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[Veteran_Maico 3010]
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Posted - 2012.06.16 03:07:00 -
[1] - Quote
I don't know if this is a bug or not, but if you hold down the fire trigger any time during the reload animation it does not register anything after the reload is complete.
Normally in an FPS game this does two things differently; 1. It would cancel the reload operation and fire 2. if the gun was empty or if it did not do 1 then it would resume firing as soon as the gun was done reloading.
Like I said, I do not know if it is a bug or glitch or if this is what you intend but it is frustrating as a player regardless and has gotten me killed on multiple occasions. |
[Veteran_King of Fools]
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Posted - 2012.06.16 10:59:00 -
[2] - Quote
Maico 3010 wrote:I don't know if this is a bug or not, but if you hold down the fire trigger any time during the reload animation it does not register anything after the reload is complete.
Normally in an FPS game this does two things differently; 1. It would cancel the reload operation and fire 2. if the gun was empty or if it did not do 1 then it would resume firing as soon as the gun was done reloading.
Like I said, I do not know if it is a bug or glitch or if this is what you intend but it is frustrating as a player regardless and has gotten me killed on multiple occasions.
1) Unless you're using a shotgun with individual shells, that's never going to happen. Once you start reloading, you're in it until you finish reloading or switch your weapon.
2) The game may be expecting you to release the fire button during reload and press it again after you're done reloading, which makes enough sense. This is a mechanic that's actually much more common than not. Regardless, that's a very minor thing to be taking note of, at least at this point in the beta. Anyway, it's almost definitely not a bug or a glitch, that type of behavior is usually the result of some specific line of code not set to loop back to "fire the gun" when reload is finished and R2 is pressed. |
[Veteran_Maico 3010]
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Posted - 2012.06.16 18:02:00 -
[3] - Quote
I am aware of the fact that number 1 is not a normally feasible thing in real life but it is still quite common in games which is why i pointed it out.
I certainly hope that they at least fix the fire after reload. With a 3 second reload that is then affected by skills at 3-15% its awkward to try to time it each time an sometimes you can not afford to.
If an enemy comes around the corner and your 2/3rds the way through reloading you want to push the trigger and have it fire as soon as the gun is done reloading. I suppose at this point it's more of a suggestion for final game implementation but it really hampers close quarters gameplay. |
[Veteran_Skytt Syysch]
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Posted - 2012.06.16 19:50:00 -
[4] - Quote
I actually made a thread about this issue a little while back. It affects L1, L2, and R1 during both the reload and grenade throwing animations. If you hold any of those during the animations, they won't take effect once the animation ends. |
[Veteran_ghost Kilo]
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Posted - 2012.06.16 20:00:00 -
[5] - Quote
seems like the game is molded after real life have you ever done a dry reload with an AR or any other fire arm it sucks till you get the mag seated that is why having a wet reload ( one in the chamber) is better, but i dont know if the game recognizes that aspect as i have always tried to reload after every opportunity to have a full mag but that is just me i dont know if that applies to you play style. and then again it is still a bata so there could be all kinds of changes made to the mechanic who knows how the ccp guys will tweek the game as long as they keep it fun |
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