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Minime Al
Alteredgenetic
130
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Posted - 2015.10.05 21:59:00 -
[1] - Quote
War Points should depend on the META LEVEL (ML). If i kill player with LOW ML - I get less WP ( less ISK and SP) or not get at all. When you kill a player with the same or higher ML - get like now or more. Love to play only in prototypes get less experience and ISK. Players will not be profitable to play in public battles in expensive suits - they just won't pay off. Think reduced teams dressed in all prototypes. And playing cheap you will be able to make more money. This will return the relevance of different suits.
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Minime Al
Alteredgenetic
130
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Posted - 2015.10.05 22:15:00 -
[2] - Quote
Jonny D Buelle wrote:Seems reasonable, however they will need to buff the meta level of Sentinels and Heavies. We have a ridiculously low meta at proto compared to other fittings.
This should be discussed. I have no sentinel suits )))) I can't play heavy. Only commando a little.
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Minime Al
Alteredgenetic
130
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Posted - 2015.10.06 05:27:00 -
[3] - Quote
Jonny D Buelle wrote:Breakin Stuff wrote:Jonny D Buelle wrote:Seems reasonable, however they will need to buff the meta level of Sentinels and Heavies. We have a ridiculously low meta at proto compared to other fittings.
I was going to argue. Then I remembered sents and commandos have a total of 8 slots compared to assaults at 12 or so and scouts at what, 10? That could artificially depress meta levels. I might be an idiot, but I know my fat suits!
Not a problem. You can increase the ML for calculations. Or bring them to a common denominator of different suits. Use the average value. The sum of the ML is divided by the number of equipment.
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