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[Veteran_calathorn kalsorisin]
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Posted - 2012.06.21 20:06:00 -
[1] - Quote
instead of who hits the enemy with the final bullit, i think rewarding the person who did the most damage is a better idea. stolen a few kills myself, and had them stolen, and it isn't fun. instead of just a plain 50/25, kills need to be broken down over who did how much damage to the enemy |
[Veteran_Creator Of All]
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Posted - 2012.06.21 20:18:00 -
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agreed, it's always been a bother to me as I don't like to chase for a kill, but for some reason if someone else gives one crap shot - 50 for them, 25 for me.
I would much rather a % share of the winnings, but then how do you calculate who did well in a game? |
[Veteran_Drake Lyons]
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Posted - 2012.06.21 20:27:00 -
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Get rid of k/d and just show the warpoints.
Though I could see that pissing some people off in a really big way...
"I have to kill 2 people to get the same score as someone who just hacks a CRU?!?!" |
[Veteran_Skytt Syysch]
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Posted - 2012.06.21 20:30:00 -
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Creator Of All wrote:I don't like to chase for a kill
Then, in my opinion, you don't deserve the full points if you're not willing the finish the job.
It's annoying to have someone show up and fire the last bullet needed, but honestly I think having the points this way contributes to more teamwork, at least with randoms. Imagine the people who are only there for points, it allows for "hey this guy's fighting someone, i should go help him" rather than "eh, let that guy deal with it on his own, he's already shot him a few times, so I'm guaranteed to get fewer points than looking for someone else to kill."
I would rather have someone there trying to steal my kills for points, since it means more guns on the guy I'm trying to deal with, versus leaving me to 1v1 everything because there's not much in it for the kill stealer. Besides, there's more to points than kills. You could always go hack some stuff if you end up with lots of assists. |
[Veteran_Finn Kempers]
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Posted - 2012.06.21 20:36:00 -
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Battlefield 3 style kill assists? |
[Veteran_Creator Of All]
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Posted - 2012.06.21 21:54:00 -
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Finn Kempers wrote:Battlefield 3 style kill assists? rather than just give a game can you explain as not everyone has played it. I'd like as detailed stats as possible tbh |
[Veteran_calathorn kalsorisin]
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Posted - 2012.06.21 22:00:00 -
[7] - Quote
BF3, basically, points awarded to a person based on damage done to enemy, calculated from 100%, kinda hard in this game since peoples shields and armor regen so quickly |
[Veteran_King of Fools]
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Posted - 2012.06.21 23:52:00 -
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calathorn kalsorisin wrote:BF3, basically, points awarded to a person based on damage done to enemy, calculated from 100%, kinda hard in this game since peoples shields and armor regen so quickly
To expand on that slightly:
All kills in BF3 give the killing player 100 points. However, if another player dealt 93% of that players health, the player that got the kill received 100 points while the guy who did the most damage also received 93 points. In that manner, scores were reflective (to a degree) of how much players participated in combat and equalized the age old "kill steal" issue.
I imagine there could be a way to work that in on this game in some way or another, but as it stands it's not too much of a game breaking issue, imo. |
[Veteran_Gene Dravon]
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Posted - 2012.06.21 23:56:00 -
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King of Fools wrote:calathorn kalsorisin wrote:BF3, basically, points awarded to a person based on damage done to enemy, calculated from 100%, kinda hard in this game since peoples shields and armor regen so quickly To expand on that slightly: All kills in BF3 give the killing player 100 points. However, if another player dealt 93% of that players health, the player that got the kill received 100 points while the guy who did the most damage also received 93 points. In that manner, scores were reflective (to a degree) of how much players participated in combat and equalized the age old "kill steal" issue. I imagine there could be a way to work that in on this game in some way or another, but as it stands it's not too much of a game breaking issue, imo.
Actually I like that system. Kill stealing has never really been a thing that bothered me since I play for the win more than the kill, but I'd support this idea.
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[Veteran_Cong Zilla]
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Posted - 2012.06.22 12:24:00 -
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I like the idea of the points awarded being based on the percentage of damage done. I could live with the 50 pts going to whomever did the most damage and 25 to the assists. |
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[Veteran_Killerpoodle1]
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Posted - 2012.06.22 12:42:00 -
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calathorn kalsorisin wrote:instead of who hits the enemy with the final bullit, i think rewarding the person who did the most damage is a better idea. stolen a few kills myself, and had them stolen, and it isn't fun. instead of just a plain 50/25, kills need to be broken down over who did how much damage to the enemy
But what about when you die? You would still be awarded a kill even though you lost the 1v1? Not a fan of that idea. The fact you have shields and armor repairs itself also wouldn't really support that kind of system unless someone finishes your kill within a certain time limit.
Also kill stealing kind of evens itself out, you said yourself you've stolen some and had some stolen. If you fail to kill someone and are running around trying to reload because you missed too much, do you really deserve the points, or does the guy that saved you? |
[Veteran_Templar Two]
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Posted - 2012.06.22 12:46:00 -
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Cong Zilla wrote:I like the idea of the points awarded being based on the percentage of damage done. I could live with the 50 pts going to whomever did the most damage and 25 to the assists.
I thought this was already in place If not then the BF 3 system is the bests as King of Fools says. |
[Veteran_Reav Hannari]
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Posted - 2012.06.22 14:16:00 -
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I like the idea of removing K/D. There should be a focus on contributions that are more than just shooting people in the face. Logistics is critical to EVE but not reflected on killboards but will become crucial to win the battlefield once real corps are integrated. Hacking can also dramatically shift a battlefield. If the focus is on war points earned in a match and over a career I'd think you'd have a better metric to judge a merc. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.22 16:14:00 -
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I think the best solution to this is cut the traditional FPS scoreboard 1kill = 1 death somewhere else id suggest doing like the way it is in eve where if there are 2 attackers and one person who died
In a normal FPS this would be a case of 1 kill, 1 assist= one death,
Now if you look at the way the kill board do it in eve it is case of no matter what the 2 people did both were credited with a kill while the fella that dies still only died once so in that case it becomes 2 kill = 1 death all the way up to 16 kills = 1 death, the problem would be this system would be open to stat padders but it would also meen people would have less incentive to kill wore as KDR is now a teamwork based thing not a lone wolf all lone wolfs would fnd them self way down on the KDR side of things which would sort of nudge them into team work |
[Veteran_Templar Two]
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Posted - 2012.06.30 13:14:00 -
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CCP have you considered XP assignments a la BF3?
Now I really feel robbed when I get assist despite having dealt more damage to the enemy. . |
Dewie Cheecham
Villore Sec Ops Gallente Federation
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Posted - 2012.06.30 13:49:00 -
[16] - Quote
IMO the "kill" should go to the one making the kill shot, but the +50 should go to the one with the most damage done, +25 to the runner up's |
Drake-696
Doomheim
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Posted - 2012.06.30 13:59:00 -
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Forums Veteran wrote:Get rid of k/d and just show the warpoints.
Though I could see that pissing some people off in a really big way...
"I have to kill 2 people to get the same score as someone who just hacks a CRU?!?!"
That CRU is in many ways more important so I'm all for this. DUST isn't and shoudn't be seen as the stereotypical fps where it's all about your KDR. I'm for this.
Dewie Cheecham wrote:IMO the "kill" should go to the one making the kill shot, but the +50 should go to the one with the most damage done, +25 to the runner up's
This seems like a good way to do it. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
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Posted - 2012.06.30 14:07:00 -
[18] - Quote
I'm skeptical about those numbers. 100 points for kill, 75 for an assist if you did most but didn't make the final shot, 10 points for participants. |
[Veteran_Templar Two]
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Posted - 2012.06.30 15:27:00 -
[19] - Quote
The BF 3 system is the best one: same points both for kill & assist but then more points to the one that dealt the most damage. |
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