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[Veteran_Sake Monster]
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Posted - 2012.06.18 06:11:00 -
[1] - Quote
Great Job on the beta so far, only issues I am experiencing are those that are to be expected, and you seem to be addressing most in the next build.
I do have one complaint, DROP ZONE CAMPERS, those people who know where deployment locations are and wait to kill you when you deploy.
How about a 1-3 second invulnerability at the moment of deployment, at least enough time to turn around and destroy anyone trying to pad their stats by camping at the drop zone.
Thanks and keep up the good work!! |
[Veteran_Nova Knife]
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Posted - 2012.06.18 11:09:00 -
[2] - Quote
Spawns are currently bugged. It's not intended for people to spawn in the same location every time. I'm not sure if a fix made it into the next build or not, but it is definitely being worked on! |
[Veteran_Auron Gormin]
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Posted - 2012.06.18 11:21:00 -
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I keep having the problem of spawning and because of the camping I'm 2/3's of the way dead by the time I can even move. I know there are plenty of ways to fix spawning, like making it a 10 second count from the time you die to be able to spawn rather than having to wait until you select a location and than having to wait 10 seconds before you can spawn.
In ambush they could force you to spawn closer to team mates, preferably those not going to be in combat for at least a few seconds. Or making it to where you can not spawn with-in a certain distance of an enemy, or granting spawn protection for up to 5 seconds. Hell they could even give us a damage bonus against those trying to camp the spawn locations.
But by far one of the best methods is adding more spawn locations, and changing them every so often. I also think that we need squad spawns even in ambush. and making it a base of 10 seconds before you can spawn even with no location selected. CCP might even want to keep track of how long each player is alive, to see who is being camped, and by who, and than look at how they are camping so as to better prevent it in the future. |
[Veteran_Absolute Idiom]
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Posted - 2012.06.18 11:29:00 -
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I'm not so bothered about being camped a CRU, but I am concerned that when a team has only the back-up spawn site remaining (and so have no choice about where to spawn) that they can be killed instantly.
Instead, this backup spawn site should be somewhere that the other team does not have line-of-sight access to. In Brink is was possible on some maps to be camped into the spawning area - but you'd only be killed as you tried to leave not as you spawned. And of course, this gives your team the opportunity to work together and bust your way out :). |
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