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[Veteran_Card Drunook]
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Posted - 2012.06.16 23:04:00 -
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The thread that got this idea started
An idea for in the future would be a type of dropship that specialized in making airborne deliveries.
My idea for it would be make it less well armed than the regular dropships (either only one or no turrets) and fewer seats (I'm thinking only three maybe four not counting the pilot) but give it a significant speed increase. The advanced variants would have spawning on them as an option, but at a much slower rate. Another thing would be the ability to place equipment into the drop tubes (at the vehicle fitting screen), and launch it.
The way the airborne launching system would work:
If you're one of the passengers in the launch tubes you would see the area under the dropship and be able to aim at locations right under it. Then the passenger could hit the regular eject button, but instead of simply falling out of the vehicle like now they would find themselves in a small tube for a moment before being launched rapidly at the location they had aimed for. They'd still need to activate they're dampeners if they didn't want to go splat.
For the pilot, they would at all times see an indicator of where all the launch tubes are pointing (this could be a beam of light invisible to everyone else, or a marker on the ground). They could then select to either launch a tube individually, or flush them all at once. When selecting a tube to launch the pilot would see either the name of the player in the tube, or the piece of equipment in it. The pilot wouldn't have a way to aim the tubes themselves, they would need someone to do that for them.
When a tube is full of equipment it may not launch a passenger but a passenger can still ride in that slot and aim that piece of equipment. After all the equipment in the tube has been launched, the slot is then free to launch infantry.
The reason why infantry aren't launched immediately out of the tubes is twofold. One, it gives the enemy a moment where they can see that players are about to drop (and maybe shoot them before they leave the dropship). Two, it gives the people dropping a moment to enable inertial dampeners before launching, allowing really low altitude drops.
This type of dropship would be cool not only for allowing tactical insertions into enemy held areas, but also for providing support to a team. You could load one up with some nanohives, or drop uplinks or mines (when they eventually show up), then when a teammate needs one the pilot can fly in and drop it on demand.
Anyone got any other ideas on how this might work? Or any ideas on how this might be bad? |
[Veteran_Jaxx Blake]
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Posted - 2012.06.17 00:01:00 -
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Other than the passenger aiming, this is exactly how a normal Dropship works.
With a good pilot, and skilled passengers on comms, you can make precision drops as it is, and that's what makes a good insertion.
Making it easier isn't the answer, making people work together is.
Edit:
As to firing equipment, I don't support that idea. The team itself will carry equipment, and this would make it very easy to put Drop Uplinks in difficult to reach places. As well as other bits of equipment. |
[Veteran_SILENTSAM 69]
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Posted - 2012.06.17 00:03:00 -
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Have you tried playing with your Dropships fittings? You can nano fit them and they become super maneuverable and much faster.
it is all about Fitting. Have whatever vehicle type you want, just make it yourself. |
[Veteran_Zat Earthshatter]
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Posted - 2012.06.17 03:18:00 -
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What the others said. those "launch tubes" are unnecessary for dropships, and because they aim individually, will not hold up for a group-emphasised tactical shooter like DUST. Use the minimap to set a drop, then tell 'em over your mic to drop together. However, your idea is salvagable. In a vehicle devblog, black-ops dropships with cloaks were mentioned. Likely with less capacity, faster than other 'drops, and minus tubes is a perfect fit to what you want. Not to say your "soldier-bazooka" is a bad idea, I actually like it. Instead of a dropship though, i'd probably slap these on an MCC, have the pilot aim them (with reticule instead of map, this needs to be innacurate), then simultaneously smash 12-20 soliders in the general area you want them in. With inertia canceler tech, you could shoot them at Mach 7 without having to worry about their safety. Even if they weren't immortal, a Caldari like me wouldn't care if a few died, so long as they got the job done and I got paid! |
[Veteran_Card Drunook]
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Posted - 2012.06.17 05:09:00 -
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I should have clarified that most of the time the dropship would be doing this from high up. While it's possible for you to do something similar to this with current dropships there are some issues with it. First, you need a LOT of coordination to pull this off (which I admit is a temporary issue that will be solved by grouping later on). Two, it's difficult to do anything like precision dropping. Three, if even one person on the other team has a decent anti-vehicle weapon you're out of luck when at high altitude. Even with an upgraded advanced dropship you can only stay exposed in the air for a brief time if the other team has someone on AA duty.
And for those against dropping equipment, I'm not talking about specially made equipment, so what's the big difference between this and having someone hop out and throw down equipment now? |
[Veteran_Trevak Shi]
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Posted - 2012.06.18 18:05:00 -
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Card Drunook wrote:I should have clarified that most of the time the dropship would be doing this from high up. While it's possible for you to do something similar to this with current dropships there are some issues with it. First, you need a LOT of coordination to pull this off (which I admit is a temporary issue that will be solved by grouping later on). Two, it's difficult to do anything like precision dropping. Three, if even one person on the other team has a decent anti-vehicle weapon you're out of luck when at high altitude. Even with an upgraded advanced dropship you can only stay exposed in the air for a brief time if the other team has someone on AA duty.
And for those against dropping equipment, I'm not talking about specially made equipment, so what's the big difference between this and having someone hop out and throw down equipment now?
The idea is nice, and I agree, as with some others, that it has potential, yet due to the limitation of the available controls and the necessity for tactical and situational awareness, I would much rather do it the way I have which is a coms coordinated drop into an LZ with a solid pilot and two solid gunners for cover fire.
The way I see it, either people will solve the issue of the added complexity to the control scheme and efficiency in time appropriation, or they will abandon it completely after a short period of tinkering. Much like in combat operations and negotiations, overly complex immediate maneuvers lead to loss objectives. Solid, fluid and simplified interactions allow for greater adaptability int he field. Black Ops dropships would be glorious. |
[Veteran_Card Drunook]
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Posted - 2012.06.18 20:28:00 -
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Trevak Shi wrote: The idea is nice, and I agree, as with some others, that it has potential, yet due to the limitation of the available controls and the necessity for tactical and situational awareness, I would much rather do it the way I have which is a coms coordinated drop into an LZ with a solid pilot and two solid gunners for cover fire.
The way I see it, either people will solve the issue of the added complexity to the control scheme and efficiency in time appropriation, or they will abandon it completely after a short period of tinkering. Much like in combat operations and negotiations, overly complex immediate maneuvers lead to loss objectives. Solid, fluid and simplified interactions allow for greater adaptability int he field. Black Ops dropships would be glorious.
I kind of disagree about the current complexity of the controls. I'll admit it took getting used to but once you learn them they aren't difficult. If anything I'd love more complexity, right now it's difficult for the kind of find tuning I prefer. As to the current solution of simple good coordination, what I'm proposing is more for random battles where there isn't that kind of coordination than for the kind of gameplay you're describing. Not that it wouldn't help a little even for coordinated groups (there I agree with you that it isn't NEEDED). |
[Veteran_Alliria Seedspawns]
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Posted - 2012.06.18 21:41:00 -
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I agree with Card - I'd like to see more complex controls. I'd love to see controls similar to BF3 Helicopters. That took some getting used to, but you could sure put that beast anywhere you wanted it once you figured it out. I love those controls. |
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