Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_Rukumin]
0
|
Posted - 2012.06.19 00:07:00 -
[1] - Quote
Just came off this weekend and had a good amount of time to play. But I noticed that the amount of skill points I got in a match decreased the longer I played. Then if i took a 4 hour break I would come back and it would be increased again.
For exa. After playing for awhile I do very well in a match. I get 13 kills 3 deaths some assists. I destroy or hack 3 or more turrets or spawn points. blow up a couple jeeps and a tank and we win the match. Then see my result 16,000 SP.
I stop playing for about 4hrs then come back in and run a 6 kill 5 death match. some assists no vehicles destroyed, just 1 spawn point destroyed. We win and I check my SP 65,000. I have noticed this happening to me a couple of times over this last weekend. And during this time I used my same setup and did not buy any new skills. |
[Veteran_Skytt Syysch]
0
|
Posted - 2012.06.19 00:42:00 -
[2] - Quote
It's working as intended. It's supposed to be only your first few games for a day giving a bonus, and then the standard rate after that (for some reason my "new day" was happening at around 11pm pacific). It's to prevent people who play 40 hours a day from getting ridiculously far ahead of everyone else, while letting those with only time to play a little bit each day to get some reasonable progress (and incentivize playing each day). |
[Veteran_Alexi Darkbloom]
0
|
Posted - 2012.06.19 01:50:00 -
[3] - Quote
Skytt Syysch wrote:It's working as intended. It's supposed to be only your first few games for a day giving a bonus, and then the standard rate after that (for some reason my "new day" was happening at around 11pm pacific). It's to prevent people who play 40 hours a day from getting ridiculously far ahead of everyone else, while letting those with only time to play a little bit each day to get some reasonable progress (and incentivize playing each day).
Being someone without infinite hours to pour into the game, I like this idea and hope they keep it.
Rukumin, I wasn't sure on this point, maybe you or someone else can clarify. Being on the winning side, does that boost either or both ofyour SP or ISK rewards? |
[Veteran_King of Fools]
0
|
Posted - 2012.06.19 09:35:00 -
[4] - Quote
Skytt Syysch wrote:It's working as intended. It's supposed to be only your first few games for a day giving a bonus, and then the standard rate after that (for some reason my "new day" was happening at around 11pm pacific). It's to prevent people who play 40 hours a day from getting ridiculously far ahead of everyone else, while letting those with only time to play a little bit each day to get some reasonable progress (and incentivize playing each day).
I don't think this is functioning properly, to be honest. On more than one occasion now I've picked up the game on the next today only to find I still have zero experience boost. After letting the game sit for multiple hours, the boost is reapplied. I think it's on a timer (whether on purpose or not), and not a daily thing. |
[Veteran_Sylwester Dziewiecki]
0
|
Posted - 2012.06.19 10:55:00 -
[5] - Quote
It seems to me that boost is not working properly. I would like to know very well how much time I have left the boost and how much I have spent it.
PS One way around this is to play the other characters when boost runs out. |
[Veteran_Rukumin]
0
|
Posted - 2012.06.19 13:58:00 -
[6] - Quote
Not sure if winning gives more SP right now since its still beta. Also I wouldn't be surprised if they drop SP rates once its released. Might be boosted a bit now to better test out the higher lvl skills. I like the idea of daily SP boost. It would be good if they put in a counter of how much time/matches are left for it.
|
[Veteran_10mg PLUMBUM]
0
|
Posted - 2012.06.19 17:15:00 -
[7] - Quote
Skytt Syysch wrote:It's working as intended. It's supposed to be only your first few games for a day giving a bonus, and then the standard rate after that (for some reason my "new day" was happening at around 11pm pacific). It's to prevent people who play 40 hours a day from getting ridiculously far ahead of everyone else, while letting those with only time to play a little bit each day to get some reasonable progress (and incentivize playing each day).
actually, here is moot point, look for example, now we have only 5 days for playing and i have not enough time to play in this days due its weekends especially summer. So i can spent only 2 days to play; 48 hours, of course not 48 due need to sleep eat walking and so on, so i buy active booster for a day and want to spent it not only for 3-4 matches with full bonus i want it will all time without any restriction.
|
[Veteran_Skytt Syysch]
0
|
Posted - 2012.06.19 18:14:00 -
[8] - Quote
King of Fools wrote:Skytt Syysch wrote:It's working as intended. It's supposed to be only your first few games for a day giving a bonus, and then the standard rate after that (for some reason my "new day" was happening at around 11pm pacific). It's to prevent people who play 40 hours a day from getting ridiculously far ahead of everyone else, while letting those with only time to play a little bit each day to get some reasonable progress (and incentivize playing each day). I don't think this is functioning properly, to be honest. On more than one occasion now I've picked up the game on the next today only to find I still have zero experience boost. After letting the game sit for multiple hours, the boost is reapplied. I think it's on a timer (whether on purpose or not), and not a daily thing.
Yeah, that's what I meant by my "new day" seemed to start around 11pm pacific. I'm not sure what seems to trigger the start of the new day, but for me it wasn't really a "stop playing for a number of hours," since the bonus was never there after coming back from sleeping. There was one time, though, that I played up to and past 11pm (at a point where I was quitting after every few games to preempt a freeze) and that's about where the bonus started to be applied to me, when I came back in right after quitting. Seems like they could trigger the new day at a better time, such as the server downtime, especially if daily server downtime carries over to after release.
Rukumin wrote:Also I wouldn't be surprised if they drop SP rates once its released. Might be boosted a bit now to better test out the higher lvl skills.
We're supposed to be running at 4x SP right now from what I remember. It's going to feel so slow at release. |
[Veteran_carl von oppenheimer]
0
|
Posted - 2012.06.19 20:16:00 -
[9] - Quote
Also the less people the bigger over all impact you have on the battlefield or at least I seem to get a lot more SP from 9 people skirmishes then from a full 32 people skirmishes. |
[Veteran_GM Unicorn]
0
|
Posted - 2012.06.19 22:00:00 -
[10] - Quote
Rukumin wrote:Just came off this weekend and had a good amount of time to play. But I noticed that the amount of skill points I got in a match decreased the longer I played. Then if i took a 4 hour break I would come back and it would be increased again.
For exa. After playing for awhile I do very well in a match. I get 13 kills 3 deaths some assists. I destroy or hack 3 or more turrets or spawn points. blow up a couple jeeps and a tank and we win the match. Then see my result 16,000 SP.
I stop playing for about 4hrs then come back in and run a 6 kill 5 death match. some assists no vehicles destroyed, just 1 spawn point destroyed. We win and I check my SP 65,000. I have noticed this happening to me a couple of times over this last weekend. And during this time I used my same setup and did not buy any new skills.
It's working as intended. We don't endorse powerplay or pay 2 win. Maybe the number needs to be tweaked a little (we are in beta, after all) but this is the mechanism: - You get SP over time - You get bonus SP if you actively play - The more you play, the less you get, up to a minimum (i.e. even after 40 match you'll still earn a little amount of SP)
I can't go in details with number and formulas but feel free to reverse engineering and do the math. |
|
[Veteran_Nick Phantom]
0
|
Posted - 2012.06.19 22:26:00 -
[11] - Quote
GM Unicorn wrote:[quote=Rukumin]
I can't go in details with number and formulas but feel free to reverse engineering and do the math.
Never heard a company say that before. Thanks I'll get to checking that out. I've been wondering.
It is nice that you can play a lot and gain a little more than a person that doesn't play as much as you but not gain enough to ruin the game for the other person.
I play a lot so knowing that me playing above average won't ruin it for someone that's below average is kinda nice. I would like something instead of SP though maybe just some recognition such as a medal or something idk. |
[Veteran_Rukumin]
0
|
Posted - 2012.06.19 23:43:00 -
[12] - Quote
I think this idea is great. It will help a lot to balance (power gamers) who then just make the game no fun for every one else in there match. I never noticed a decrease in Isk while playing so you would still get something good for those who will play a lot.
Thanks for the reply on it. |
[Veteran_Kevalan]
0
|
Posted - 2012.06.19 23:45:00 -
[13] - Quote
GM Unicorn wrote:Rukumin wrote:Just came off this weekend and had a good amount of time to play. But I noticed that the amount of skill points I got in a match decreased the longer I played. Then if i took a 4 hour break I would come back and it would be increased again.
For exa. After playing for awhile I do very well in a match. I get 13 kills 3 deaths some assists. I destroy or hack 3 or more turrets or spawn points. blow up a couple jeeps and a tank and we win the match. Then see my result 16,000 SP.
I stop playing for about 4hrs then come back in and run a 6 kill 5 death match. some assists no vehicles destroyed, just 1 spawn point destroyed. We win and I check my SP 65,000. I have noticed this happening to me a couple of times over this last weekend. And during this time I used my same setup and did not buy any new skills. It's working as intended. We don't endorse powerplay or pay 2 win. Maybe the number needs to be tweaked a little (we are in beta, after all) but this is the mechanism: - You get SP over time - You get bonus SP if you actively play - The more you play, the less you get, up to a minimum (i.e. even after 40 match you'll still earn a little amount of SP) I can't go in details with number and formulas but feel free to reverse engineering and do the math.
Question - does your decreasing return base off of number of matches played, or number of SP gained? (Basing it off of num matches played = benefit to higher SP, higher skill, higher ISK players. The opposite if it's based off of SP gained) |
[Veteran_Gene Dravon]
0
|
Posted - 2012.06.20 01:20:00 -
[14] - Quote
Curious, I haven't actually checked to notice, but is ISK gain on the same reduction scheme as SP? |
[Veteran_King of Fools]
0
|
Posted - 2012.06.20 02:54:00 -
[15] - Quote
Gene Dravon wrote:Curious, I haven't actually checked to notice, but is ISK gain on the same reduction scheme as SP?
Isk gain doesn't appear to have the reduction on it, it's strictly performance based. Even with the SP reduction in effect, if I have a really good match I can average 50-70k isk per match. There may be a boost applied to isk, but if there is it's very minimal.
I'm fairly certain the SP boost is a percentage based boost, considering that at the beginning of a fresh day (with boost in effect), my first match I joined the last five minutes and only received a 9000 SP reward for completing the match. However, the next match that I was in from the start garnered me a 86,000 SP pay out.
Regardless, I would very much like to see a counter displaying how long my boost still has to be in effect, and what's it's current boost level is (at least in the beta). I honestly feel that the more we know as beta testers, no matter how small or inconsequential the data is, the better we can do our part.
On the note of reverse engineering: from the numbers I've seen so far it looks like you initially receive a boost of about 220% (2.2x) your ordinary pay out, considering that on average, I receive 30k sp per match but while the boost is active I average about 92-96k for at least the first match. As it decreases, it seems to go down to 200%, 180%, 160%, 140%, 120%, then 100% (no bonus gained).
While I feel the reset is on a timer, I do think the bonus itself is applied to matches played. I'll look more into this when the servers are back up and see if I can pinpoint the pattern, at which point I would be glad to share the numbers. |
[Veteran_Chao Wolf]
0
|
Posted - 2012.06.20 03:37:00 -
[16] - Quote
I for one would greatly appreciate that king |
[Veteran_mikel Dracionas]
0
|
Posted - 2012.06.20 04:55:00 -
[17] - Quote
GM Unicorn wrote:Rukumin wrote:Just came off this weekend and had a good amount of time to play. But I noticed that the amount of skill points I got in a match decreased the longer I played. Then if i took a 4 hour break I would come back and it would be increased again.
For exa. After playing for awhile I do very well in a match. I get 13 kills 3 deaths some assists. I destroy or hack 3 or more turrets or spawn points. blow up a couple jeeps and a tank and we win the match. Then see my result 16,000 SP.
I stop playing for about 4hrs then come back in and run a 6 kill 5 death match. some assists no vehicles destroyed, just 1 spawn point destroyed. We win and I check my SP 65,000. I have noticed this happening to me a couple of times over this last weekend. And during this time I used my same setup and did not buy any new skills. It's working as intended. We don't endorse powerplay or pay 2 win. Maybe the number needs to be tweaked a little (we are in beta, after all) but this is the mechanism: - You get SP over time - You get bonus SP if you actively play - The more you play, the less you get, up to a minimum (i.e. even after 40 match you'll still earn a little amount of SP) I can't go in details with number and formulas but feel free to reverse engineering and do the math.
That kinda sucks because i try to complete skiils before quiting and with each match it gets harder to do that but oh well the game is awesome |
[Veteran_carl von oppenheimer]
0
|
Posted - 2012.06.20 06:01:00 -
[18] - Quote
Nick Phantom wrote:GM Unicorn wrote:[quote=Rukumin]
I can't go in details with number and formulas but feel free to reverse engineering and do the math. Never heard a company say that before. Thanks I'll get to checking that out. I've been wondering. It is nice that you can play a lot and gain a little more than a person that doesn't play as much as you but not gain enough to ruin the game for the other person. I play a lot so knowing that me playing above average won't ruin it for someone that's below average is kinda nice. I would like something instead of SP though maybe just some recognition such as a medal or something idk.
Obviously you haven't played EVE before then ?
Most if not all the formulas in EVE are reverse engineered by players. |
[Veteran_Bob Deorum]
0
|
Posted - 2012.06.20 13:39:00 -
[19] - Quote
ya tbh it would not be that hard, go into battle get one kill and hack one place wait out the battle, record sp. then do it again, then do it again, then do it again. haha would just need to find a baseline to go off of, something that is easy to get that will produce results but can be consistently gotten in a battle without much trouble. |
[Veteran_Alexi Darkbloom]
0
|
Posted - 2012.06.20 18:39:00 -
[20] - Quote
Gene Dravon wrote:Curious, I haven't actually checked to notice, but is ISK gain on the same reduction scheme as SP?
Better not be. Otherwise, long play sessions wouldn't be conducive to restocking lost gear, especially the pricey stuff. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |