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Thread Statistics | Show CCP posts - 0 post(s) |
Hector Carson
DEPT OF CORRUPTION The Empire of New Eden
271
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Posted - 2015.10.02 22:03:00 -
[1] - Quote
Not talking about the Melee damage they do, just the jump ability, just stacking 2 enhanced and your like a damn kangaroo. This is become a serious problem when using a mass driver or Plasma Cannon with them, its too OP and must be slightly tweaked or at least put another stack penalty.
I demand DEV's immediate attention on this matter
Logistics mk.0
Commando mk.0
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
262
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Posted - 2015.10.03 00:18:00 -
[2] - Quote
Hector Carson wrote:Not talking about the Melee damage they do, just the jump ability, just stacking 2 enhanced and your like a damn kangaroo. This is become a serious problem when using a mass driver or Plasma Cannon with them, its too OP and must be slightly tweaked or at least put another stack penalty.
I demand DEV's immediate attention on this matter
A kangaroo, my ass, you wish, that's a &$#ing mario!
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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TheEnd762
SVER True Blood RUST415
830
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Posted - 2015.10.03 00:27:00 -
[3] - Quote
Just make it so you have to charge the jumps. |
Anmol Singh
G0DS AM0NG MEN
981
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Posted - 2015.10.03 00:32:00 -
[4] - Quote
Hector Carson wrote:Not talking about the Melee damage they do, just the jump ability, just stacking 2 enhanced and your like a damn kangaroo. This is become a serious problem when using a mass driver or Plasma Cannon with them, its too OP and must be slightly tweaked or at least put another stack penalty.
I demand DEV's immediate attention on this matter
htfu. #getgud
Sagaris lover!!!
Commando <3
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Doc DDD
TeamPlayers Negative-Feedback
541
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Posted - 2015.10.04 13:58:00 -
[5] - Quote
Strafe speed was reduced to help the horrible hot detection, now garbage players hop around the map to break hit detection... I'm guessing ccp finally fixes the broken myos one day them introduces a 'new feature' that becomes popular because it breaks hit detection. |
Kierkegaard Soren
Eridani Light Horse Battalion
953
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Posted - 2015.10.04 17:37:00 -
[6] - Quote
I was relatively benign towards jumpers until I started playing again recently and came up against players -and good ones that I know to have solid gun game- using brick-tanked assaults with myros, assault RR's and flaylocks to essentially strafe-jump and splash you with flaylocks until you are dead. Or, worse yet, getting the jump (non-literally) on a player, opening fire on them only to see them jump in 15 feet backwards in order to break your tracking, spinning around in mid-air as they do so and returning fire before they've even landed. Or, you know, just leaping into cover.
Massively. Frustrating.
Either long-jumps require a charge-up delay or we cap the jump-boost gains at one fitted myro, or we let the bunny-hopping silliness continue to the detriment of everyone who isn't a dedicated troll-faced try-hard.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Ama Zarek
BurgezzE.T.F General Tso's Alliance
23
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Posted - 2015.10.05 12:07:00 -
[7] - Quote
I like it a lot.
Just because people are bad at aiming should not remove a feature.
I want jetpacks as well! |
Moochie Cricket
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.10.05 12:29:00 -
[8] - Quote
They should be split into 2 modules. One for melee only that stays in the high slot. The other for jumping that would become an active equipment module similar to the cloak.
Caldari
REALLY 514
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Hector Carson
DEPT OF CORRUPTION The Empire of New Eden
284
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Posted - 2015.10.05 20:28:00 -
[9] - Quote
Ama Zarek wrote:I like it a lot.
Just because people are bad at aiming should not remove a feature.
I want jetpacks as well! Hit detection is broken when jumping high how is this because we have bad aim? I hit a guy as he jumps in the air it shows my shots hitting but no damage is occurring, so don't sit there and say we have bad aim only gutless cowards jump like little pansies.
Logistics mk.0
Commando mk.0
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