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![[Veteran_Gerg Hammer] [Veteran_Gerg Hammer]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Gerg Hammer]
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Posted - 2012.06.16 19:32:00 -
[1] - Quote
Overall I find the game is heavily unbalanced, without a heavy machine gun or a tank you are doomed to a terrible K/D ratio and no way to get enough skill points in any reasonable amount of time.
My solution would be to make the "heavy" dropsuit with a heavy machine gun a basic class loadout that everyone can use, or to reduce its durability.
As for the tank, raise the cost, please. I have yet to see a tank get destroyed in 25+ matches, and every time someone brings one their side wins easily and the player in control has 30+ kills and 0 deaths. Anti vehicle grenades do nothing comparatively, I thought tanks were supposed to be vulnerable at close range vs infantry.
TLDR: Heavy machine gun and tank are overpowered.
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![[Veteran_Mensche Meysim] [Veteran_Mensche Meysim]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Mensche Meysim]
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Posted - 2012.06.16 19:35:00 -
[2] - Quote
It's actually really easy to get a heavy machine gun and tanks can die pretty quickly to a few missile/forge gun troopers. |
![[Veteran_Skytt Syysch] [Veteran_Skytt Syysch]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Skytt Syysch]
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Posted - 2012.06.16 19:45:00 -
[3] - Quote
Gerg Hammer wrote:Anti vehicle grenades do nothing comparatively
I noticed this too. What I think the problem is that they seem to have weakened damage against shields, but do their full damage against armor. I was fighting an HAV yesterday and threw 2 of my grenades to see them take off about 10% shields each. A few swarm launcher and forge gun shots later from my team, my last grenade took off its remaining 60% or so of its armor and blew it up.
I see vehicles get destroyed all the time, though. They're not as invincible as you think. It just takes more than one guy trying to take them down. If you have 3-4 people focusing on it, it'll go down before the driver realizes what it's up against.
And... who cares about KDR? It means nothing. Go get objectives. |
![[Veteran_Mavado V Noriega] [Veteran_Mavado V Noriega]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Mavado V Noriega]
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Posted - 2012.06.16 19:50:00 -
[4] - Quote
i dont use heavy or a tank sitting on a nice kd using assault ur statements are false OP
u dont see tanks gettin destroyed because randomly assigned teams dont work together. till a party system gets introduced expect poor teamwork |
![[Veteran_Havok Razor] [Veteran_Havok Razor]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Havok Razor]
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Posted - 2012.06.16 19:52:00 -
[5] - Quote
This is totally true, after playing up to 2.5m skill points as a sniper and using the prototype sniper in a prototype caldari assault suit, I finally just gave up when it still took more than a full clip of sniper shots to bring down a heavy. My only option to fight the heavy suits was to just turn and run away with the knowledge that I could outrun them and maybe make enough distance to shoot them down.
With around 1.10 K/D I bought a militia heavy suit, trained HMG and Forge Gun Operation to 1, and entered battle as a heavy. Since then I have went up to around 1.3 K/D and massacre everything every game, the only chance anyone has against me is to get far away or to be a heavy themselves. I even had a game yesterday where the enemy had 2 Gunnlogis and several of the jeep vehicles and I swapped to Forge Gun and single-handedly destroyed them all in one life. Obviously the pilots' error is to blame for that as well, but not even the swarm launcher on the assault suit could even remotely compare.
The heavy suit is the biggest imbalance in this game right now. Having that "H" in the fitting window and having more BASE armor on the MILITIA suit than I have armor+shields in a fully tanked prototype caldari suit makes this game way too easy. My personal fix would be to buff up the amount of base armor+shield on the other suit types and possibly tone down the damage of the HMG by 1 or 2 per bullet (which would go a long way considering how fast it fires). |
![[Veteran_Romilous Kashenti] [Veteran_Romilous Kashenti]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Romilous Kashenti]
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Posted - 2012.06.16 20:06:00 -
[6] - Quote
Mensche Meysim wrote:It's actually really easy to get a heavy machine gun and tanks can die pretty quickly to a few missile/forge gun troopers.
If you can even hit them.. pretty easy to get by them. |
![[Veteran_Rhapsodyy] [Veteran_Rhapsodyy]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Rhapsodyy]
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Posted - 2012.06.17 02:47:00 -
[7] - Quote
Mavado V Noriega wrote:i dont use heavy or a tank sitting on a nice kd using assault ur statements are false OP
u dont see tanks gettin destroyed because randomly assigned teams dont work together. till a party system gets introduced expect poor teamwork
Agreed.
Heavy and tanks are fine from what i see.
I play as assault btw. |
![[Veteran_MARVIN JORDAN] [Veteran_MARVIN JORDAN]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_MARVIN JORDAN]
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Posted - 2012.06.17 04:42:00 -
[8] - Quote
If you really think they are over powered i have two words for you. SWARM LAUNCHER
I do not believe they are over powered. Swarm launchers are over powered. they take on everything with ease. I believe sniper rifles are under powered as they are in all shooter games. I am also an assault. |
![[Veteran_Bob Deorum] [Veteran_Bob Deorum]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Bob Deorum]
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Posted - 2012.06.17 07:02:00 -
[9] - Quote
Gerg Hammer wrote:Overall I find the game is heavily unbalanced, without a heavy machine gun or a tank you are doomed to a terrible K/D ratio and no way to get enough skill points in any reasonable amount of time.
My solution would be to make the "heavy" dropsuit with a heavy machine gun a basic class loadout that everyone can use, or to reduce its durability.
As for the tank, raise the cost, please. I have yet to see a tank get destroyed in 25+ matches, and every time someone brings one their side wins easily and the player in control has 30+ kills and 0 deaths. Anti vehicle grenades do nothing comparatively, I thought tanks were supposed to be vulnerable at close range vs infantry.
TLDR: Heavy machine gun and tank are overpowered.
haha even battle i have been in that has a tank has died, because I killed it...... so not really that big of a issue tho I do have some complaints about tanks. plus tanks should be taken down in a group effort and once people start grouping together these lone tanks will die in seconds and not even no what hit them.
as for the statement of without tanks and HMG doomed to a bad K/D ratio, I run with a scout and I get 10/2's and 8/3's and the like all the time so this is not really current either. Tho i will admit that the HMG does need a bit of nerfing but so does the breach SMG so haha
Skytt Syysch wrote:
I noticed this too. What I think the problem is that they seem to have weakened damage against shields, but do their full damage against armor. I was fighting an HAV yesterday and threw 2 of my grenades to see them take off about 10% shields each. A few swarm launcher and forge gun shots later from my team, my last grenade took off its remaining 60% or so of its armor and blew it up.
well if it was a shield tanking tank then it only has 900 armor..... AV grenades do 1400 damage, so 60% armor would only be like 600 hp, plus no resists on the armor so ya I could see that doing a **** ton of damage. How ever on the shield even with a gunn logi I ran with about 55% resists on my shields and 5k shields with a large booster, so one grenade would only do about 800 damage or so, and if it was a t2 tank then it would do even less so 10% shields sound right.
But i do agree that they need to be a bit stronger. |
![[Veteran_Darius Ashran] [Veteran_Darius Ashran]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Darius Ashran]
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Posted - 2012.06.17 07:38:00 -
[10] - Quote
Gerg Hammer wrote:Overall I find the game is heavily unbalanced, without a heavy machine gun or a tank you are doomed to a terrible K/D ratio and no way to get enough skill points in any reasonable amount of time.
My solution would be to make the "heavy" dropsuit with a heavy machine gun a basic class loadout that everyone can use, or to reduce its durability.
As for the tank, raise the cost, please. I have yet to see a tank get destroyed in 25+ matches, and every time someone brings one their side wins easily and the player in control has 30+ kills and 0 deaths. Anti vehicle grenades do nothing comparatively, I thought tanks were supposed to be vulnerable at close range vs infantry.
TLDR: Heavy machine gun and tank are overpowered.
TL:DR Learn to read its good for you
Killing Gunlogis solo as a forge gun trooper is my favorite pass time in this game .
Guys tactics play a significant part in this game .
Deciding when to engage, What weapons to use, and of course when and where. Your own choices as much as the enemy's are what will more often then not determine the outcome in an engagement.
You rush into that base? probably going to die. You Sit outside cover in plain view of that tank with a forge gun? probably not a wise choice. But it is your choice and the consequences are a result of that choice.These decisions matter both in infantry vs infantry and vehical vs vehicle and everything in between.
One theme i am noticing is the lack of recognition of a player own culpability in there deaths , many players in one fashion or another on the forums saygin" i die all the time to x guy with x items, Clearly its OP. Though these statements may be true to an extent it is being used more as a cop out and less as a valid talking point on this forum.
It does not mean the mechanics are broken
A fine example scenario that happens to me fairly often on Communication. I grab my militia suit for close quarters fighting ( high attrition rate no reason to waste my proto gear). And i start runing to C or A i turn a corner and BAM! heavy with a minigun.
I back track around the corner throw 2 grenades that bounce into his path as he comes around and finish him off with my AR ( Standard grade breach assault rifle).
This is a encounter that happens often for me on this maps and while the exact details differ the core elements remain the same.
I encounter a strong enemy unit. I use the terrain around me to my advantage. I flank the unit or exploit and inherent weakness( in this case a heavy suits slow movement speed , and his willingness to chase me =D,) and create circumstance that favor me as much as possible( using my suits speed to reposition, set up explosives in his path and reengage.)
No player should expect ,in a direct head to head confrontation with a superior enemy to come out on top. And if ambushed? even less so. Just becauseyou aim a little better or because you have shiny gear will not save you if you dont think and make solid decisions about how to engage the enemy. You will at time encounter someone with Militia gear who will be far better then you and you will die in proto gear and vice verse.
This extends to vehicles as well. Tanks are formidable but without infantry support are simply easy points. My Militia heavy suit with the bottom teir forge gun is my favored anti vehical weapons from tanks to dropships.
Drop ship, 2 shots average 3 if logi, Standard teir tank 3-4 shots, Marauder class tank a bit more tricky normally 8 shots.
These are solo kills with team members it is exponentially easier. Three guys with Swarm launcher lock onto ANY tank and that tank will be dead in short order, 2 forge guns? Bye bye Marauder.
The point to take away from this? Use your head be smart engage the enemy with your team and if that not an option use what is available to you and adapt to the situation. Use your surroundings, Create circumstance that favor your and not your target. And with some skill and luck you will win.
Do no however cry and lament your own failings and say its because the setting was unfair or the other guys had an advantage I WANT THAT TO!
As many have said this game is inherently imbalanced but there is a reason for that.
This assortment of carried items for specific purposes is like handing a small child a box Blocks and saying " go nuts'
They build what they want. But not every piece fits together the same. Some will topple under there own weight. It will not always work. It is not so simple that what they want will always come to pass. But with effort, practice, and for thought they can do some really cool stuff. |
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![[Veteran_GenocidalWaffles] [Veteran_GenocidalWaffles]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_GenocidalWaffles]
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Posted - 2012.06.17 08:11:00 -
[11] - Quote
Personally I think the tanks are fine. It's an expensive piece of equipment and should soak up tons of damage. The issue with tanks pwning is that people don't quite know how to deal with them yet. Focus fire and take them down quickly.
The heavies are a bit OP though, considering a militia heavy suit has 800 armor. Either the suit needs to be nerfed or assault rifles should be buffed (or something I don't care what). |
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