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Jadek Menaheim
1nner.Heaven
8
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Posted - 2015.11.11 00:00:00 -
[1] - Quote
Crossing Zebras article by Chance Ravine
Why Dust for PC and a F2P EVE are more likely than you think
Dust 514 Market Trello. The essential resource for trading in Dust.
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.11.11 00:03:00 -
[2] - Quote
*grabs popcorn*
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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Lightning xVx
R 0 N 1 N
870
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Posted - 2015.11.11 00:23:00 -
[3] - Quote
Interesting, but CCP has yet to even mention this in past discussions...perhaps they were aware of this after the release of UPRISING.
Support #PortDust514
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postapo wastelander
Corrosive Synergy
1
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Posted - 2015.11.11 00:32:00 -
[4] - Quote
During big hacking issues in PC gaming (ESP etc.) im to sure if i will participate if it will be PC. Im more console player anyway. But to be honest i will more push for fixes on our version right now, because i do not trust in bugless release lifecycle on another system.
"I'm glad there is still Fallout because game development is dead."
One common gamer
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P14GU3
poison roses
1
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Posted - 2015.11.11 00:38:00 -
[5] - Quote
Lol @ "dusties hurting for SP" comment. There are no new players in dust. They are all ran off after a day or two. The only people who play dust are disgruntled bittervets with dozens of millions of SP. I honestly dont even know what to do with all my SP anymore.
This idea sounds ridiculous, not to mention the fanbase CCP will lose if they port dust to PC. Sure, they will gain some eve players as "new" dust players, but is switching customers from one game to another really gaining any new customers?
'Sault AK.0 - Logi AK.0 - 'Sault GK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Sentinal MK.0
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SgtDoughnut
Intara Direct Action Caldari State
602
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Posted - 2015.11.11 00:41:00 -
[6] - Quote
Would be neat, but its just speculation. |
TIGER SHARK1501
Savage Bullet RUST415
607
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Posted - 2015.11.11 00:45:00 -
[7] - Quote
Tinfoil hat on. Sits in corner. Waits patiently. |
Golden Day
Corrosive Synergy RUST415
2
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Posted - 2015.11.11 01:57:00 -
[8] - Quote
F2p eve,online?!
Get ready for massive alt fleets!!
Im just a glorified blueberry
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Grimmiers
900
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Posted - 2015.11.11 02:14:00 -
[9] - Quote
I honestly wouldn't mind a complete wipe for a newly designed dust. You could convert our lifetime sp to potential passive sp while making passive sp something you pay for. This way everyone starts fresh, but our hard work isn't lost for the people that care.
New players could still get passive sp through events and buying it from eve players, so it would be fair in some way since time is money. |
DozersMouse XIII
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.11.11 02:20:00 -
[10] - Quote
Grimmiers wrote:I honestly wouldn't mind a complete wipe for a newly designed dust. You could convert our lifetime sp to potential passive sp while making passive sp something you pay for. This way everyone starts fresh, but our hard work isn't lost for the people that care.
New players could still get passive sp through events and buying it from eve players, so it would be fair in some way since time is money. I'd like to keep my stats and Corp/birth records also
addicted to the Kubo's GMK-16 banana cannon
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Joseph Ridgeson
WarRavens Imperium Eden
4
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Posted - 2015.11.11 10:43:00 -
[11] - Quote
Biggest problem is that the fact that TNSP's are completely worthless for older players, or at least are not cost efficient (and considering that EVE is essentially a market simulator, "not cost efficient" is on par with "worthless")
He also does not explain in anyway, shape, or form how have TNSP's suddenly makes DUST portable. "Well, they can trade those items!" Or, you know, they could just port DUST and still have very, very limited trading. You don't need to add a magic key in order to port DUST.
"Directly porting this system into a persistent EVE Universe would be problematic, to say the least. Suddenly you have two hugely different progression and monetization schema on the same platform. It would be confusing, unintuitive, and needlessly complicated." Just like how Starcraft, World of Warcraft, Hearthstone, and Overwatch all have to have to same monetization method?
Removing boosters in DUST and introducing TNSP's means that the veterans will have less reason to spend money. Right now, if I want to make a big push into some different role (and I totally didn't have 10 million backlogged), I would have to play a lot a week to earn that 918k. I can spend like 20 dollars though to get a couple Active Boosters to either make it to where I have to play less to get that 750k Active or I can earn 1.38 million a week. If it was TNSP's with the whole "you only get 50% of the amount", there is no way that I would even bother.
DUST is an action oriented game while EVE is a planning oriented game. In EVE, the outcome to a fight is based more on what happened before the fight. "Does the other person have the right resistance, ECM, damage type" etc. Individual skill is less important in the fight (the skill comes from before the battle happened). In DUST, it is the opposite. The skill factor in choosing a suit and loadout is much less involved but the skill factor 'in the fight' is generally more important. This schism in game play helps illustrate why DUST and EVE have different skill delivery: in EVE, you get your SP from planning ahead. In DUST, you get your SP by mostly shooting people in the face. Removing Active SP lowers that aspect of the game.
I don't know about you but "I am a SP battery for the Capsuleers" is not something I want to be. If they want to have market integration, why can't my ISK be what the Capsuleers want? Sure a full out protosuit is going to be a lot less of a profit per suit bought compared to even frigate but you are generally going to burn through protosuits faster than frigates. Or they could just have the games be separate still. I honestly would prefer that over "I can earn SP so I can give it to someone else."
"A subscription is still not necessary for Dust to be financially viable." That is already the current system with Boosters.
I think the author puts too much emphasis on the TNSP's. While having personal experience is not necessarily necessary for writing an article or giving an opinion, but the fact that the author doesn't play DUST kind of comes out to me. The idea that there is a significant SP gap for new players and that TNSP's are the only thing that can save them is almost comical. Triple Stack Boosters for 30 days (4 Active Caps) and you have over 9 million SP. That is almost certainly enough SP to go Prototype in a single suit/role (with the exception of having ALL proto equipment probably). Sure, that is about 60 bucks but what would TNSP cost in regards to real money? Even then, +50% SP on an Active Booster for 2 caps in 1.5 what a TNSP would be. The SP gap becomes worse in that regard and CCP would potentially have a harder time getting cash money.
P14GU3 wrote:This idea sounds ridiculous, not to mention the fanbase CCP will lose if they port dust to PC. Sure, they will gain some eve players as "new" dust players, but is switching customers from one game to another really gaining any new customers? While I agree that the idea is (mostly) ridiculous, I have to disagree with your assertion that switching to PC would be a net lose of customers. Every EVE player would at least try DUST. Even if just 1% of the 350,000 EVE subscriptions played DUST on a regular basis, we would net more players than we have now. (Yes, I know that 350k subscriptions =/= 350k people but 1% is a low number to compensate). Plus, going to PS4 would lose customers as well because not everyone with a PS3 goes with a PS4.
As always, neat find Mr. Menaheim.
And I will never forgive you for throwing Not Jadek's leg into that wood chipper; I had just varnished that sucker!
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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