to hit alot with erratic player movement. |
![[Veteran_Templar Two] [Veteran_Templar Two]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Templar Two]
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Posted - 2012.06.23 13:02:00 -
[7] - Quote
Pre-determined routes & automatic targeting would need massive AI programming: why add that in a PVP game? Letting the player in control is far better and easier. Also the Intel Drone needs to have limitations. Spotting people without directly exposing yourself is already a big advantage: killing people without exposing yourself in a FPS is game breaking. |
![[Veteran_Zat Earthshatter] [Veteran_Zat Earthshatter]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Zat Earthshatter]
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Posted - 2012.06.23 20:54:00 -
[8] - Quote
the auto-targeting is already in game, i was assuming it would behave like the installations we have now. Not terribly accurate I must say, and would be less so on a flying platform. The thing is, drones big enough to require installations to use are going to be big bullseyes, especially if they only give intel on return. They need some sort of defense system or else they're as good as dead.
I know AI is one of the trickest programs, so i would be good with only having an autonomous drone fly to a single point, then return to upload data to TACNET. Player-controlled only i'm also fine with, but the intel-on-return part would be tricker to implement in that case. You can take my suggestion anywhere, but my original point was that more variety was needed to your drones, OP as-is would be useless when we get fighters. |
![[Veteran_Templar Two] [Veteran_Templar Two]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Templar Two]
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Posted - 2012.06.25 08:58:00 -
[9] - Quote
^^^ I see you point. Defenseless drones indeed won't be of any use. I tend to nerf ideas a bit as a precaution. |
![[Veteran_Traynor Youngs] [Veteran_Traynor Youngs]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Traynor Youngs]
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Posted - 2012.06.25 16:47:00 -
[10] - Quote
I think drones like in Ghost Recon would be better.
Make it an equipment module that you deploy with the flick of your wrist, then when you call up your map, you can set where you want it to fly in a small circular orbit and at what altitude. It should have sensors and stuff on it, and shows enemies on the map. Perhaps some could have a more detailed output where you can see a camera view of what it sees.
They would be a great counter to cloaking if and when CCP puts that in (discussion ongoing in other threads about cloaking)
They should be small enough not to attract the attention of the large turrets and hard to hit with the small turrets or small arms, but so thin skinned that basically if you give it a stern look it falls out of the sky.
Possible follow on uses of drones could be: Scout Drones: Sensors and such as discussed. Deployed from drop suits as an equipment item. Covert Recon Drones: Smaller, and with less sensor range, but are stealth (missiles can't lock on, don't show up on radar or map either) Deployed from drop suits as an equipment item Logistics drones: much less repair than a suit or vehicle mounter logistics, but enough that they could be used in numbers (4 or 5) to support tanks or dropships. They would be assigned a specific target (suit or vehicle or structure) and they would just rep that and nothing else until told to do otherwise. Deployed from drop suits as an equipment item or from vehicles with a special drone control module, Vehicles could control maybe 3 drones instead of just one... Area Denial Drones: Deploy them and they fly to a designated area and drop small anti personnel or anti vehicle mines. The drone is destroyed in the process. Only deployable from vehicles. Air Defense Drones: Deploy them to an area, and they will sit in one spot motionless until an aircraft comes within range, then they kamikaze into the aircraft doing about as much damage as a swarm launcher would (Basically aerial mines) Only deployable from vehicles. Hacker Drone: Deployed and targetted to a hackable structure, it flys directly to the structure and begins hacking it, hacking time is 2.5x as long as a player hack (skill to make it faster, but never less than 1.5 times that of a player). Should be so thin skinned that any damage at all destroys it. Should be limited to one active hacking drone per vehicle, only deployable from vehicles.
All of the drones with the exception of the Covert Recon drone would show up on the map and sensors in the same way that players do, larger drones would show up farther away (like vehicles). They could also be targeted by swarm launchers.
As long as there is never a drone that runs around with an assault rifle killing players, it should be ok and able to be balanced.
Those are just some of my ideas.
I think the bunker is a bad idea (sorry) because it makes the player play as the drone.
If they are all controlled through giving commands on the map then its good, and it gives regular Joes the feeling and experience of giving commands on the map, so they would be more ready for that role when they have a squad or are the full commander. |
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