Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sicerly Yaw
Corrosive Synergy
1
|
Posted - 2015.10.06 00:56:00 -
[1] - Quote
*please do not quote this in its entirety*
I've been messing around with some fits to test out how certain mods work and what can be done to get the most out of each turret
for one thing the odd ball the dispersion stabilizer is counter productive on small blasters due to the inverse dispersion
instead of making it easier to hit things while active it makes it so that the dispersion stays at its max even with a complex heat sink the dispersion stays at its max due to it starting from max and getting more accurate as you spool up
now with large blasters this may not be the case but at the ranges large blasters tend to engage something like a damge mod does more to help rather then using a dispersion stabilizer, I have also noticed that large blasters don't seem to be affected as much as small blasters with the dispersion increasing on large blasters even when the module is active while the small blasters don't seem to get any more accurate while it is active
there is no reason to use a dispersion stabilizer other then to hinder yourself unless for some reason you want to keep the large dispersion for whatever reason, this may be good after the hot fix but probably not so
now as for the rail and missile turrets rails lack range as the fall off begins at 150 and they quickly lose damge up to 300m
while missiles have a max of 200m but do not seem to have any dispersion whatsoever nor do they have any falloff making them better to use for sniping, however I am not sure if the vehicle being still has an effect on how accurate it is as I thought the missiles at least at one point did have some sort of dispersion as I have tried to do this in the past but it may have changed without my notice
if anyone is willing to offer their help and has max or high vehicle skills I could use the help testing some things out
rails dont seem to be very useful outside of the 150m mark and even within it the gunner is too vulnerable in an LAV as well as a DS with a tank being the only exception however in all these cases a missile launcher is the better of the two having better range and better AI capabilities while being the best to fend of targets flying or otherwise at range
example if an ADS comes down trying to shoot you a rail would do less help while a missile launcher would not only cause impact damge that throws off the pilots aim but also keeps them at bay so that they cannot get within 200m without risking taking damge and if they have a rail they cant really do any real damge unless they are within 150m and at 200m the damge fall off is so high that the damge is negligible
the rail needs to be like its bigger variant and have the range to be able to do its job effectively without being outdone by the other turrets while the blaster needs some help with the dispersion stabilizers so that it doesn't become counter productive to be a blaster gunner on a tank while a stabilizer is active for the main large turret
missiles are in a good place in my opinion being a good form of AI and AV but not OP in either form while the small rail needs to work at 100% efficiency up to its max of 300m or at least be 50% at 300m and possibly increase the max to something that matches the range of a sniper rifle so perhaps 400m or even 450m if a sniper rifle can do it a small rail should more then be capable of such feats but I find it more reasonable for it to maintain its 300m max range and be 100% effective within its full range
a complex heat sink on a small blaster is great but it doesn't increase the effectiveness by much and it only allows for about 140 bullets to be fired before you have to reload leaving about 60 or 30% of the clip to be almost useless if you want to get the most out of the heat sink not a major issue but it stands to reason that perhaps a complex heat sink should allow the full clip to be unloaded in a single run or at least increase the clip so that you don't have to reload so often and get more use out of a heat sink 300 would be a good number allowing for two straight runs with only about 20 bullets going unused while without a heat sink it would allow for about 4 full runs at about 80 bullets per run
now I bring all this up because as it stands all the small blasters fill in a small niche role that is somewhere close to a heavy with a heavy weapon such as a FG or AHMG but it is apparent that small rail users are dependent on their pilots ground or air for their primary defense while a good sniper or fg user can easily pick off unprotected turret users this does not include tanks as they offer far more defensive capabilities and do not expose any passengers and or gunners
my question to you guys is this, should small rails have a more present role on the battlefield, in the past there used to be small turrets placed around in strategic positions these turrets worked similar to the static large turrets but could be more easily placed in cramped and or smaller locations such as inside buildings and around objectives
or should small rails remain as they are as a vehicle only option, it has already been suggested to add some protection to turret gunners such as a bubble shiled that would simply reduce any damage taken
I myself have suggested in the past to take the models and reuse them for heavy weapons in this way we can get more content and have more heavy weapons to choose from, I also believe the small rail could be adjusted to fill in for the Amarr heavy laser while the small missile could fill the Gallente heavy plasma launcher, the blaster could become another variant to the HMG or even be made to be the anti shiled version of it
opinions? thoughts? comments? go on discuss I want to hear every argument against these ideas and perhaps some additional thoughts as to why this should be added
Reserved
|
Loyal Glasses
G.L.O.R.Y
108
|
Posted - 2015.10.06 02:16:00 -
[2] - Quote
I have started skilling into LAV and the small Turrets. My biggest concern was remedied with the Swarm being Anti air only so nowit has 3 issues to condend with:
*Low EHP; *Slow turret turn speed; *Unprotected Crew
(*1)Now with my limited experience I noted that low EHP is not too big a problem but when moving quickly in and out of an area I have difficulty aiming my turret fast enough so that I don't lose my targets.
(*2)Second problem is with the Unprotected crew mainly the Gunner, the mercenaries who use this turret are at the Mercy of both the driver and the enemy they encounter so the Idea is to allow the current LAV Shield's to cover the crew till depletion.
Not adding a chart since I sadly don't have any numbers.
Glasses of the Loyal Variety
>
"The dead are notoriously unproductive "
|
Shamarskii Simon
The Hundred Acre Hood
406
|
Posted - 2015.10.06 02:32:00 -
[3] - Quote
Small rail full damage to 300m? No. Small missiles "spiral" (as i like to call it) when moving (gunners shooting themselves out a DS for example)
Small blaster installs used to be a thing no? I wonder how it would be coming ba----- personal installation drops. Yesssss please! Personal small turret drops based on WP.
Or we'll see small rail installs line up against almost every roof top... Hmph.
Well... If you want to test something. I gotchu covered... Just know I don't think I agree with some things you've said above.
If you need an ADS (preferably for Air to Air) I'll be there. Just for AV purposes you need right?
Forever ADS. Best role.
|
Sicerly Yaw
Corrosive Synergy
1
|
Posted - 2015.10.06 03:04:00 -
[4] - Quote
Shamarskii Simon wrote:Small rail full damage to 300m? No. Small missiles "spiral" (as i like to call it) when moving (gunners shooting themselves out a DS for example)
Small blaster installs used to be a thing no? I wonder how it would be coming ba----- personal installation drops. Yesssss please! Personal small turret drops based on WP.
Or we'll see small rail installs line up against almost every roof top... Hmph.
Well... If you want to test something. I gotchu covered... Just know I don't think I agree with some things you've said above.
If you need an ADS (preferably for Air to Air) I'll be there. Just for AV purposes you need right?
I need a capable pilot like I said max skills
you dont really seem to understand the premise of small turrets if a large rail can do full damge at max range then a small rail should be able to do the same, missiles spiral is no more then ds jerking causing he missiles to hit the side top or bottom of the DS depending on the directing it was turning
and no I am not asking for personal installation drops I am asking to bring back the static ones that used to be a part of the field
small turrets just as large ones are not meant to be used only for AV they don't have the power AV weapons have in fact they line up more to other weapons with the only difference being that they do full damge to vehicles which inst saying much
I dont mind you not agreeing with me but at least try to see things from a new perspective, why do small rails even have a falloff and one that gets beat out by missiles at that blasters and missiles work just like their larger variants but on a smaller scale so why shouldn't the small rail do the same?
ADS is not a good platform for side gunners if you do that you are better off using a regular DS as they have better defenses and can linger longer then an ADS as well as provide mobile spawns without sacrificing much
what I want to test out are things like cool downs heat build up and dispersion of both large and small turrets at max as well as the current damage mechanism of the small blasters and the drop off of small rails along with a few other things for this I need a vehicle specialist that at least has vehicle core skills maxed if you fit this description feel free to send me and in game mail but it sounds to me like you only specialize ADS which I have already tested
Reserved
|
xavier zor
XxAMBUSH FTWxX
2
|
Posted - 2015.10.06 04:56:00 -
[5] - Quote
I can already hit people 130 metres away burst-firing my blaster turret. It's just when there's more than one swarmer/infantry to mow down I use a dispersion stabiliser.
The dispersion stabiliser costs too much (CPU/PG) for what it does IMO.
Rails glitch a lot of the time, they don't need to be fixed but it would be nice
sLaYeR
I'm a knifing pussy ^-^/
|
|
|
|
Pages: 1 :: [one page] |