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DiablosMajora
304
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Posted - 2015.09.26 22:03:00 -
[1] - Quote
The current problem highlights the risk-free nature of both joining battles and being able to leave them on a whim.
Why not make it so you can only bring X amount of gear to each match, always including Militia Starter BPOs by default (they can't be lost in this example). Lorewise, are you going to bring your WHOLE armory with you to every battle?
- You quit, your stuff goes up for salvage as gear or straight isk value to your team at EoM to help reimburse them for your sorry a$$.
- You lose the battle, you keep what you kill/help kill.
- You win the battle, you keep what you kill/help kill.
This creates four incentives: 1) Buy BPOs to give CCP dosh to risk less gear. 2) Makes quitting hurt the pocketbook & isk-pocketbook 3) Makes an incentive to play a sh!tty match in order to keep your team's deserter's stuff. 4) Puts a downward pressure on metalevel and expenses of gear brought to each match in case you DO end up wanting to leave, or even stay and fight.
Further down the line, you could also set something up in PC where if Corp A launches an offensive against Corp B's armory, you could have some BIG isk value up for grabs if A can only bring their best gear while B gets to throw everything they have at defense.
Prepare your angus
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Axel Giatsu
Fallen Angels Syndicate RUST415
56
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Posted - 2015.09.26 23:23:00 -
[2] - Quote
Two things here:
1 What if your forced to quit to attend to some sort of emergency does this still apply to you? 2 Does this apply to someone that doesn't want to leave but has to take a $hit and gets forced out?
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DiablosMajora
305
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Posted - 2015.09.27 00:47:00 -
[3] - Quote
Base idea, but I don't think disconnects should immediately count against you; if for some reason you do get DCed I think that you should be able to get right back into the same match simply by joining queue again... Such a grace period extends until the match actually ends, and then you're SOL and lose the gear you brought. I'm sure something could be worked out, however, so that you still receive a basic reward for whatever contributions you put into the match while you were in it.
Even in games like LoL which can span over an hour, you're still somewhat punished for quitting or disconnecting.
Prepare your angus
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Reallusion GrimSleeper
Need Permission to Die LLC
136
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Posted - 2015.09.27 04:51:00 -
[4] - Quote
I get disconnected all the time for no reason... preferably when I'm winning a battle ridiculously with a major kdr and 10 seconds before it ends.
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CHET CHEWS
186
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Posted - 2015.09.27 05:22:00 -
[5] - Quote
Axel Giatsu wrote:Two things here:
1 What if your forced to quit to attend to some sort of emergency does this still apply to you? 2 Does this apply to someone that doesn't want to leave but has to take a $hit and gets forced out? *GOES TO TAKE A SH!T**CUMS BACK* Fak my rattatis! I hate mah life!! :v
"I wuv u senpai cause you so caguay"- {CHET CHEWS TO: CCP RATATI}
420 blaz3 !t G3t r3Kt m8, faking scerb.
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Garcon lyfe
G.R.A.V.E The Ditanian Alliance
44
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Posted - 2015.09.27 10:02:00 -
[6] - Quote
DiablosMajora wrote:The current problem highlights the risk-free nature of both joining battles and being able to leave them on a whim. Why not make it so you can only bring X amount of gear to each match, always including Militia Starter BPOs by default (they can't be lost in this example). Lorewise, are you going to bring your WHOLE armory with you to every battle?
- You quit, your stuff goes up for salvage as gear or straight isk value to your team at EoM to help reimburse them for your sorry a$$.
- You lose the battle, you keep what you kill/help kill.
- You win the battle, you keep what you kill/help kill.
This creates four incentives: 1) Buy BPOs to give CCP dosh to risk less gear. 2) Makes quitting hurt the pocketbook & isk-pocketbook 3) Makes an incentive to play a sh!tty match in order to keep your team's deserter's stuff. 4) Puts a downward pressure on metalevel and expenses of gear brought to each match in case you DO end up wanting to leave, or even stay and fight. Further down the line, you could also set something up in PC where if Corp A launches an offensive against Corp B's armory, you could have some BIG isk value up for grabs if A can only bring their best gear while B gets to throw everything they have at defense.
Sorry in general horrid idea im not saying to get stomped by some ******* proto stomp. Just put a metal level cap simple as that none of this lose your **** because..some ******* corp wants to stomp on everyone and i think most ppl would agree thata meta level cap would work just fine
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.27 10:38:00 -
[7] - Quote
All we need is to triple isk payout and I swear people will stop avoiding the battlefield. People are way too scared of losing their suits and thus prefer leaving battles than risking them. Playing Std and BPO suits is boring AF. We need more people playing with their best gear when facing a proto squad.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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DiablosMajora
306
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Posted - 2015.09.27 10:59:00 -
[8] - Quote
Why would people bother playing against protos if they still get stomped?
Prepare your angus
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rpastry
Dead Man's Game
309
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Posted - 2015.09.27 11:21:00 -
[9] - Quote
give anyone who quits a mu boost. you can quit, but your matches get harder. BEWARE COWARD!
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