GENERAL FCF
Sentinels of New Eden
155
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Posted - 2015.09.29 16:58:00 -
[2] - Quote
Lost Apollo wrote:I have to, respectfully, disagree here.
Hang on before anyone rages.
Yes the shield regeneration vs armor repair is really no comparison. Regen, clearly, goes to shields. It isn't enough though.
1. Once our shields are down, we have to retreat, quickly. We don't have the armor to stand and fight. Caldari only have one slot for armor (high slot?) and it should be used for a shield regulator. Well, in my opinion. anyway.
2. There are no rep tools that repair shields (yet). A repair tool can be hooked to armor sentinels and then armor repair far surpasses that of the shield regeneration. No amount of Energizers can get as high as prototype rep tools.
3. Armor repair works constantly, even under fire. Shield regeneration stops with any amount of damage received.
I'm not trying to start a war but if you have 4 (correct me if I am wrong) and you stack all complex armor repairers (which should equal 28?) then your repair can over come shield regeneration. You also have to remember that shields go first. They are the first barrier. Laser rifles and Scrambler rifles just plain melt shields damn near instantly.
Finally, a decent intellectual to converse with!
Point 1: I agree it isn't enough but our reps/sec isn't enough either! We don't want our shields to go down either and run away too, because after that, we get wasted almost instantly.
Point 2: Valid point, I hope shield rep tools come soon! Or a hybrid rep tool shield/armor. Although not every match not every single person has their own logi 24/7! Running solo is almost impossible (much easier with other races) with Gallente heavies.
Point 3: Armor reps do NOT work under fire and stop, the same as shields. Now if reps are coming from a logi then, They do work very well if the logi knows what they're doing. But passive reps stop when fired upon.
My question to your statement of matching reps with shields Is, why should I have to take up module slots to have relatively the same effective reps as a Caldari Sentinel with no modules?! Gallante suffer the same as Caldar, but worse. Lazer rifles melt us instantly too.
Which brings me back to my point: Gallante Sentinel reps should be at 10/sec base dropsuit stats, not 4. It is not enough. Caldari will/should have little to complain about after this next update.
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