[Veteran_Nsaugh Palidar]
0
|
Posted - 2012.06.17 02:56:00 -
[1] - Quote
I think we are all in agreement that CCP has a daunting task in trying to craft a game unlike any other. How can they combine the character building and gear progression elements of the rpg/ mmo, the tactical thinking of rts, and the competitive and evenly matched fun of combat FPS multiplayer?
And I think we all agree that the gateway to Dust, the quick matches that everyone can jump into with the press of a button, are going to make a big impression on a lot of players and they should be as fun and pleasing as possible. These are battles that every player will probably spend a lot of time with, whether or not they decide to jump down the rabbit hole into conquest mode. This is where the game needs to be as shiny and polished as it possibly can, without sacrificing or negatively impacting any of the grit, insanity, strategy, savagery, drama, joy, hilarity, frustration, mind numbing upgrade options, meticulous character planning and attribute allocations, mighty victories and humiliating losses etc. etc. that will make up the full game in all its depth.
Part of our goal in Beta is to help make these pick up matches as flawless as possible.
Here is my suggestion for achieving some arguably needed balance: Let the players chose between 3 kinds of quick match.
Free for all -
There are no skill level restrictions. Friendly fire is always on. You never know what you will run into. Might get blasted by the most upgraded tank ever, or you might just have fun mowing down countless upstarts in militia gear. This way new players with skills can jump in and see what the big guns can do. Or the morbidly curious can jump in and get murdered. And players with a high level character that want an anything goes battle can have that too. And skilled vets with new characters can jump right into the thick of things. You will earn more isk and skill points for killing higher level characters with a lower level character. As a high level character you will earn less isk and skill points for killing characters at lower levels. You receive a set amount of skill points and isk for killing characters at the same level.
Level playing field -
There are very strict skill level restrictions and matchmaking. Friendly fire is on. Your character would be given a skill level score based on how many skills you've upgraded, L1 to L5, and also factoring in to some degree how those skill levels are distributed. You would only ever be fighting alongside or against characters very close to your skill level range. You receive a set amount of isk and skill points for kills. You earn more in level 5 battles, than level 1 battles.
Militia training -
Friendly fire is off. A chance to jump into multiplayer after you have gone through the tutorial. For entry level characters only. Any characters who have even one upgraded skill won't be able to participate in these battles. You earn isk but no skill points. |