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[Veteran_Red at Math]
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Posted - 2012.06.21 23:50:00 -
[1] - Quote
With the impending SP wipe, I've been giving some thought to the default loadouts available for starting characters. I've come to the conclusion that the Militia Assault - Frontline serves its intended purpose very well. It's not the best, but it gets the job done and lets a player that wants to experience Assault Suit w/Assault Rifle gameplay a good idea of what it's like from the start. The other two? Not so much.
The Militia Assault - Recon suffers from a number of problems that can best be summarized as "Sniping is not a good role for a player new to Dust." Don't get me wrong, I think Sniping in Dust is fine, but doing it with a Militia SR's Low Damage and 3-shot Magazine is an exercise in frustration. The Militia Assault - Shock suit has its own problems and, not wanting this to turn into a Swarm Launcher rage thread, let's just say it's better at killing people than Vehicles and leave it be. I'd like to recommend a solution that would still give a new player a role on the battlefield, but not one that is simply three flavors of Assault suit.
While Sniping may not lend itself to New Player gameplay, being the fast guy does. You can run around Capturing Objectives, and providing forward eyes to your team, things that a Recon suit seems it should do. The suit is basically good at one thing, and that's running fast.
Militia Scout Dropsuit - Recon
Highs Militia Shield Extender
Lows Militia Kinetic Catalyzer
Sidearms Militia Submachine Gun
The Anti-Vehicle role is better suited to a Heavy Dropsuit, because it's actually capable of surviving an engagement with a vehicle. It also doesn't get the same potentially gamebreaking synergy with Swarm Launchers and Nanohives that we're getting currently.
Militia Heavy Dropsuit - Shock
Highs Militia Heavy Damage Modifier Militia Heavy Damage Modifier
Lows Militia Armor Repairer
Heavy Weapons Militia Swarm Launcher
There's plenty of fitting space left for Grenades or a Sidearm for both fits, but since the current loadouts don't have them, I didn't include them here. Any feedback welcome.
Red at Math (Also Bad at Spelling) |
[Veteran_Darkz azurr]
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Posted - 2012.06.21 23:57:00 -
[2] - Quote
good info, the last one with the swarm launcher is proberly best to add a smg for engaging infantry. |
[Veteran_Ri-tie Aoki]
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Posted - 2012.06.22 02:10:00 -
[3] - Quote
Darkz azurr wrote:good info, the last one with the swarm launcher is proberly best to add a smg for engaging infantry. This. Granted I think the militia smg is total junk. The alternative weapon for infantry or when you run out of swarm rockets (who does that?) would be great. |
[Veteran_Ydnas Nogero]
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Posted - 2012.06.22 04:20:00 -
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Agreed,
Grinding as a sniper is painful in the extreme without the needed Teamwork going on to drive the enemy into the area you're covering. .
Even more frustrating when you can't outrun what you can't outshoot in the wrong class of Suit for the job.
I have 40K rounds with a single kill, you survive on assists and hacking for a long time.
Scouts need more support roles.
Other than the classic "one shot one kill" once your skills are refined, the ability to trick Wile E. Coyote into walking over a remote explosive, or give better recon to a team so THEY can kill is my kind of fun.
I'd really like linked indirect team fire, Using a Painter to designate a target and guide in arties or swarms fired from behind a ridge. |
[Veteran_Fat Axel]
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Posted - 2012.06.22 05:12:00 -
[5] - Quote
Darkz azurr wrote:good info, the last one with the swarm launcher is proberly best to add a smg for engaging infantry.
i feel like the lack of a side arm in starting loadouts kinda draws players more to using a swarm launcher anti infantry, even if they dont wann just use because its cheap, not everyone has the game figured out yet in their first few matches |
[Veteran_Red at Math]
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Posted - 2012.06.22 16:42:00 -
[6] - Quote
CCP's already said that the starter loadouts will be getting a sidearm in the next patch. I didn't include them here because I haven't actually seen that change yet to know what to base these on. |
[Veteran_Dasyu Asura]
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Posted - 2012.06.22 18:18:00 -
[7] - Quote
Ydnas Nogero wrote:Agreed,
Grinding as a sniper is painful in the extreme without the needed Teamwork going on to drive the enemy into the area you're covering. .
Even more frustrating when you can't outrun what you can't outshoot in the wrong class of Suit for the job.
I have 40K rounds with a single kill, you survive on assists and hacking for a long time.
Scouts need more support roles.
Other than the classic "one shot one kill" once your skills are refined, the ability to trick Wile E. Coyote into walking over a remote explosive, or give better recon to a team so THEY can kill is my kind of fun.
I'd really like linked indirect team fire, Using a Painter to designate a target and guide in arties or swarms fired from behind a ridge.
I am a mortar infantryman in real life and I support this message. |
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