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Count- -Crotchula
TasteTheTamsen
1
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Posted - 2015.09.15 21:10:00 -
[1] - Quote
of course the #1 resident QQ'er is here for his 2 cents on scanners.
Imagine a video game which you have played, where you seemingly finish the level, there's no enemies left, but you're trapped and suddenly you know waves of enemy are coming in, you can hear them, backup has arrived.
In these situations in video games (single player games) there will be some kind of indication as to which direction the next wave of enemies is coming from, sometimes with a little arrow on your screen, maybe you can see them on the minimap.
permanent team scans on DUST are just the same, all you do is wait until the enemy poke their head round the corridor and pop their heads off, literally camp behind a doorway and you'll know when they're coming, you tactically position yourself, if you're with a team who are also benefiting from the scans, their guns will be facing the same direction as well.
So, much like our single player campaign mode we now have waves of enemies, coming from a certain direction, able to be pinpointed and funnelled through a doorway, how do you have to be tactically aware in that scenario? How do you have to use your senses, hearing where the enemy is and LOOKING for them.
With permanent team scanners you don't need to look and you don't need to listen, it's just fighting off waves of enemies in a game where it shows you the direction which the waves are coming from.
There is no challenge in knowing where the enemy is and funnelling them through a doorway. You can literally shoot the millisecond BEFORE they appear through the doorway, but they don't know you're there.
What about on domination maps where the objective is just a box-like fortress with 200m of open ground all around it? Every person on the team rushes to where they see the few blips on the scanner, sometimes it's a case of everyone rushing around to find the very few people who are on the enemy team, they're all in one place, they've all been scanned and your entire team is moving to them because there's nobody else to kill.
So eventually, when you've taken out the "waves" in DUST, what next? What do you do? You look for enemies, how do you do this? You look at the scans, you can see where the only enemy is or where the only 2 enemies are, because everyone else has quit, they couldn't cross 200m of open ground to get into a fortress whilst your entire team rushed to the corner of the objective to take them out.
Now we have the lone player, ME, when people have quit, there's no uplinks or blues, it's just ME, how can I make the journey when everyone inside the objective is looking for kills and is not pre-occupied with anyone else but is SCANNING me?! How can I make it across when enemies will jump across to the other side of the building to kill me, because they can't find anyone else, because they were all demolished because they couldn't approach with any strategy, because the enemy knew which direction they were coming from!
What do I do by myself being scanned by the entire enemy team, having every gun on me? I just leave the game. Every single player on the enemy team regardless of skill level, SP and equipment, can see me before I even leave my spawn, and there's no-one to shoot, so they're all after me.
If you use scans to take out the first "wave" of spawns, there probably won't be another one, because you've pushed forward in that time, you have a good idea of where the enemy are coming from and you can easily kill them before they reach the objective. THIS IS WHY GAMES DIE OUT IN DUST AFTER ONE PUSH! It only takes one push for everyone to be scanned.
Scanners are like cancer in the way which they operate currently, you should not allow an entire team to see where the other enemy is, from an extreme distance, before they've gotten anywhere near the objective, without using scans yourself OTHERWISE dust becomes horde mode, that's all it is, horde mode, you've got a minimap and you know which way the wave will come from, just camp and take them down as they come through a doorway.
Scanners treat dust players like ROBOTS, like we're waves and once the enemies stop coming, wave 1 complete!
"you are pathetic little fat bald man sitting on the chair with chinese controller". -4lbert wesker
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maybe deadcatz
the nomercs
751
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Posted - 2015.09.15 21:31:00 -
[2] - Quote
Easy solution. Flux grenades knock out enemy tacnets and huds+short out all friendly and enemy tags
'Perhaps fate will bless us,before this world opens its maw and swallows us'-space pirate encrypted log.
They all died.
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StoneSmasher Drugga
Corrosive Synergy No Context
136
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Posted - 2015.09.15 21:37:00 -
[3] - Quote
Even easier solution: profile dampeners. Most scanners out there are not proto. I get scan prevented on my commando with 2 advanced ones. Its called trade offs and counter strategies.
There is no evil greater than hyperbole.
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.09.15 21:41:00 -
[4] - Quote
maybe deadcatz wrote:Easy solution. Flux grenades knock out enemy tacnets and huds+short out all friendly and enemy tags And cloaks
Scouts United
Gk.0s & Quafes all day.
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Lightning35 Delta514
The Warlords Legion
1
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Posted - 2015.09.15 22:27:00 -
[5] - Quote
StoneSmasher Drugga wrote:Even easier solution: profile dampeners. Most scanners out there are not proto. I get scan prevented on my commando with 2 advanced ones. Its called trade offs and counter strategies.
While that would prolly be best, why does a Gallente grenade affect a Gallente price of eguioment???
CEO of T-W-L
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maybe deadcatz
the nomercs
751
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Posted - 2015.09.15 22:43:00 -
[6] - Quote
Lightning35 Delta514 wrote:StoneSmasher Drugga wrote:Even easier solution: profile dampeners. Most scanners out there are not proto. I get scan prevented on my commando with 2 advanced ones. Its called trade offs and counter strategies. While that would prolly be best, why does a Gallente grenade affect a Gallente price of eguioment???
So why does core locus completely destroy everything,including sheild?
'Perhaps fate will bless us,before this world opens its maw and swallows us'-space pirate encrypted log.
They all died.
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Summa Militum
Art.of.Death Smart Deploy
749
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Posted - 2015.09.15 23:11:00 -
[7] - Quote
StoneSmasher Drugga wrote:Even easier solution: profile dampeners. Most scanners out there are not proto. I get scan prevented on my commando with 2 advanced ones. Its called trade offs and counter strategies.
I only run proto scanners on both my APEX GalLogi and Proto GalLogi. With the exception of a few pieces of Advanced Equipment all equipment below Proto is absolute trash and one should be ashamed for bringing that crap into a match.
Now I primarily run Assault Suits but I am skilled into all Gallente Suits and I run my GalLogi at least once in almost every match I play. I know very well what the scanner is capable of doing and in its current state it is extremely OP.
Also, don't ever think stacking Complex Profile Dampeners is a viable way to avoid my scans. No Assault Suit is capable of equipping enough Profile Dampeners to avoid being detected by a Duvolle Focused Active Scanner used by my GalLogi. If you want to avoid my scans as a Scout prepare to equip no less than 3 Profile Dampeners.
Active scanners should be limited to one per person. |
el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.15 23:34:00 -
[8] - Quote
Sounds like you're supposed to lose since your team was outplayed. You can always stay and fight, that which does not kill you will make you stronger and that which does will make you smarter. Eventually.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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LUGMOS
Corrosive Synergy No Context
4
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Posted - 2015.09.15 23:35:00 -
[9] - Quote
Since scans have the upper hand, and the margin of error was a counter measure to make sure it wasn't UP vs teh scouts, get rid of the margin of error message.
You can trust your scans, but you'll still have to ALWAYS be alert for that possible blip that was never scanned. Because RN, it's like "small margin of error" and you're like "ermagerd a scount is out there!!!" And even though you didn't scan him you know he's there. Without that little message, there could be a scout (or even assault) out there that you don't know about. It makes it so you have to have half a brain to use now, unlike the crutches they are at the moment.
I am the Anti-FoTM
Fear my Cal Assault and Amarr Scout!
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StoneSmasher Drugga
Corrosive Synergy No Context
138
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Posted - 2015.09.15 23:40:00 -
[10] - Quote
Summa Militum wrote:StoneSmasher Drugga wrote:Even easier solution: profile dampeners. Most scanners out there are not proto. I get scan prevented on my commando with 2 advanced ones. Its called trade offs and counter strategies. I only run proto scanners on both my APEX GalLogi and Proto GalLogi. With the exception of a few pieces of Advanced Equipment all equipment below Proto is absolute trash and one should be ashamed for bringing that crap into a match. Now I primarily run Assault Suits but I am skilled into all Gallente Suits and I run my GalLogi at least once in almost every match I play. I know very well what the scanner is capable of doing and in its current state it is extremely OP. Also, don't ever think stacking Complex Profile Dampeners is a viable way to avoid my scans. No Assault Suit is capable of equipping enough Profile Dampeners to avoid being detected by a Duvolle Focused Active Scanner used by my GalLogi. If you want to avoid my scans as a Scout prepare to equip no less than 3 Profile Dampeners. Active scanners should be limited to one per person.
Most people aren't you. 90% of the time people use scrub scanners. If I run a suit with damps and they aren't good enough, I just run a suit with no damps. Sure the numbers could use some massaging but this issue is not as big of a deal as people are making it.
There is no evil greater than hyperbole.
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Bremen van Equis
Incorruptibles
686
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Posted - 2015.09.15 23:42:00 -
[11] - Quote
Saved time by not reading post.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Boot Booter
Titans of Phoenix
1
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Posted - 2015.09.18 16:38:00 -
[12] - Quote
The biggest problem balance wise is that scanners are so powerful that the only way to effectively counter them is with your own scanners. This is just bad for any game. I do believe scanners can be apart of dust but they need another round of nerfs. My thoughts:
- I know this came up before and apparently isn't possible but make scanners only show enemies on the mini map. I've had enough of this wall hack bs where enemies light you up before you have a chance to react
- greatly reduce scan duration. I'm fine with being scanned as long as I don't paint the entire enemies screen for an extended duration of time. Scanners should have a 5 sec duration max. They should be used for finding up links and general enemy location, not as some supreme hunting device. Physically it doesn't make any sense. How would you continue to see someone if the scanner is not currently scanning.
- make it so the person scanning is shown briefly on the enemies map. Stealth plus scans is too powerful, something we saw with the old ewar scouts. |
Baal Omniscient
Qualified Scrub
2
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Posted - 2015.09.18 16:54:00 -
[13] - Quote
StoneSmasher Drugga wrote:Even easier solution: profile dampeners. Most scanners out there are not proto. I get scan prevented on my commando with 2 advanced ones. Its called trade offs and counter strategies. Not commenting on the thread, but on this comment: 2 ADV profile damps takes you to 33 on a commando. With the Gallente Logi skill at 5 an AVD scanner goes down to 27db, and I've noticed one running with just about every competent squad that's been playing. People go for FotM and scans are a big part of the selection process, your point is a bit weaker than you present it.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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