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[Veteran_Mark Katsu]
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Posted - 2012.06.19 19:16:00 -
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I believe it would be helpful if the player could see how much isk or aurum is being spent when they drop into battle or call in a vehicle. If this feature already exists, I cannot find it. This might add to player frustration as they die, but I still believe this could be useful. |
[Veteran_Milk Supreme]
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Posted - 2012.06.19 19:18:00 -
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I like it |
[Veteran_Kane Brackman]
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Posted - 2012.06.19 19:22:00 -
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This would be problematic when the eve and dust 514 economies are merged. As the server would have to log how much you bought each and every item you own. |
[Veteran_Mark Katsu]
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Posted - 2012.06.19 19:28:00 -
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Kane Brackman wrote:This would be problematic when the eve and dust 514 economies are merged. As the server would have to log how much you bought each and every item you own.
That is a very interesting point I did not consider. Would it help if the prices were cached before the battle, or even when a fitting is saved? It would be less accurate, but it might be less of a strain on server resources. |
[Veteran_Kane Brackman]
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Posted - 2012.06.19 19:31:00 -
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Also to add to my point before, if you bought 5 items for 200 isk and 5 more for 250 isk and they stack (cause they are the exact same item) how would you know you fitted the 200 or the 250 isk item ? |
[Veteran_Mark Katsu]
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Posted - 2012.06.19 19:47:00 -
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Kane Brackman wrote:Also to add to my point before, if you bought 5 items for 200 isk and 5 more for 250 isk and they stack (cause they are the exact same item) how would you know you fitted the 200 or the 250 isk item ?
Assuming the Dust market will be player driven, the prices would fluctuate based on supply, demand and all kinds of economic factors that I do not know or pretend to understand. In a case such as this I believe just taking the mean price for the item across the board would be useful. I believe that the main use of this UI feature would be to give a general idea on how much a fitting cost rather than to identify precisely what you are spending. This would allow, in my opinion, a smarter choice on deployment, e.g., I am in a dangerous situation; I will use the cheaper heavy dropsuit loadout. |
[Veteran_Kane Brackman]
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Posted - 2012.06.19 19:50:00 -
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Well a better idea would be for when the loadout screen pops up the server calculates the cost of the loadout with the current best market value (basically the cost to replace the loadout after the battle) |
[Veteran_Mark Katsu]
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Posted - 2012.06.19 19:57:00 -
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Kane Brackman wrote:Well a better idea would be for when the loadout screen pops up the server calculates the cost of the loadout with the current best market value (basically the cost to replace the loadout after the battle)
agreed! |
[Veteran_Chao Wolf]
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Posted - 2012.06.19 20:19:00 -
[9] - Quote
Or just have it run an average on the gear |
[Veteran_Zekain Kade]
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Posted - 2012.06.19 20:24:00 -
[10] - Quote
hows about at the end of a game when it shows how much ISK Sp you earned in the match, it'll also have a Red negative value of the amount of ISK item value you lose in the match.
Example
MISSION COMPELTE
Sp earned: 50,000 ISK Earned: 100, 000
Total SP: 5465435 Total ISK: 45547378 _______________________________________ ISK Item value lost: 25,000
this way, you'll be able to tell if you gained or lost money at the end of each match. |
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