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Rinzler XVII
Ikomari-Onu Enforcement Caldari State
381
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Posted - 2015.10.21 22:08:00 -
[1] - Quote
And just make everyone's position show on the mini map and get it over with...
Seriously scanners need balancing against their counter I did the sp,cpu,pg and cost calculation and scanner wins on all fronts... It's just not balanced and alongside matchmaking and lag are the final 3 things preventing this game getting to the level we expected on release, the games definitely better than it used to be and things are going in the right direction just a bit more work to go ;)
I Fight for the User
It's a shame that my user sucks at DUST
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Mortishai Belmont
G.L.O.R.Y
1
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Posted - 2015.10.21 22:59:00 -
[2] - Quote
Scanners are fine.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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postapo wastelander
Corrosive Synergy RUST415
1
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Posted - 2015.10.21 23:51:00 -
[3] - Quote
Scanners are usefull ;p
remove people who do not want fix game but only make profit from it ;)
"Completion by direct action"
Forge syndicalist of Corrosive Synergy
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Cesar Geronimo
DUST University Ivy League
119
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Posted - 2015.10.21 23:54:00 -
[4] - Quote
Remove the cloak first, then we'll talk |
ADS IS OP
Crux Special Tasks Group Gallente Federation
21
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Posted - 2015.10.22 00:04:00 -
[5] - Quote
OH HHHAHAHAHAAHAHAHAHaaaaa
The first two response are from RUST 415 scrub corps
No NO nooooo
Don't take away the scans
They jump jump and hide and shoot you with bombs
And then side side lag win
The game is not easy enough for them
They need scans or they teleport cry all over server |
Yummy Alcohol
Chaotic War Lords
28
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Posted - 2015.10.22 00:13:00 -
[6] - Quote
Getting scanned just tells you to be more aware of your surroundings. You get a warning that basically tells you "someone is coming for you." What more do you want?
One thing that I think should be changed about scanners though is their ability to see Uplinks. It would decrease uplink camping and reduce the amount of redline games. |
Shaun Iwairo
DUST University Ivy League
248
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Posted - 2015.10.22 00:15:00 -
[7] - Quote
Scanners are wallhacks. No way around that. You ever played an FPS where both sides had wallhacks? yeeeeeeah. Not fun.
Something is killing new player retention.
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Press Attache
The Office of The Attorney General
294
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Posted - 2015.10.22 00:48:00 -
[8] - Quote
Shaun Iwairo wrote:Scanners are wallhacks. No way around that. You ever played an FPS where both sides had wallhacks? yeeeeeeah. Not fun.
The T-ugs in BF does the same thing, except the player doesn't give up his weapon to scan, and the counter is to make yourself a sitting duck for anyone who comes across you by having to crouch or crawl. Certainly didn't break the game there. Doesn't break it here.
Don't want to get scanned, run a dual damped scout suit. That is literally what it is there for.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Hundred x Eyes
Kameira Lodge Amarr Empire
1
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Posted - 2015.10.22 00:54:00 -
[9] - Quote
Remove the remove |
postapo wastelander
Corrosive Synergy RUST415
1
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Posted - 2015.10.22 01:19:00 -
[10] - Quote
ADS IS OP wrote:OH HHHAHAHAHAAHAHAHAHaaaaa
The first two response are from RUST 415 scrub corps
No NO nooooo
Don't take away the scans
They jump jump and hide and shoot you with bombs
And then side side lag win
The game is not easy enough for them
They need scans or they teleport cry all over server
Someone is mad here XD
"Completion by direct action"
Forge syndicalist of Corrosive Synergy
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TIGER SHARK1501
Savage Bullet RUST415
516
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Posted - 2015.10.22 01:29:00 -
[11] - Quote
http://m.imgur.com/gallery/n248MhG
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Summa Militum
Abstract Requiem
1
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Posted - 2015.10.22 01:46:00 -
[12] - Quote
Rinzler XVII wrote:And just make everyone's position show on the mini map and get it over with...
Seriously scanners need balancing against their counter I did the sp,cpu,pg and cost calculation and scanner wins on all fronts... It's just not balanced and alongside matchmaking and lag are the final 3 things preventing this game getting to the level we expected on release, the games definitely better than it used to be and things are going in the right direction just a bit more work to go ;)
As a merc whose GalLogi is equipped to permascan the enemy I agree that the scanners are ****** and need to be nerfed.
I read that someone/some people suggested having the scanner work like a snapshot where every so many seconds it simply pings the location of a redberry instead of constantly tracking the redberries movement.
I suggest limiting scanners to one per merc.
Either way, something should be done about those things. |
Shaun Iwairo
DUST University Ivy League
254
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Posted - 2015.10.22 01:48:00 -
[13] - Quote
Press Attache wrote:Shaun Iwairo wrote:Scanners are wallhacks. No way around that. You ever played an FPS where both sides had wallhacks? yeeeeeeah. Not fun. The T-ugs in BF does the same thing, except the player doesn't give up his weapon to scan, and the counter is to make yourself a sitting duck for anyone who comes across you by having to crouch or crawl. Certainly didn't break the game there. Doesn't break it here. Don't want to get scanned, run a dual damped scout suit. That is literally what it is there for.
That is a very dishonest comparison. T-UGS only displays enemies on the minimap (a tried and true method of motion detection in FPSs) .TUGS only displays enemies for .5 seconds at a time. T-UGS is a deployable so it's more difficult to move it with the flow of the battle than a hand-held device. T-UGS has a 35m range at most. T-UGS can not scan a player of ANY class as long as they're still or crouching/prone. These are the reason that T-UGS didn't break BF.
Something is killing new player retention.
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Press Attache
The Office of The Attorney General
295
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Posted - 2015.10.22 02:11:00 -
[14] - Quote
Shaun Iwairo wrote:Press Attache wrote:Shaun Iwairo wrote:Scanners are wallhacks. No way around that. You ever played an FPS where both sides had wallhacks? yeeeeeeah. Not fun. The T-ugs in BF does the same thing, except the player doesn't give up his weapon to scan, and the counter is to make yourself a sitting duck for anyone who comes across you by having to crouch or crawl. Certainly didn't break the game there. Doesn't break it here. Don't want to get scanned, run a dual damped scout suit. That is literally what it is there for. That is a very dishonest comparison. T-UGS only displays enemies on the minimap (a tried and true method of motion detection in FPSs) .TUGS only displays enemies for .5 seconds at a time. T-UGS is a deployable so it's more difficult to move it with the flow of the battle than a hand-held device. T-UGS has a 35m range at most. T-UGS can not scan a player of ANY class as long as they're still or crouching/prone. These are the reason that T-UGS didn't break BF.
It's not more difficult at all, slap down ammo crate, bam new T-ugs.
It also works while you are dead, and functions regardless of range from the deployer. It also provides audio cues from detection.
Me bringing up the T-ugs is just as honest as you calling it a wallhack.
The fact that you can remain completely combat effective while countering the scanners is not an option in BF. You either are detected or forced to dramatically limit your mobility to attempt to sneak by. In dust all you need to do is pick the right class and you are gold.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Shaun Iwairo
DUST University Ivy League
257
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Posted - 2015.10.22 02:18:00 -
[15] - Quote
Press Attache wrote:Shaun Iwairo wrote:Press Attache wrote:Shaun Iwairo wrote:Scanners are wallhacks. No way around that. You ever played an FPS where both sides had wallhacks? yeeeeeeah. Not fun. The T-ugs in BF does the same thing, except the player doesn't give up his weapon to scan, and the counter is to make yourself a sitting duck for anyone who comes across you by having to crouch or crawl. Certainly didn't break the game there. Doesn't break it here. Don't want to get scanned, run a dual damped scout suit. That is literally what it is there for. That is a very dishonest comparison. T-UGS only displays enemies on the minimap (a tried and true method of motion detection in FPSs) .TUGS only displays enemies for .5 seconds at a time. T-UGS is a deployable so it's more difficult to move it with the flow of the battle than a hand-held device. T-UGS has a 35m range at most. T-UGS can not scan a player of ANY class as long as they're still or crouching/prone. These are the reason that T-UGS didn't break BF. It's not more difficult at all, slap down ammo crate, bam new T-ugs. It also works while you are dead, and functions regardless of range from the deployer. It also provides audio cues from detection. Me bringing up the T-ugs is just as honest as you calling it a wallhack. The fact that you can remain completely combat effective while countering the scanners is not an option in BF. You either are detected or forced to dramatically limit your mobility to attempt to sneak by. In dust all you need to do is pick the right class and you are gold.
Yeah fair enough we both probably used some hyperbole in that one.
Though an argument could be made that your combat effectiveness is severely diminished when the enemy has a persistent tag on you that shows them exactly where you are and where you're moving to.
Something is killing new player retention.
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Press Attache
The Office of The Attorney General
295
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Posted - 2015.10.22 02:24:00 -
[16] - Quote
Shaun Iwairo wrote:Press Attache wrote:Shaun Iwairo wrote:Press Attache wrote:Shaun Iwairo wrote:Scanners are wallhacks. No way around that. You ever played an FPS where both sides had wallhacks? yeeeeeeah. Not fun. The T-ugs in BF does the same thing, except the player doesn't give up his weapon to scan, and the counter is to make yourself a sitting duck for anyone who comes across you by having to crouch or crawl. Certainly didn't break the game there. Doesn't break it here. Don't want to get scanned, run a dual damped scout suit. That is literally what it is there for. That is a very dishonest comparison. T-UGS only displays enemies on the minimap (a tried and true method of motion detection in FPSs) .TUGS only displays enemies for .5 seconds at a time. T-UGS is a deployable so it's more difficult to move it with the flow of the battle than a hand-held device. T-UGS has a 35m range at most. T-UGS can not scan a player of ANY class as long as they're still or crouching/prone. These are the reason that T-UGS didn't break BF. It's not more difficult at all, slap down ammo crate, bam new T-ugs. It also works while you are dead, and functions regardless of range from the deployer. It also provides audio cues from detection. Me bringing up the T-ugs is just as honest as you calling it a wallhack. The fact that you can remain completely combat effective while countering the scanners is not an option in BF. You either are detected or forced to dramatically limit your mobility to attempt to sneak by. In dust all you need to do is pick the right class and you are gold. Yeah fair enough we both probably used some hyperbole in that one. Though an argument could be made that your combat effectiveness is severely diminished when the enemy has a persistent tag on you that shows them exactly where you are and where you're moving to. (e. without having to check their minimap constantly)
That tag doesn't happen if you are properly fit for stealth.
But to be honest, most combat roles don't require stealth. And since both sides should have the same information, there is no advantage to either side.
Forum representative for Mr. Hybrid Vayu: The Attorney General.
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Jared Fogle
Fake Ancient Exiles. 2.0
197
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Posted - 2015.10.22 02:37:00 -
[17] - Quote
Remove all guns and harmful objects
Add unicorns, rainbows, and marshmallows. |
Shaun Iwairo
DUST University Ivy League
257
|
Posted - 2015.10.22 02:37:00 -
[18] - Quote
Press Attache wrote:Shaun Iwairo wrote:Yeah fair enough we both probably used some hyperbole in that one.
Though an argument could be made that your combat effectiveness is severely diminished when the enemy has a persistent tag on you that shows them exactly where you are and where you're moving to. (e. without having to check their minimap constantly) That tag doesn't happen if you are properly fit for stealth. But to be honest, most combat roles don't require stealth. And since both sides should have the same information, there is no advantage to either side.
Sorry had to trim some quotes out so we can continue.
You're right that the mechanics dictate that every good team should have at least one dedicated scanner, and if you don't have one then it's not the games fault.
I just feel that the way they're implemented removes a lot of the impact that good, tactical movement has. I'm not saying it removes it completely but it makes players second guess whether going for that sneaky flank is worth it. 'Should we break off from the group for a flank and risk getting scanned while exposed or should we just stay here where we know we've been scanned but we're got safety in numbers?' I dunno, I'm sure it's just a personal preference thing but I think it encourages boring gameplay.
Something is killing new player retention.
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maybe deadcatz
Serris Inc
1
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Posted - 2015.10.22 02:43:00 -
[19] - Quote
Fine. Just remove the red tags glowing through WALLS. so people can look at the tacnet a little more.
Ha! You can't kill me! I'm already dead!
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Summa Militum
Abstract Requiem
1
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Posted - 2015.10.22 06:03:00 -
[20] - Quote
maybe deadcatz wrote:Fine. Just remove the red tags glowing through WALLS. so people can look at the tacnet a little more.
I like this idea right here. +1 |
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.10.22 06:14:00 -
[21] - Quote
Shaun Iwairo wrote:Scanners are wallhacks. No way around that. You ever played an FPS where both sides had wallhacks? yeeeeeeah. Not fun. imagine mw2 imagine red dots above heads as well imagine everyone has it
not fun at all, it's why i stopped playing mw2.
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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Nestil
Nos Nothi
378
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Posted - 2015.10.22 06:17:00 -
[22] - Quote
Make it like in MAG... They had a Montion Sensor back then but you could equip a counter equipment, the Sensor Jammer (which would also cloak a few meters around you so you could protect some noob bluedots, whom didn't reached lvl 40 yet, with it also from getting farmed.
So make either a passive equipment or make an active equipment that would protect you for a certain amount of time and instantly hides you if you got scanned... The second option would probably more fair, but giving up an equipment slot would suck hard for solo players that aren't Scouts or Logis. On the other hand you could make that sensor jammer work, so that he would jam a circle around you (idk 15-20m). Of course only from active scans and not from passive scans or else we would see two Logis hiding in a corner with scans and jammers just spamming the **** out of both equipments,so they can scan but be unscanable...
'LR4-Trading' Protester
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.10.22 06:23:00 -
[23] - Quote
Jared Fogle wrote:Remove all guns and harmful objects
Add unicorns, rainbows, and marshmallows. Unicorns, marshmellow and rainbows Hmm...
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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Vicious Minotaur
3
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Posted - 2015.10.22 06:31:00 -
[24] - Quote
I recall Rattati saying something like "blah, blah, I want more than scouts to get into EWAR, blah blah!" Much success in that department. Too bad:
Scanners make for bad EWAR in general. Scanners make for bad gameplay. Scanners make cancer exist. Scanners cause Ebola, aids, and make priests into pedos.
People who support scanners existing basically support the above four lines. You are literally a supporter of world hunger and ISIS.
I'm the Minotaur
You! Yes, you! You are an illiterate little twit.
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Shaun Iwairo
DUST University Ivy League
271
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Posted - 2015.10.22 06:37:00 -
[25] - Quote
jerrmy12 kahoalii wrote:Shaun Iwairo wrote:Scanners are wallhacks. No way around that. You ever played an FPS where both sides had wallhacks? yeeeeeeah. Not fun. imagine mw2 imagine red dots above heads as well imagine everyone has it not fun at all, it's why i stopped playing mw2.
I didn't play much MW2. Before the rest of the team could see the red dot did someone have to get line-of-sight on the enemy player?
jerrmy12 kahoalii wrote: Make it like in MAG... They had a Montion Sensor back then but you could equip a counter equipment, the Sensor Jammer (which would also cloak a few meters around you so you could protect some noob bluedots, whom didn't reached lvl 40 yet, with it also from getting farmed.
So make either a passive equipment or make an active equipment that would protect you for a certain amount of time and instantly hides you if you got scanned... The second option would probably more fair, but giving up an equipment slot would suck hard for solo players that aren't Scouts or Logis. On the other hand you could make that sensor jammer work, so that he would jam a circle around you (idk 15-20m). Of course only from active scans and not from passive scans or else we would see two Logis hiding in a corner with scans and jammers just spamming the **** out of both equipments,so they can scan but be unscanable...
Although it's a similar system with a good counter, wasn't the motion sensor still limited to the minimap in MAG? Really that's my biggest concern with the way that the scanner is implemented in Dust, and why I refer to it as a wallhack. I think the scanner could stay exactly the way it is now, with the slight change of always marking reds on the minimap but only marking them in the world when the scanner actually had line of sight on them. The in world marking should also be much briefer than the minimap marking.
Something is killing new player retention.
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.10.22 06:57:00 -
[26] - Quote
ps3 character limit.
no, almost everyone have the constant UAV setting from private matches active with mods. tired of wallhacks
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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KRUSTY Hellcrabs
Thunderchiefs
3
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Posted - 2015.10.22 07:05:00 -
[27] - Quote
o.k, I have the solution. Remove scanners AND cloaks, except on Dropships ... and add differering gravity |
jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.10.22 08:24:00 -
[28] - Quote
KRUSTY Hellcrabs wrote:o.k, I have the solution. Remove scanners AND cloaks, except on Dropships ... and add differering gravity how about buff cloaks so it's equal on all maps, slightly reduce max viability so you don't have to camp to use it. cut the swapping duration in half.
seriously, cloaks suck
Closed beta vet.
~~~!_~@-------THE~!!!)__SUN~!@(J)~((@RISES.~)(@#~!(~)~))(#~))()))))))__!
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Baal Omniscient
Qualified Scrub
2
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Posted - 2015.10.22 11:02:00 -
[29] - Quote
Press Attache wrote:Shaun Iwairo wrote:Scanners are wallhacks. No way around that. You ever played an FPS where both sides had wallhacks? yeeeeeeah. Not fun. The T-ugs in BF does the same thing, except the player doesn't give up his weapon to scan, and the counter is to make yourself a sitting duck for anyone who comes across you by having to crouch or crawl. Certainly didn't break the game there. Doesn't break it here. Don't want to get scanned, run a dual damped scout suit. That is literally what it is there for. TUGS are also a deployable equipment and have a very limited range, the differences between them are astounding. In Chromosome if you were visible to someone on the other team, you were spotted on the map for the whole team. That was honestly far better than the current setup.
añ¼añ+añ¦-añ¬añ+añƒañ¦-añÿañ¿añ+añ+añ¦-añªañ+añùañ¿aÑìaññ
"Baal comes...and destruction follows him like a storm."
añ¿añ+añ¦añ¿aÑìaññañ¦añ+añ¿aÑìañºañòañ+añ¦añ+aññ-añªañ+añùañ¿aÑìaññ-añ¦añ¦añÖaÑìañù
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LOL KILLZ
LulKlz
427
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Posted - 2015.10.22 14:32:00 -
[30] - Quote
No sir. Why remove them when they are the cause of the greatest sensation in the world. The euphoria you get when at the top of your screen reads" Scan attempt prevented"
\0/
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