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maybe deadcatz
Horizons' Edge No Context
851
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Posted - 2015.09.23 21:55:00 -
[1] - Quote
It would be nice if you could select a tier of match you want to play.
5 mill sp teir. 10mill sp tier. 15 mill sp tier So on and so forth.
Players can enter teirs higher than their total sp but cannot enter ones lower than their total teir.
Entering a higher tier match will also apply a small sp multiplier to do if you WIN the match and have enough war points to qualify for the reward.) Also high risk and high reward. Higher teirs mean higher gear you have to use that can cost more money)
So total sp can give sort of more even matches (less kd padders vs. Milita kids,less stupid no sp blueberries.) Then apply mu score to the people who que into matches.
Dust 514:Plasma is magic.
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Void Echo
Helix Evolution I.W.C
3
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Posted - 2015.09.23 22:32:00 -
[2] - Quote
This is good, but won't be implimented cause it's too much common sense
Closed Beta Vet.
Founder of Helix Evolution I.W.C
It's not a dick, don't take it so hard bruh- hate mail response
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Summa Militum
Art.of.Death Smart Deploy
853
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Posted - 2015.09.23 22:41:00 -
[3] - Quote
I would rather CCP limit the gear you can use in certain contracts.
My idea:
In Public Contracts you can't use any gear above the Advanced Tier. (APEX suits would be the exception)
Factional Contracts and PC matches is where someone can run Prototype and Officer Gear. |
HOWDIDHEKILLME
Dying to Reload
992
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Posted - 2015.09.23 22:45:00 -
[4] - Quote
Closing on 150 million sp... So I can't play with 95% of the players seems awesome. |
Summa Militum
Art.of.Death Smart Deploy
853
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Posted - 2015.09.23 22:47:00 -
[5] - Quote
HOWDIDHEKILLME wrote:Closing on 150 million sp... So I can't play with 95% of the players seems awesome.
Damn! That's a lot of SP. I had the same thought you had after reading this suggestion but I am only at 77 million SP. |
HOWDIDHEKILLME
Dying to Reload
992
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Posted - 2015.09.23 22:47:00 -
[6] - Quote
Summa Militum wrote:I would rather CCP limit the gear you can use in certain contracts.
My idea:
In Public Contracts you can't use any gear above the Advanced Tier. (APEX suits would be the exception)
Factional Contracts and PC matches is where someone can run Prototype and Officer Gear.
The only reason I run proto suits in pubs is the bandwidth.... I swear to god everyone but me runs milita links. |
HOWDIDHEKILLME
Dying to Reload
992
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Posted - 2015.09.23 22:49:00 -
[7] - Quote
Summa Militum wrote:HOWDIDHEKILLME wrote:Closing on 150 million sp... So I can't play with 95% of the players seems awesome. Damn! That's a lot of SP. I had the same thought you had after reading this suggestion but I am only at 77 million SP.
And I'm not some uber elite player I run solo 99% of the time. I'm sure someone's closing on 200 million.
If this was implemented I'm sure this would happen more often... http://imgur.com/wHwMU0O
Made archduke laugh. |
BARAGAMOS
Kinsho Swords Caldari State
225
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Posted - 2015.09.23 22:49:00 -
[8] - Quote
Summa Militum wrote:I would rather CCP limit the gear you can use in certain contracts.
My idea:
In Public Contracts you can't use any gear above the Advanced Tier. (APEX suits would be the exception)
Factional Contracts and PC matches is where someone can run Prototype and Officer Gear.
They were supposed to have meta locked games. We have a meta level for all our suits, and that's the best answer for achieving what you are looking for. IT does not even care about apex suits, as they have a meta level like all other gear. If your suit or tank is above the level you can't deploy in it. SP gaps would still be there, but the playing field would be much more level. |
Void Echo
Helix Evolution I.W.C
3
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Posted - 2015.09.23 22:50:00 -
[9] - Quote
HOWDIDHEKILLME wrote:Closing on 150 million sp... So I can't play with 95% of the players seems awesome.
It's your own fault for proto stomping the players to rage quitting and deleting the game.
Closed Beta Vet.
Founder of Helix Evolution I.W.C
It's not a dick, don't take it so hard bruh- hate mail response
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HOWDIDHEKILLME
Dying to Reload
992
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Posted - 2015.09.23 22:54:00 -
[10] - Quote
Void Echo wrote:HOWDIDHEKILLME wrote:Closing on 150 million sp... So I can't play with 95% of the players seems awesome. It's your own fault for proto stomping the players to rage quitting and deleting the game.
Proto stomping solo....lol omg now I've heard it all.
Also I wasn't one of those people who didn't cap every week because I had to work on several alts... Figured stick to one and get it all eventually. |
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BARAGAMOS
Kinsho Swords Caldari State
225
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Posted - 2015.09.23 23:03:00 -
[11] - Quote
Void Echo wrote:HOWDIDHEKILLME wrote:Closing on 150 million sp... So I can't play with 95% of the players seems awesome. It's your own fault for proto stomping the players to rage quitting and deleting the game.
^^^ Pretty much. Not sure why anyone with that much SP would want to play with 95% of the other players, as the challenge would not be there. Unless, they have short **** syndrome. That seems to be the real issue with the game. Not saying anything about HOW, but with a 75 mill+ bracket there would still be over half of the active players in the game to play with.
The issue is though that this is a free to play game. That means the low level, non spending crowd serves as content for the higher tier persistent spenders. If you really want better match making it would have to be a subscription service so that CCP has incentive to stop the half high/half low MU teams it currently builds and instead build balanced teams of the same level. The current system is only used to give the higher tier(those who bought boosters etc.) someone to kill. Without new players, however, the games are ending in leaves. Players used to having great games because there was always half filler on the other team are now facing more players at their SP levels. This leads to a less satisfying experience so they leave the game and eventually stop playing. I can tell you when I watched my friend play his academy battles the other day those guys fought. They fought all game long. Lots of 12/10 etc. guys, but it was great to see. Out of the academy; K/D tracking and short **** syndrome have ruined the game. |
Void Echo
Helix Evolution I.W.C
3
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Posted - 2015.09.23 23:11:00 -
[12] - Quote
HOWDIDHEKILLME wrote:Void Echo wrote:HOWDIDHEKILLME wrote:Closing on 150 million sp... So I can't play with 95% of the players seems awesome. It's your own fault for proto stomping the players to rage quitting and deleting the game. Proto stomping solo....lol omg now I've heard it all. Also I wasn't one of those people who didn't cap every week because I had to work on several alts... Figured stick to one and get it all eventually.
OK then if your not one of the ISK elite that brings 100% proto to 100%of your fights constantly stomping noobs into the ground, then you should blame them for your own suffering if this gets implemented
Closed Beta Vet.
Founder of Helix Evolution I.W.C
It's not a dick, don't take it so hard bruh- hate mail response
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Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
778
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Posted - 2015.09.23 23:11:00 -
[13] - Quote
^ what he just said has merit. Instead of running it up 5 mil every lvl stop at a certain point because by at most 60mil everyone should have their cores maxed if not its their own damn fault |
Thumb Green
2
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Posted - 2015.09.23 23:18:00 -
[14] - Quote
Summa Militum wrote:I would rather CCP limit the gear you can use in certain contracts.
My idea:
In Public Contracts you can't use any gear above the Advanced Tier. (APEX suits would be the exception)
Factional Contracts and PC matches is where someone can run Prototype and Officer Gear. I agree with this more because quite frankly, I'm just not up to snuff with the people my sp level will put me against. But to expand on this a bit not only should it restrict gear, it should also only apply that tiers skill level, so at most only lvl 3 will apply in this case. Otherwise my lvl 5's will still give me the advantage over those without them.
Trying to bring the slayer logi back.... unsuccessfully so far.
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Void Echo
Helix Evolution I.W.C
3
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Posted - 2015.09.23 23:21:00 -
[15] - Quote
Tier 1- Militia and basic gear only.
Tier 2- Basic and advanced gear only.
Tier 3- Advanced and proto gear only.
Tier-4 Proto and officer gear only.
This would block players with 30+ million SP from causing the player base to shrink since they can't proto stomp noobs.
Apex suits are considered proto level by the game to make them in tiers 3 & 4.
Closed Beta Vet.
Founder of Helix Evolution I.W.C
It's not a dick, don't take it so hard bruh- hate mail response
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BARAGAMOS
Kinsho Swords Caldari State
225
|
Posted - 2015.09.23 23:25:00 -
[16] - Quote
Thumb Green wrote:Summa Militum wrote:I would rather CCP limit the gear you can use in certain contracts.
My idea:
In Public Contracts you can't use any gear above the Advanced Tier. (APEX suits would be the exception)
Factional Contracts and PC matches is where someone can run Prototype and Officer Gear. I agree with this more because quite frankly, I'm just not up to snuff with the people my sp level will put me against. But to expand on this a bit not only should it restrict gear, it should also only apply that tiers skill level, so at most only lvl 3 will apply in this case. Otherwise my lvl 5's will still give me the advantage over those without them.
Just cap the metalevels..... We already have them. Why not use them? It fixes everything. SP gaps will persist, but its harder to leverage those differences on lesser equipment. |
BARAGAMOS
Kinsho Swords Caldari State
225
|
Posted - 2015.09.23 23:27:00 -
[17] - Quote
Void Echo wrote:Tier 1- Militia and basic gear only.
Tier 2- Basic and advanced gear only.
Tier 3- Advanced and proto gear only.
Tier-4 Proto and officer gear only.
This would block players with 30+ million SP from causing the player base to shrink since they can't proto stomp noobs.
AGAIN, METALEVELS
The system is already in place just use it. If your suit is under the meta level then its good to deploy, if not then you get to build one that is. It lets you set maximums and minimums if needed.
Don't reinvent the wheel. |
Summa Militum
Art.of.Death Smart Deploy
853
|
Posted - 2015.09.23 23:36:00 -
[18] - Quote
HOWDIDHEKILLME wrote:Summa Militum wrote:I would rather CCP limit the gear you can use in certain contracts.
My idea:
In Public Contracts you can't use any gear above the Advanced Tier. (APEX suits would be the exception)
Factional Contracts and PC matches is where someone can run Prototype and Officer Gear. The only reason I run proto suits in pubs is the bandwidth.... I swear to god everyone but me runs milita links.
I know what you mean about the equipment.
I only run Proto and APEX. I fit my APEX suits around the necessity to run Proto Equipment. Some of the Advanced Nanohives I use but that is as low as I go with my equipment. |
HOWDIDHEKILLME
Dying to Reload
992
|
Posted - 2015.09.23 23:55:00 -
[19] - Quote
Void Echo wrote:HOWDIDHEKILLME wrote:Void Echo wrote:HOWDIDHEKILLME wrote:Closing on 150 million sp... So I can't play with 95% of the players seems awesome. It's your own fault for proto stomping the players to rage quitting and deleting the game. Proto stomping solo....lol omg now I've heard it all. Also I wasn't one of those people who didn't cap every week because I had to work on several alts... Figured stick to one and get it all eventually. OK then if your not one of the ISK elite that brings 100% proto to 100%of your fights constantly stomping noobs into the ground, then you should blame them for your own suffering if this gets implemented
Every game I spawn a adv scout the first time, every game.
I still wouldn't suffer I'm very good at adaptation. I would have nobody to play with. |
Void Echo
Helix Evolution I.W.C
3
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Posted - 2015.09.23 23:57:00 -
[20] - Quote
HOWDIDHEKILLME wrote:Void Echo wrote:HOWDIDHEKILLME wrote:Void Echo wrote:HOWDIDHEKILLME wrote:Closing on 150 million sp... So I can't play with 95% of the players seems awesome. It's your own fault for proto stomping the players to rage quitting and deleting the game. Proto stomping solo....lol omg now I've heard it all. Also I wasn't one of those people who didn't cap every week because I had to work on several alts... Figured stick to one and get it all eventually. OK then if your not one of the ISK elite that brings 100% proto to 100%of your fights constantly stomping noobs into the ground, then you should blame them for your own suffering if this gets implemented Every game I spawn a adv scout the first time, every game. I still wouldn't suffer I'm very good at adaptation. I would have nobody to play with.
If that is really the case, then your blame will be put on the proto stomps that cause players to leave
Closed Beta Vet.
Founder of Helix Evolution I.W.C
It's not a dick, don't take it so hard bruh- hate mail response
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HOWDIDHEKILLME
Dying to Reload
992
|
Posted - 2015.09.24 00:09:00 -
[21] - Quote
BARAGAMOS wrote:Void Echo wrote:Tier 1- Militia and basic gear only.
Tier 2- Basic and advanced gear only.
Tier 3- Advanced and proto gear only.
Tier-4 Proto and officer gear only.
This would block players with 30+ million SP from causing the player base to shrink since they can't proto stomp noobs. AGAIN, METALEVELSThe system is already in place just use it. If your suit is under the meta level then its good to deploy, if not then you get to build one that is. It lets you set maximums and minimums if needed. Don't reinvent the wheel.
I don't think you've thought this though enuf... What about vehicals.
A maxed pilot in a basic tank vs basic gear will be more dangerous than a proto tank vs proto gear.
During this event I have been playing on 2-4 million sp level alts ( for the skins... I have 6 now ) and still topped the leaderboard numerous times even tho it's on my main account ( mu is account wide ).
Shared skills is more valuable than gear... Why do you think people leave when they see a q-sync.
Gear helps but how often do you see people run full officer solo?
My k/d sucks 1.5 somthing but full officer in a squad and... http://imgur.com/9IZYnNU
If my sp says anything it should be total knowledge of the game and my total sp is around 260 million. Not bragging just saying I've played more than 90% of the crowd.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.24 00:23:00 -
[22] - Quote
Good then we can all play the same 12 people non stop and not get any matches if 3 of them get offline.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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HOWDIDHEKILLME
Dying to Reload
992
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Posted - 2015.09.24 00:36:00 -
[23] - Quote
deezy dabest wrote:Good then we can all play the same 12 people non stop and not get any matches if 3 of them get offline.
Sounds bout right... God I just starting to max vehicles. ( won't buy a respec or I'd have every thing I want by now )
Think we play the same guys nonstop now? Break us up into tiers. |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.09.24 00:37:00 -
[24] - Quote
As I keep saying in all these threads: segmenting the playerbase further will result in longer queues for less matches.
Making matchmaking more selective will NOT improve the game for ANYONE.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.09.24 00:47:00 -
[25] - Quote
create a opentop cap of say 80m+ or 70m
at that point most players there are at the same skill level
Also, squads should have own queue without skill based matchmaking due to many complicated formulas
[OFFICER CADET] Forced Death (Melee) ___
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.24 00:49:00 -
[26] - Quote
Summa Militum wrote:I would rather CCP limit the gear you can use in certain contracts.
. I am afraid I have to call this out as shortsighted.
Baseline skills provide FAR more benefit than the gear alone.
To a 1 mil SP new player there is zero functional difference between me in a caldari sentinel c-1 with an assault HMG and militia mod bpos and me in a sentinel Ck.0 with a freedom AHMG and proto mods.
There's a somewhat noticable difference to the guy with equal SP and proto but the fight is far from assured.
But to anyone under 10 mil SP I might as well be the f*cking Juggernaut. It's the same facing any vet. A newbro in a sentinel A-1 might have what, 1000 HP? I'm running 1450 with militia trash on a STD suit.
Skills MATTER far more than the gear.
A 10m SP player in "my first proto suit" is dead meat 9/10 times versus random OH vet of seven months who has been rigorously following a skill plan.
Calling the gear out without acknowledging the skill gap is like trying to compare the flavors of apples and pants. There is no valid context you can separate them into.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Summa Militum
Art.of.Death Smart Deploy
853
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Posted - 2015.09.24 00:57:00 -
[27] - Quote
Mobius Wyvern wrote:As I keep saying in all these threads: segmenting the playerbase further will result in longer queues for less matches.
Making matchmaking more selective will NOT improve the game for ANYONE.
It will greatly improve the game for new players which will in turn give more new players a reason to keep playing this game. The increase in the games playerbase will in turn benefit everyone else.
I see what you are saying though and I believe it will be an issue at the start of a metalock being implemented but the issue would go away so long as the playerbase increases.
My idea to limit the gear used based on the match contract wont really increase the queue times in my opinion. My idea is to only allow Standard and Advanced gear in public contracts (APEX suits are the exception) and Prototype and Officer Gear can only be used in Factional Contracts and PC. (you can use Standard and Advanced Gear in Factional and PC if you want to but it might not be a good idea) Also, my idea includes doing away with the MU.
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Summa Militum
Art.of.Death Smart Deploy
853
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Posted - 2015.09.24 01:09:00 -
[28] - Quote
Breakin Stuff wrote:Summa Militum wrote:I would rather CCP limit the gear you can use in certain contracts.
. I am afraid I have to call this out as shortsighted. Baseline skills provide FAR more benefit than the gear alone. To a 1 mil SP new player there is zero functional difference between me in a caldari sentinel c-1 with an assault HMG and militia mod bpos and me in a sentinel Ck.0 with a freedom AHMG and proto mods. There's a somewhat noticable difference to the guy with equal SP and proto but the fight is far from assured. But to anyone under 10 mil SP I might as well be the f*cking Juggernaut. It's the same facing any vet. A newbro in a sentinel A-1 might have what, 1000 HP? I'm running 1450 with militia trash on a STD suit. Skills MATTER far more than the gear. A 10m SP player in "my first proto suit" is dead meat 9/10 times versus random OH vet of seven months who has been rigorously following a skill plan. Calling the gear out without acknowledging the skill gap is like trying to compare the flavors of apples and pants. There is no valid context you can separate them into.
This game does not have a large enough playerbase to implement a matchmaking system based on what you describe. If you want to suggest increasing the amount of time a person is thrown into Academy Matches then that is cool; it will give them an opportunity to build up those base skills. |
Mobius Wyvern
Fatal Absolution Bleeding Sun Conglomerate
6
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Posted - 2015.09.24 01:36:00 -
[29] - Quote
Summa Militum wrote:Mobius Wyvern wrote:As I keep saying in all these threads: segmenting the playerbase further will result in longer queues for less matches.
Making matchmaking more selective will NOT improve the game for ANYONE. It will greatly improve the game for new players which will in turn give more new players a reason to keep playing this game. The increase in the games playerbase will in turn benefit everyone else. I see what you are saying though and I believe it will be an issue at the start of a metalock being implemented but the issue would go away so long as the playerbase increases. My idea to limit the gear used based on the match contract wont really increase the queue times in my opinion. My idea is to only allow Standard and Advanced gear in public contracts (APEX suits are the exception) and Prototype and Officer Gear can only be used in Factional Contracts and PC. (you can use Standard and Advanced Gear in Factional and PC if you want to but it might not be a good idea) Also, my idea includes doing away with the MU. This again discounts the essential fact that a group of players who are good at the game and working together will dominate regardless of the gear they can use.
The only thing we can really do that won't result in further fragmenting the playerbase is to set up a system that more reliably puts the same number of squads on each side.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Summa Militum
Art.of.Death Smart Deploy
853
|
Posted - 2015.09.24 01:46:00 -
[30] - Quote
Mobius Wyvern wrote:Summa Militum wrote:Mobius Wyvern wrote:As I keep saying in all these threads: segmenting the playerbase further will result in longer queues for less matches.
Making matchmaking more selective will NOT improve the game for ANYONE. It will greatly improve the game for new players which will in turn give more new players a reason to keep playing this game. The increase in the games playerbase will in turn benefit everyone else. I see what you are saying though and I believe it will be an issue at the start of a metalock being implemented but the issue would go away so long as the playerbase increases. My idea to limit the gear used based on the match contract wont really increase the queue times in my opinion. My idea is to only allow Standard and Advanced gear in public contracts (APEX suits are the exception) and Prototype and Officer Gear can only be used in Factional Contracts and PC. (you can use Standard and Advanced Gear in Factional and PC if you want to but it might not be a good idea) Also, my idea includes doing away with the MU. This again discounts the essential fact that a group of players who are good at the game and working together will dominate regardless of the gear they can use. The only thing we can really do that won't result in further fragmenting the playerbase is to set up a system that more reliably puts the same number of squads on each side.
We could just remove squads from Public Contracts. That would be the best thing to do. People would actually start to use "team chat" and people will learn how to run with a team instead of just a squad. |
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