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DiablosMajora
353
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Posted - 2015.11.08 19:24:00 -
[1] - Quote
One complaint I can clearly see is being outmatched simply because the guy you're shooting at has objectively better gear than you (ie Officer/Proto, etc). I think we could leverage the Academy and Militia gear to somewhat alleviate this problem, in addition to taking steps to build an Industry-type of feature that EVE has, and finally bringing down the current variety & tiers of gear to acceptable levels.
I call this a three-pronged approach:
- Academy Queue
Make Academy available for all players to join, but the only gear/vehicles that can be used is Militia. No ifs, ands, or buts about it. This removes any difference in gear-discrepancy and players are only outmatched by more skillful players, allows for more casual play, and perhaps balanced teams or quicker queuing.
- Industry
I do feel that Industry should have been expanded upon in the game ages ago, and apparently some basic steps are being taken to introduce it with "Simple Crafting" using regular salvage from games. This section itself has a couple steps: BPOs to Manufacturing Blueprints Have Blueprints (Militia BPOs only,to begin with) actually be blueprints that have to be used to manufacture the items themselves. We can look to EVE for inspiration, which would provide a plethora of new skills to sink SP into, make use of salvage, creates a (small) potential source of income for newbs, and sets the stage for later expansion into T1 (explained below). Material Efficiency, Time Efficiency, and Components, Invention, Research, Wastage-Factor should all be added to an Industrialist's vocabulary and should all basically take after their EVE counterparts. Militia BPOs Sold for Isk I'm not sure whether it would be a good idea to still sell Militia BPOs for AUR, and might be counterproductive. Instead, they could be seeded on the market for a fixed ISK price in order to contribute to the Manufacturing process.
- EVE-Styled Market Window
This is a big one that I feel everyone could benefit from and would make for a more efficient exchange of goods. You have your Buy-Orders and Sell-Orders, allowing players to see how much of an item is on the market, what they're selling for, what the spread is/how liquid a market is, and much MUCH more. A basic feature of this as well is setting Price Ceilings via NPCs seeding items on the market like we currently have now. With a more efficient exchange of goods, prices of items can be brought DOWN and make gear less costly for everyone. In the context of Militia, this makes losses much more palatable due to a potentially vast industry created from Manufacturing.
This is a rough idea I thought of that could help to begin alleviating some problems that people have, namely getting stomped because of great differences in gear. This idea also in no way affects the current playstyles of Basic, Advanced, Proto, and up and is exclusive to Militia to begin with.
Depending on how something like this would turn out (hopefully positively), you could see a possible future reduction in the levels of gear by removing seeding of Basic, Adv, Proto, etc. from the market and introducing a flat T1 version of gear that could also be manufactured in the same way as Militia. Any players that would have Basic, Adv, Proto, etc would keep that gear, but couldn't buy them from the NPC market any more (only other players). Over time, the stocks of those items would run out and leave us with only T1 (or supposedly rare Officer).
Prepare your angus
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Jonny D Buelle
The Warlords Legion
2
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Posted - 2015.11.08 19:38:00 -
[2] - Quote
Brilliant idea, but there is one minor flaw.
Yes, the difference in gear is a problem, howeber it is only a sypmtom. The real problem is the SP gap between a new player and a vet. A Vet will have max cores and max weapon skills so their miltia caldari medium with a militia RR would out perform a new player in the same fitting. This is due to the vet's higher eHP from passives and damage from their Warbarge and Passive.
To add to your idea, make it so that tutorials are now back for new players as well as the occasional hint to help them send their SP wisely. On top of that, have it so that anyone with less than 10mil SP gain 3-4 times the usual SP from a battle and have twice the weekly SP pool. After 10mil, it reverts back to how it is now.
Director of T-W-L
Lord of Scrubs
Praise the Sun!
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DiablosMajora
355
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Posted - 2015.11.08 19:52:00 -
[3] - Quote
Tutorials are a great idea, and I'm all for SP boosts for noobs.
Prepare your angus
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Union118
TH3 STRUGGL3
955
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Posted - 2015.11.08 20:04:00 -
[4] - Quote
The militia only is fine but take away warbarge damage bonus. Matter of fact have no damage bonus and only gun damage doing the talking.
If anyone is gunna play in academy all bonuses are to be turned off so only base damage is allowed. This also includes modules. To keep it 100% fair you play as if a new character and only skill is the determining factor.
No BPO, No extra bonus mods, Just the bare bones.
Starter Fit Suits are OP :-)
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DiablosMajora
355
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Posted - 2015.11.08 20:22:00 -
[5] - Quote
Union118 wrote:The militia only is fine but take away warbarge damage bonus. Matter of fact have no damage bonus and only gun damage doing the talking.
If anyone is gunna play in academy all bonuses are to be turned off so only base damage is allowed. This also includes modules. To keep it 100% fair you play as if a new character and only skill is the determining factor.
No BPO, No extra bonus mods, Just the bare bones. Also might be fine, I'd be open to this too.
Prepare your angus
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DiablosMajora
355
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Posted - 2015.11.08 21:34:00 -
[6] - Quote
bump for feedback
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Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.11.08 21:38:00 -
[7] - Quote
Jonny D Buelle wrote:Brilliant idea, but there is one minor flaw.
Yes, the difference in gear is a problem, howeber it is only a sypmtom. The real problem is the SP gap between a new player and a vet. A Vet will have max cores and max weapon skills so their miltia caldari medium with a militia RR would out perform a new player in the same fitting. This is due to the vet's higher eHP from passives and damage from their Warbarge and Passive.
To add to your idea, make it so that tutorials are now back for new players as well as the occasional hint to help them send their SP wisely. On top of that, have it so that anyone with less than 10mil SP gain 3-4 times the usual SP from a battle and have twice the weekly SP pool. After 10mil, it reverts back to how it is now.
Militia gear is not affected by any skills.
BUT, even limiting to militia won't stop stomps tbh. Skill is above all and a good player can wreck, even with the lowest gear.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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JIMvc2
KILL-EM-QUICK Rise Of Legion.
1
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Posted - 2015.11.08 21:41:00 -
[8] - Quote
Skill points doesn't apply to militia gear.
I support this idea. Great thoughts
Judge my muscle content then I'll judge you by your Half Marathon time. Never underestimate runners - "Jim"
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DiablosMajora
355
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Posted - 2015.11.08 23:35:00 -
[9] - Quote
Lightning35 Delta514 wrote:Jonny D Buelle wrote:Brilliant idea, but there is one minor flaw.
Yes, the difference in gear is a problem, howeber it is only a sypmtom. The real problem is the SP gap between a new player and a vet. A Vet will have max cores and max weapon skills so their miltia caldari medium with a militia RR would out perform a new player in the same fitting. This is due to the vet's higher eHP from passives and damage from their Warbarge and Passive.
To add to your idea, make it so that tutorials are now back for new players as well as the occasional hint to help them send their SP wisely. On top of that, have it so that anyone with less than 10mil SP gain 3-4 times the usual SP from a battle and have twice the weekly SP pool. After 10mil, it reverts back to how it is now. Militia gear is not affected by any skills. BUT, even limiting to militia won't stop stomps tbh. Skill is above all and a good player can wreck, even with the lowest gear. It's not meant to stop stomping, it's meant to help reduce it somewhat (better than nothing?). I suppose the point would be to fight against more skilled players to improve yourself, while not suffering from gross gear discrepancies in the process.
Prepare your angus
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Pagl1u M
Mannar Focused Warfare
2
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Posted - 2015.11.09 01:28:00 -
[10] - Quote
I domt have much time so I only read the academy part. i m sorry but it is terrible. It would make the bad NPE we currently have a terrible NPE. When I played academy with a couple of alts (with 0 sp, 0 skills) I always went 30-40/ 0-2. Vets would destry and stomp new players, it doesnt depend on gears.
Assault since open beta.
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