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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.08 04:19:00 -
[1] - Quote
I will not be able to get on until later to try to check these numbers and would like to go ahead and start playing with my ideas. If anyone is feeling kind could you please answer any of the following questions for me.
Domination MCC shield and armor for each MCC type.
Skirmish MCC shield and armor for each MCC type. (assume it is the same but better safe.... )
Acquisition points per (second?)
ISK per second in battle. This one will be the most annoying as it will require a timer and to totally AFK so I will likely have to find this one on my own.
Thanks in advance for any info that is shared.
The only voice for a port is the voice of reason from money drying up.
More skins and 1% damage to keep Dust on PS3.
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MrShooter01
Ustio Mercenary Squadron
1
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Posted - 2015.10.08 04:57:00 -
[2] - Quote
MCCs have 1,148,000 hp, shield and armor, 2,296,000 total in skirmish. Both MCCs are identical in terms of HP.
The HP is doubled in domination mode, 2,296,000 shield and armor, 4,592,000 total.
The MCCs shoot minor missiles doing 2,400 damage at eachother constantly, at a rate of about once every five seconds, or 480 dps.
5 objective skirmish null cannons launch a missile every 30 seconds dealing 20,000 damage, 666 dps. 4 objective skirmish null cannons launch a missile every 30 seconds dealing 22,000 damage, 733 dps. 3 objective skirmish null cannons launch a missile every 30 seconds dealing 45,000 damage, 1,500 dps.
The domination null cannon launches a missile every 30 seconds dealing a whopping 180,000 damage, or 6000 dps, but remember, domination MCCs have double the health
There are additional entries for 6 and 7 objective skirmish missiles.
It would take about 80 minutes in skirmish, or 160 minutes in domination for the two MCCs to destroy eachother if nobody ever captured a point and nobody ran out of clones.
Have fun with the numbers
edit: A close match where about half of the objectives are owned by either team over time lasts about 15-20 minutes, 3 point and 5 point skirmish being a little bit on the faster side
A match where Team Tryhard immediately piles into dropships and manage to seize and hold all of the objectives within 2 minutes of the match starting for the the entire match, would last about 12 minutes for 5 point skirmish, 13 minutes for 4 point skirmish, a little under 10 minutes for 3 point skirmish, and 12-13 minutes for domination, depending on how fast they lock em all down |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.08 05:02:00 -
[3] - Quote
MrShooter01 wrote:MCCs have 1,148,000 hp, shield and armor, 2,296,000 total in skirmish. Both MCCs are identical in terms of HP.
The HP is doubled in domination mode, 2,296,000 shield and armor, 4,592,000 total.
The MCCs shoot minor missiles doing 2,400 damage at eachother constantly, at a rate of about once every five seconds, or 480 dps.
5 objective skirmish null cannons launch a missile every 30 seconds dealing 20,000 damage, 666 dps. 4 objective skirmish null cannons launch a missile every 30 seconds dealing 22,000 damage, 733 dps. 3 objective skirmish null cannons launch a missile every 30 seconds dealing 45,000 damage, 1,500 dps.
The domination null cannon launches a missile every 30 seconds dealing a whopping 180,000 damage, or 6000 dps, but remember, domination MCCs have double the health
There are additional entries for 6 and 7 objective skirmish missiles.
It would take about 80 minutes in skirmish, or 160 minutes in domination for the two MCCs to destroy eachother if nobody ever captured a point and nobody ran out of clones.
Have fun with the numbers
Wow. Good stuff, thanks.
The only voice for a port is the voice of reason from money drying up.
More skins and 1% damage to keep Dust on PS3.
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