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killertojo42
KnightKiller's inc.
190
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Posted - 2015.09.18 00:59:00 -
[1] - Quote
I noticed this forever ago but current gunlogi HP is exactly where i guessed the min's tank HP would be ( any lower and an LAV can compete in HP versus a tank ) and second CCP never unnerfs so if min tank follows suit of min ideals as high DPS and low HP we run into how hardners completely outclass damage amplifiers so it would be useless upon introduction so.no racial parity in tanks will be occurring until those 2 matters get addressed
Because both of us dying as I'm in my nomad BPO is to my benefit
rank 10 winmataar
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.09.18 05:39:00 -
[2] - Quote
To be fair though it would seem that the Min HAV would have had more low slots .
You pointed out the major flaw in the Cal HAV and ADS but it seems that most think that's working like it should be or intended .
One of the reasons I just didn't use Cal vehicles , I mean .. why ?
Three shot pop ... sometimes even two .
Should have at least three lows for both .
I could have imagined the Min with 4 highs and lows .
Amarr , kinda like Gal but having 5 lows .. maybe ???
I see what your talking about though but I hope that they will still release both , hopefully .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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killertojo42
KnightKiller's inc.
190
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Posted - 2015.09.18 08:41:00 -
[3] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:To be fair though it would seem that the Min HAV would have had more low slots .
You pointed out the major flaw in the Cal HAV and ADS but it seems that most think that's working like it should be or intended .
One of the reasons I just didn't use Cal vehicles , I mean .. why ?
Three shot pop ... sometimes even two .
Should have at least three lows for both .
I could have imagined the Min with 4 highs and lows .
Amarr , kinda like Gal but having 5 lows .. maybe ???
I see what your talking about though but I hope that they will still release both , hopefully . Let me blow your mind and say one thing that would balance HAVs, switch heat sinks to be a low slot module. Suddenly HAVs are balanced. All offensive mods on tanks are high slots making it so a shield tank sacrifices survivability for attack power, blasters really don't need heat sink so switching the heat sink to a low slot module puts a desire to have a rail turret on a shield tank as the game was intended but currently a madrugar can have a set up of = fuel injector, damage amp, heat sink, armor rep, armor plate and 2 armor hardners, maximum offensive prowess with 0 survivability lost and that screams broken
Because both of us dying as I'm in my nomad BPO is to my benefit
rank 10 winmataar
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Genral69 death
RAT PATROL INC.
731
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Posted - 2015.09.18 08:53:00 -
[4] - Quote
killertojo42 wrote:Shinobi MumyoSakanagare ZaShigurui wrote:To be fair though it would seem that the Min HAV would have had more low slots .
You pointed out the major flaw in the Cal HAV and ADS but it seems that most think that's working like it should be or intended .
One of the reasons I just didn't use Cal vehicles , I mean .. why ?
Three shot pop ... sometimes even two .
Should have at least three lows for both .
I could have imagined the Min with 4 highs and lows .
Amarr , kinda like Gal but having 5 lows .. maybe ???
I see what your talking about though but I hope that they will still release both , hopefully . Let me blow your mind and say one thing that would balance HAVs, switch heat sinks to be a low slot module. Suddenly HAVs are balanced. All offensive mods on tanks are high slots making it so a shield tank sacrifices survivability for attack power, blasters really don't need heat sink so switching the heat sink to a low slot module puts a desire to have a rail turret on a shield tank as the game was intended but currently a madrugar can have a set up of = fuel injector, damage amp, heat sink, armor rep, armor plate and 2 armor hardners, maximum offensive prowess with 0 survivability lost and that screams broken Have you tried going blaster tank vs blaster tank , I find my heat sink very useful in the situation
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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killertojo42
KnightKiller's inc.
190
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Posted - 2015.09.18 09:01:00 -
[5] - Quote
To be fair blaster turret has dispersion stabilisers and damage amps. Losing heat sinks seems less of a big deal when you take in account a mod exists almost purely for that turret to be extra accurate as well damage amps so yes i see your point but you already have a mod a rail tank can't even use, well can but doesn't effect the turret at all
Because both of us dying as I'm in my nomad BPO is to my benefit
rank 10 winmataar
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Genral69 death
RAT PATROL INC.
731
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Posted - 2015.09.18 09:08:00 -
[6] - Quote
I think that would be true if the dispersion stabilisers didn't cost ams arm and leg to fit on , plus on a Maddy your sacrificing a low slot for it . I prefer my heat sink tho
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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killertojo42
KnightKiller's inc.
190
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Posted - 2015.09.18 09:19:00 -
[7] - Quote
But it breaks balance between tanks, i prefer 1 fit preference jacked up compared to a whole class
Because both of us dying as I'm in my nomad BPO is to my benefit
rank 10 winmataar
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