Bradric Banewolf
Titans of Phoenix Damage LLC
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Posted - 2015.10.26 21:18:00 -
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Just wanted to toss this around amongst the community.
It's obvious CCP can't fix the lag, so until they can sort out the miracle cure, I was wondering would more players play PC if the mode was more like FW?
By that I mean a moving the chains type of system where more battles can be had! All corps that have sustained activity and corp members gets assigned a home district of operation! As long as the district is in good standings, meaning not under attack or recovery from attack, the district produces isk, weapons, dropsuits, etc. at different levels!
The idea behind this is to help the newer players become more involved and benefit from the game at earlier stages. A corp of newer players, in the games current state, can not play PC with any real hope of playing, winning, and benefitting as team without basically hiring the same top 100 ringers in their perspective time zones for every battle?! This leads to the insane amount of no shows?! The experience and SP level gaps from player to player and corp to corp is simply too much.
With this system smaller corps can then attack smaller corps to settle vendettas, earn isk, or slow the isk flow of the enemy corp. They can still use CP built through completing missions to send these attacks. Only once you have 1 additional district through venturing out to own more land will you be required to spend isk to attack. The current district system doesn't go away, but the proposed system would let players participate in PC much earlier, and will help greatly with player retention.
These districts, because they are home base districts, are not lost, but instead lose level if attacked and defeated, or is not maintained by corp, which lowers production ability. To raise the level of production the corp must spend isk upgrading their district. Like the individual warbarge, the district is maintained by the corporation. As they upgrade the district it's production level goes up maxed at level 10.
These districts can not simply be obliterated by 1 or 2 attacks like the current district system. They take time, isk, and gameplay to upgrade, and likewise take the same to be brought down. As the corporation members fight together their tax isk goes to the section of the district that has been selected for upgrades by the leadership. As these levels are upgraded they produce gear of different types and isk, to be distributed evenly and automatically throughout corp! Meaning the harder they fight, the more they attain, and they can see benefit from their efforts individually and as a team!
This will encourage players to join corp, get in squad, and work together to see the fruits of their labors as a corp! The distrubution system also encourages players to join corp without fear of being robbed for their hard earned isk. They can expect their hard earned tax isk to be yielding useful gear from the different upgraded sections of their district. This also encourages finishing battles, squad play, and actually pushing on the battlefield!
My suggestion for the system:
Production sections
1. Dropsuit Manufacturing Plant Produces dropsuits from militia to proto at different levels. It produces militia dropsuits and gear randomly, but evenly for the amount of corp members, at level 1. At level 2 the production amount is increased all the way up to 10. Then that sequence turns over at level 1 basic gear. The process continues until the corp can produce proto gear at level 5. Upon reaching the different level 1-10 the number of gear per merc is increased slowly. For example level 1 is 2 items, level 5 is 10 items, etc.
2. Vehicle Manufacturing Plant A much slower producing system that has much higher requirements. This system will take much more to upgrade, and yield less gear. The individual mercs must also be skilled into the vehicles being produced in order to receive vehicles from this subsystem. It can produce modules only at the 1st tier 1-10. At tier 2-5 it produces modules, turrets, and hulls from militia to proto at a low rate, and only for vehicle operators.
This is a great way to help your vehicle operating comrades without breaking the bank account.
3. District Infastructure Upgrades This section helps in the development and changes of your districts' defenses and infastructure. Strengthening home district means losing battles takes less from the production levels of your mods. Meaning the attackers must attack alot more before they make a serious impact. This could give much advantage to corps not yet tactically sound on the battlefield, giving them many different ways to defend their districts.
Where they may be lacking in 1v1 slayers, their battles in the pubs wI'll help them produce better defenses for their district. This also makes for more battles, more payouts, and calls for multiple changes in tactics and application of different tactics.
4. Infastructure Recovery Plant Simple and plain, the district recovers from attacks at a higher rate! Meaning you get back to production faster!
5. District Management Plant This must be raised in order to upgrade the other sections. Once upgraded this is the only section that can't be downgraded by battles. This section only loses level over tI'm through inactivity of corporatIon members.
This system gives new members not yet prepared to take on top corps the ability to still have 16v16 epic battles. It fosters teamwork and tactics over solo play, which will lead to stronger pushes in every battle mode.
This is in no way final, and the opinions of the community could really help with this ideas growth. My only goal here is to bring the battle back to the game. This stale state that the game is in I feel is due to the lack of truly impacting content. Skins and the warbarge are great, but players need things that make teamwork desirable! Please add where you can. o7
"Anybody order chaos?"
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