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Genral69 death
RAT PATROL INC.
725
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Posted - 2015.09.17 14:07:00 -
[1] - Quote
So it appears to me alot of the community dislikes snipers as they are 200-300meter aways so I believe I've came up with an idea to bring snipers a bit closer to the action.
So the other week I tried sniping alot closer to the objective (around 60-80m) and discover it's very difficult to do effectively, aside from the maps where its not possible due to the objective inclosed . The fact that you have to crouch to steady the sway effects where you can be positioned greatly. So as an alternative I tried sniping whistle standing up, the result was rather mixed as I couldn't hit a non moving target where I wanted to due to the sway also as I couldn't zoom in or out the target was rather close . Due to both of them it did make me feel rather sick .
On the bright side as a sniper I could actually see positions I wouldn't be able to of I was somewhere 200-300m away, my idea what if we reduced the sway slightly when standing or make it longer before the sway has stopped (my preferred option) .
What do you think?
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Grease Spillett
OSG Planetary Operations
922
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Posted - 2015.09.17 15:55:00 -
[2] - Quote
I think nobody cares about snipers in this game. It works conditionally just like everything else. There is only one point to a sniper and it is trumped by forge guns, MD, and PC. Killing someone off of a point. It is nice on a commando but also very limited tool.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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maybe deadcatz
the nomercs
770
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Posted - 2015.09.17 17:01:00 -
[3] - Quote
I wonder when people started seeing sniper rifles as what they are now in different games.
Dust has sniper rifles and they work like a real sniper should.
Unlike call of duty where sniper rifles don't even have a reason to be in the game as maps are pathetically small and make sniper rifles just a bolt action assault rifle.
Battlefield has interesting snipers. With the bullet drop and massive maps.
But snipers just don't have a place here. Considering how bad the game already performs,it'd be best to just take snipers out of the game.
'Perhaps fate will bless us,before this world opens its maw and swallows us'-space pirate encrypted log.
They all died.
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Summa Militum
Art.of.Death Smart Deploy
758
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Posted - 2015.09.17 17:17:00 -
[4] - Quote
Genral69 death wrote:So it appears to me alot of the community dislikes snipers as they are 200-300meter aways so I believe I've came up with an idea to bring snipers a bit closer to the action.
So the other week I tried sniping alot closer to the objective (around 60-80m) and discover it's very difficult to do effectively, aside from the maps where its not possible due to the objective inclosed . The fact that you have to crouch to steady the sway effects where you can be positioned greatly. So as an alternative I tried sniping whistle standing up, the result was rather mixed as I couldn't hit a non moving target where I wanted to due to the sway also as I couldn't zoom in or out the target was rather close . Due to both of them it did make me feel rather sick .
On the bright side as a sniper I could actually see positions I wouldn't be able to of I was somewhere 200-300m away, my idea what if we reduced the sway slightly when standing or make it longer before the sway has stopped (my preferred option) .
What do you think?
I feel that reducing sway while standing is a step towards enabling someone to "quick scope". |
CommanderBolt
Dead Man's Game
4
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Posted - 2015.09.17 17:24:00 -
[5] - Quote
Summa Militum wrote:Genral69 death wrote:So it appears to me alot of the community dislikes snipers as they are 200-300meter aways so I believe I've came up with an idea to bring snipers a bit closer to the action.
So the other week I tried sniping alot closer to the objective (around 60-80m) and discover it's very difficult to do effectively, aside from the maps where its not possible due to the objective inclosed . The fact that you have to crouch to steady the sway effects where you can be positioned greatly. So as an alternative I tried sniping whistle standing up, the result was rather mixed as I couldn't hit a non moving target where I wanted to due to the sway also as I couldn't zoom in or out the target was rather close . Due to both of them it did make me feel rather sick .
On the bright side as a sniper I could actually see positions I wouldn't be able to of I was somewhere 200-300m away, my idea what if we reduced the sway slightly when standing or make it longer before the sway has stopped (my preferred option) .
What do you think? I feel that reducing sway while standing is a step towards enabling someone to "quick scope".
I for one hardly share your pessimism. I understand your concern but in DUST we are far from this.
That being said - thinking about this more the snipers were meant to be as is.... I thought the Minmatar Precision Rifle was going to be more like a DMR that we all crave.
As it stands I think I am taking a liking to the Tac AR again for a more DMR type role.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.09.17 17:38:00 -
[6] - Quote
60-80m is ScR range.
Scouts United
Gk.0s & Quafes all day.
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Genral69 death
RAT PATROL INC.
725
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Posted - 2015.09.17 21:00:00 -
[7] - Quote
Summa Militum wrote:Genral69 death wrote:So it appears to me alot of the community dislikes snipers as they are 200-300meter aways so I believe I've came up with an idea to bring snipers a bit closer to the action.
So the other week I tried sniping alot closer to the objective (around 60-80m) and discover it's very difficult to do effectively, aside from the maps where its not possible due to the objective inclosed . The fact that you have to crouch to steady the sway effects where you can be positioned greatly. So as an alternative I tried sniping whistle standing up, the result was rather mixed as I couldn't hit a non moving target where I wanted to due to the sway also as I couldn't zoom in or out the target was rather close . Due to both of them it did make me feel rather sick .
On the bright side as a sniper I could actually see positions I wouldn't be able to of I was somewhere 200-300m away, my idea what if we reduced the sway slightly when standing or make it longer before the sway has stopped (my preferred option) .
What do you think? I feel that reducing sway while standing is a step towards enabling someone to "quick scope". Well as it stands it takes roughly a couple of seconds for the sway to actual stop, so I'm not sure how you think this will turn into quick scoping
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.17 21:45:00 -
[8] - Quote
Maybe if we could stop the reticle movement by keeping our breath (like every other fps) and not by crouching, snipers would be used differently. But right now, they are a desease in this game that should be cured (understand "removed").
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Summa Militum
Art.of.Death Smart Deploy
765
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Posted - 2015.09.18 00:35:00 -
[9] - Quote
CommanderBolt wrote:Summa Militum wrote:Genral69 death wrote:So it appears to me alot of the community dislikes snipers as they are 200-300meter aways so I believe I've came up with an idea to bring snipers a bit closer to the action.
So the other week I tried sniping alot closer to the objective (around 60-80m) and discover it's very difficult to do effectively, aside from the maps where its not possible due to the objective inclosed . The fact that you have to crouch to steady the sway effects where you can be positioned greatly. So as an alternative I tried sniping whistle standing up, the result was rather mixed as I couldn't hit a non moving target where I wanted to due to the sway also as I couldn't zoom in or out the target was rather close . Due to both of them it did make me feel rather sick .
On the bright side as a sniper I could actually see positions I wouldn't be able to of I was somewhere 200-300m away, my idea what if we reduced the sway slightly when standing or make it longer before the sway has stopped (my preferred option) .
What do you think? I feel that reducing sway while standing is a step towards enabling someone to "quick scope". I for one hardly share your pessimism. I understand your concern but in DUST we are far from this. That being said - thinking about this more the snipers were meant to be as is.... I thought the Minmatar Precision Rifle was going to be more like a DMR that we all crave. As it stands I think I am taking a liking to the Tac AR again for a more DMR type role.
That Tactical Assault Rifle is beastly especially if you equip it to a GalMando. Personally I wish the scope on the TacAss were optional though. |
Mex-0
Corrosive Synergy
884
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Posted - 2015.09.18 00:37:00 -
[10] - Quote
Summa Militum wrote:CommanderBolt wrote:Summa Militum wrote:Genral69 death wrote:So it appears to me alot of the community dislikes snipers as they are 200-300meter aways so I believe I've came up with an idea to bring snipers a bit closer to the action.
So the other week I tried sniping alot closer to the objective (around 60-80m) and discover it's very difficult to do effectively, aside from the maps where its not possible due to the objective inclosed . The fact that you have to crouch to steady the sway effects where you can be positioned greatly. So as an alternative I tried sniping whistle standing up, the result was rather mixed as I couldn't hit a non moving target where I wanted to due to the sway also as I couldn't zoom in or out the target was rather close . Due to both of them it did make me feel rather sick .
On the bright side as a sniper I could actually see positions I wouldn't be able to of I was somewhere 200-300m away, my idea what if we reduced the sway slightly when standing or make it longer before the sway has stopped (my preferred option) .
What do you think? I feel that reducing sway while standing is a step towards enabling someone to "quick scope". I for one hardly share your pessimism. I understand your concern but in DUST we are far from this. That being said - thinking about this more the snipers were meant to be as is.... I thought the Minmatar Precision Rifle was going to be more like a DMR that we all crave. As it stands I think I am taking a liking to the Tac AR again for a more DMR type role. That Tactical Assault Rifle is beastly especially if you equip it to a GalMando. Personally I wish the scope on the TacAss were optional though.
I wish we could switch attachments for all weapons.
HELLO
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Summa Militum
Art.of.Death Smart Deploy
765
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Posted - 2015.09.18 00:42:00 -
[11] - Quote
Genral69 death wrote:Summa Militum wrote:Genral69 death wrote:So it appears to me alot of the community dislikes snipers as they are 200-300meter aways so I believe I've came up with an idea to bring snipers a bit closer to the action.
So the other week I tried sniping alot closer to the objective (around 60-80m) and discover it's very difficult to do effectively, aside from the maps where its not possible due to the objective inclosed . The fact that you have to crouch to steady the sway effects where you can be positioned greatly. So as an alternative I tried sniping whistle standing up, the result was rather mixed as I couldn't hit a non moving target where I wanted to due to the sway also as I couldn't zoom in or out the target was rather close . Due to both of them it did make me feel rather sick .
On the bright side as a sniper I could actually see positions I wouldn't be able to of I was somewhere 200-300m away, my idea what if we reduced the sway slightly when standing or make it longer before the sway has stopped (my preferred option) .
What do you think? I feel that reducing sway while standing is a step towards enabling someone to "quick scope". Well as it stands it takes roughly a couple of seconds for the sway to actual stop, so I'm not sure how you think this will turn into quick scoping
You don't need the sway to stop to quick-scope; you just need it to be manageable. I used to play COD before switching to this game and I had ridiculous quick-scoping/hard-scoping skills. When I started playing Dust I pulled out a Sniper Rifle to see if I could quick-scope in this game and I found that the initial massive sway you get when you ADS a Sniper Rifle immediately after you stop moving makes quick-scoping not viable. |
killertojo42
KnightKiller's inc.
190
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Posted - 2015.09.18 01:15:00 -
[12] - Quote
First off, we don't hate snipers because of distance, we hate them because they're a cancer that resides safely far in the redline and takes often a sniper to counter, RPG means only counter should never be only itself
Because both of us dying as I'm in my nomad BPO is to my benefit
rank 10 winmataar
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.09.18 01:41:00 -
[13] - Quote
Summa Militum wrote:
I feel that reducing sway while standing is a step towards enabling someone to "quick scope".
What kind of drugs are you taking? Seriously? Do you know the DPS of a sniper? Proto variant DPS is... 110. And that's when standing still.
Do you know what a standard sidearm DPS is? 400.
Now tell me. How can a 110 DPS proto weapon "quick scope" over a 400 DPS Milita sidearm?
killertojo42 wrote:First off, we don't hate snipers because of distance, we hate them because they're a cancer that resides safely far in the redline and takes often a sniper to counter, RPG means only counter should never be only itself And how are snipers supposed to be used then, if not at range?
I can see you just wrote blind drivel without thinking this through...
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Summa Militum
Art.of.Death Smart Deploy
765
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Posted - 2015.09.18 03:32:00 -
[14] - Quote
Dovallis Martan JenusKoll wrote:Summa Militum wrote:
I feel that reducing sway while standing is a step towards enabling someone to "quick scope".
What kind of drugs are you taking? Seriously? Do you know the DPS of a sniper? Proto variant DPS is... 110. And that's when standing still. Do you know what a standard sidearm DPS is? 400. Now tell me. How can a 110 DPS proto weapon "quick scope" over a 400 DPS Milita sidearm? killertojo42 wrote:First off, we don't hate snipers because of distance, we hate them because they're a cancer that resides safely far in the redline and takes often a sniper to counter, RPG means only counter should never be only itself And how are snipers supposed to be used then, if not at range? I can see you just wrote blind drivel without thinking this through...
Listen you jackass. The very first match in Dust I played where I tried out quick-scoping my very first shot resulted in me getting a headshot and instantly killing the redberry. Not only was my first attempt successful it was successful while the redberry was shooting at me. I have landed several quick-scope shots in this game but I have missed many more attempts because of the initial sway of the gun.
What ever ******** limitations you have in this game are just that, they are your limitations; not mine. |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.09.18 06:20:00 -
[15] - Quote
What I've said again and again GÇô make sniping a role, not just a weapon. There really is no such thing as a sniper rifle. You can snipe with any rifle; it is the way in which you operate that makes it sniping.
Therefore, make sniping a combonation of dropsuit, skill bonuses and weapon skills.
It will get rid of the sniper spam and reward the player that bothered to skill it up while forcing snipers into light suits that are vulnerable to attack.
Clear LoS closer in to promote juicier positions out of the redline.
Give sniper scan like ability with sniper scope to light up sigs and perform an intel duty.
CCP logic GÇô We fix what doesn't need breaking.
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Cesar Geronimo
DUST University Ivy League
86
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Posted - 2015.09.18 06:23:00 -
[16] - Quote
Genral69 death wrote:So it appears to me alot of the community dislikes snipers as they are 200-300meter aways so I believe I've came up with an idea to bring snipers a bit closer to the action.
So the other week I tried sniping alot closer to the objective (around 60-80m) and discover it's very difficult to do effectively, aside from the maps where its not possible due to the objective inclosed . The fact that you have to crouch to steady the sway effects where you can be positioned greatly. So as an alternative I tried sniping whistle standing up, the result was rather mixed as I couldn't hit a non moving target where I wanted to due to the sway also as I couldn't zoom in or out the target was rather close . Due to both of them it did make me feel rather sick .
On the bright side as a sniper I could actually see positions I wouldn't be able to of I was somewhere 200-300m away, my idea what if we reduced the sway slightly when standing or make it longer before the sway has stopped (my preferred option) .
What do you think?
I don't get it -- Why would you ever willingly nullify the *ONE* inherent, undisputed advantage of sniper rifles, which is the ability to engage enemies well past the effective range of their own weapons?? At 60-80m, you will get dominated by pretty much every other light weapon, including some sidearms, too |
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