Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
|
Posted - 2015.11.19 11:37:00 -
[1] - Quote
I propose that all mercs on the opposing team have their names and corps masked as Dustplayer and Mercenary. The player name is then revealed to your team on the leader board once that player reaches 500wp.
A second way to reveal an enemies details is to kill him. Killing a red reveals his leaderboard details to the fireteam/squad/platoon that is awarded the kill.
I believe this will bring about much better matches by allowing both teams to start full- no one knows who the enemy is bringing.
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
|
Hawkings Greenback
Dead Man's Game
484
|
Posted - 2015.11.19 12:02:00 -
[2] - Quote
Leovarian L Lavitz wrote:I propose that all mercs on the opposing team have their names and corps masked as Dustplayer and Mercenary. The player name is then revealed to your team on the leader board once that player reaches 500wp.
A second way to reveal an enemies details is to kill him. Killing a red reveals his leaderboard details to the fireteam/squad/platoon that is awarded the kill.
I believe this will bring about much better matches by allowing both teams to start full- no one knows who the enemy is bringing.
Its an interesting idea to get players to play. What happens when the player finds out the name & corp tags of the player that killed them ? Is it going to stop them from leaving ?
The leaving battle pandemic is the symptom of wider problems with the game. Those issues need to be dealt with first. CCP need to encourage mercs to stay & fight whilst discouraging the farming of players by proto/experimental/officer players.
Encourage players to get better at the game & not crutch on skills, gear & isk
"Forum Lurker" since 2012
|
Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
|
Posted - 2015.11.19 12:09:00 -
[3] - Quote
The players name is also masked in the kill feed and in the killscreen
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
|
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2015.11.19 13:24:00 -
[4] - Quote
Leovarian L Lavitz wrote:I propose that all mercs on the opposing team have their names and corps masked as Dustplayer and Mercenary. The player name is then revealed to your team on the leader board once that player reaches 500wp.
A second way to reveal an enemies details is to kill him. Killing a red reveals his leaderboard details to the fireteam/squad/platoon that is awarded the kill.
I believe this will bring about much better matches by allowing both teams to start full- no one knows who the enemy is bringing.
Players are just going to quit anyway once the objective(s) go red and no one else is there to help them get it back. Most players get the idea and rightfully leave that kind of match.
Solution: fix matchmaking.
Does anybody look at or care about player names? I never purposefully look at names. You people don't rate a high enough place in my monkeysphere for that much attention.
CCP logic GÇô We fix what doesn't need breaking.
|
maybe deadcatz
Serris Inc
1
|
Posted - 2015.11.19 14:18:00 -
[5] - Quote
Leovarian L Lavitz wrote:I propose that all mercs on the opposing team have their names and corps masked as Dustplayer and Mercenary. The player name is then revealed to your team on the leader board once that player reaches 500wp.
A second way to reveal an enemies details is to kill him. Killing a red reveals his leaderboard details to the fireteam/squad/platoon that is awarded the kill.
I believe this will bring about much better matches by allowing both teams to start full- no one knows who the enemy is bringing.
Neat. What if this happened alongside of this proposal of mine,to counter camping their redline I thought what if the objective went back to neutral if no one who was holding it was within 100m of it?
Ha!You can't kill me! I'm already dead!
|
phucja
Seykal Expeditionary Group Minmatar Republic
1
|
Posted - 2015.11.19 14:37:00 -
[6] - Quote
Operative 1174 Uuali wrote:Leovarian L Lavitz wrote:I propose that all mercs on the opposing team have their names and corps masked as Dustplayer and Mercenary. The player name is then revealed to your team on the leader board once that player reaches 500wp.
A second way to reveal an enemies details is to kill him. Killing a red reveals his leaderboard details to the fireteam/squad/platoon that is awarded the kill.
I believe this will bring about much better matches by allowing both teams to start full- no one knows who the enemy is bringing. Players are just going to quit anyway once the objective(s) go red and no one else is there to help them get it back. Most players get the idea and rightfully leave that kind of match. Solution: fix matchmaking. Does anybody look at or care about player names? I never purposefully look at names. You people don't rate a high enough place in my monkeysphere for that much attention.
Matchmaking is exploitable u can use low mu alt to invite friends to low mu battles or just make a noob squad leader and ull get into low mu matches. I have a solution but u won't like it. Stop using officer/pro gear vs fandom's in pubs or we will leave battle. And alot of us would delete before we r forced to play against infiniteisk players
|
KGB Sleep
1
|
Posted - 2015.11.19 15:28:00 -
[7] - Quote
phucja wrote: Stop using officer/pro gear vs fandom's in pubs or we will leave battle. And alot of us would delete before we r forced to play against infiniteisk players
How about you just harden up buttercup?
No-one is going to stop using gear and that includes you when you get it, don't act like you won't.
You have to learn how to deal with it. Figure it out. That's the game.
Go play a generic shooter if you want everything even and easy. This game is the real deal.
glhf.
Because beer, that's why.
|
phucja
Seykal Expeditionary Group Minmatar Republic
2
|
Posted - 2015.11.19 15:40:00 -
[8] - Quote
KGB Sleep wrote:phucja wrote: Stop using officer/pro gear vs fandom's in pubs or we will leave battle. And alot of us would delete before we r forced to play against infiniteisk players
How about you just harden up buttercup? No-one is going to stop using gear and that includes you when you get it, don't act like you won't. You have to learn how to deal with it. Figure it out. That's the game. Go play a generic shooter if you want everything even and easy. This game is the real deal. glhf.
Lol I got four proto suits I don't use n pubs. IDC nobody does anymore we found a solution. Leave battle lol. Lmao ahahahahahahahhahah stop complaining about empty battles |
Leovarian L Lavitz
TRAILS AND TRIBULATIONS
1
|
Posted - 2015.11.19 18:05:00 -
[9] - Quote
Operative 1174 Uuali wrote:Leovarian L Lavitz wrote:I propose that all mercs on the opposing team have their names and corps masked as Dustplayer and Mercenary. The player name is then revealed to your team on the leader board once that player reaches 500wp.
A second way to reveal an enemies details is to kill him. Killing a red reveals his leaderboard details to the fireteam/squad/platoon that is awarded the kill.
I believe this will bring about much better matches by allowing both teams to start full- no one knows who the enemy is bringing. Players are just going to quit anyway once the objective(s) go red and no one else is there to help them get it back. Most players get the idea and rightfully leave that kind of match. Solution: fix matchmaking. Does anybody look at or care about player names? I never purposefully look at names. You people don't rate a high enough place in my monkeysphere for that much attention.
Great, a vote for :D
Youtube: Dust 514 - You should Have Worn Proto
Playstation move player
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |