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HOWDIDHEKILLME
Dying to Reload
849
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Posted - 2015.09.10 20:55:00 -
[1] - Quote
I'm getting so tired of watching 4+ players leaving at the start of every match. Every time people see an organized squad they leave. This is making the game boring... With few players the rounds are low isk, low kills, and low wp/sp.
I've suggested having no squads in pubs ( just pubs, you still have faction/pc ) and its argued that it's a team based game, but you're still on a team you just can't share passive scans, score extra wp, or know ahead of time what the game plan is.
I've also suggested to remove the leave battle button. Mostly eliminating lopsided battles with undermanned teams ( if matchmaking works at all then it's more a matter of who's trying harder and willing to risk higher cost suits because it does give an advantage ). People say "well sometimes I have to leave"... You can hit the power button.
Combined theses two things would give everyone somewhat equal chances of a win or loss, more intense battles, and a better game overall. If isk is a problem during these intense battles then you need to evaluate the cost of your suits vs you total deaths. If you play recklessly you'll go broke and be stuck in starter fits... And that's how this game was supposed to be.
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Mortishai Belmont
G.L.O.R.Y
1
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Posted - 2015.09.10 21:05:00 -
[2] - Quote
I'm fully under the impression their either do not care or can't fix it.
It absolutely has to be one of the two, otherwise something would have been done about it by now or at LEAST had been addressed publicly by them.
The C.E.O. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Summa Militum
Art.of.Death Smart Deploy
723
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Posted - 2015.09.10 21:22:00 -
[3] - Quote
I think they should do away with squads in Public Matches. I think this would help with NPE and give Faction Warfare a big boost. |
Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
713
|
Posted - 2015.09.10 21:28:00 -
[4] - Quote
Solution: make public squads only 2 people and if Scotty sees more than 1 qued it will set them in a different q away from the solo players this q will be 8vs8 and only last 30 extra seconds. |
Bar Be
Circle of Huskarl Minmatar Republic
152
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Posted - 2015.09.10 21:31:00 -
[5] - Quote
Just spent the evening being stomped, or on the stomping side all because of one squad of very good proto players. Public, so 4 of them. It seems there just aren't enough of us for matchmaking to work.
One squad of 4 probably having a great laugh, but 28 others having poor matches.
Oh and full proto jumpy assaults with ARR, bolt pistol and nades. Ugh. |
Vicious Minotaur
2
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Posted - 2015.09.10 21:36:00 -
[6] - Quote
Under the "remove the leave button"- suggestion, I'd be unable to leave battles that are SIMPLY NOT FUN. And no, being able to turn off the console is no substitute.
Reasons for this no-fun-itis: Some maps are GARBAGE! Sometimes you get the pleasure of playing on one map TWENTY TIMES IN A ROW! Sometimes you get a map that is not conducive to the playstyle you want to play RIGHT NOW!
But hey! GAMES AREN'T ABOUT FUN! Remember, DUST is for masochists! If you want fun, DUST isn't the game for you! So yes, let's totally remove the " leave battle" button...
Yeah, such a suggestion is garbage. Anybody who thinks it is a good one only proves that they wear a pubic hair toup+¬e.
Note: CAPS because I like to MOLEST THE CAPSLOCK BUTTON!
I am a minotaur.
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Count- -Crotchula
TasteTheTamsen
978
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Posted - 2015.09.10 21:41:00 -
[7] - Quote
You cannot have a non-team based all-out deathmatch.
You cannot say people cannot group up, if people cannot squad, they will not play, then there will be solo players like me left, and because I'm not in a group I won't think twice about quitting a battle before it's begun, if I want to.
I would propose the inability to see who you are facing before the match commences and during, apart from your score. That would discourage people from leaving based upon their opponents, which don't always determine the outcome of a match. We have all played enough DUST to know the way most games go however.
If you could not see who you were facing until you had spawned and ran 350m to the objective, invested the ISK in that 1 dropsuit, there would be a slightly smaller chance of people quitting, even though all they've done is spawned and made it to the objective, there will be less chance of people quitting.
I have to tell myself not to look at the enemy team before the game begins, I try not to unless I'm trying to do a specific daily mission and now I won't be able to do it in that match based upon the assumption that it will be a one-sided match.
What with low player count and general impatience (you could theoretically wait X amount of minutes to make the game X% more balanced by waiting for more people, but this would become skewed by people leaving the queue).
I do not think DUST has enough players to separate them fully, also DUST's very business plan is to be a freemium game, if you don't put the MLT players with the PRO players, why would MLT players want to buy AUR? AUR is supposed to be a step-up, once you realise all the levels and tiers etc, you may need a step-up, without having invested the SP.
If we "fix matchmaking" we will break DUST, it's all about money, anything is, if we had a bracketed matchmaking then the MLT player who bought AUR for better gear to beat other MLT players, will be put against ADV players so on and so forth.
Long story short, it has to be a bit skew-wiff, somebody has to take the pain, somebody has to feel the need to buy a skill point booster, it's all about competing, if they're not against competition, how are they competing? If it's an empty map they can run around in a MLT starter fit, if they have competition and realise what gear they're using, maybe they will think of buying some PRO AUR gear themselves.
I think the problem is a lack of players, a lack of understanding for the need in the difference between players, skill level and how matches are built using the team-building logic.
Unfortunately there are winners and losers, I would very much prefer it if all games met right in the middle and were balanced, here's where morale comes in. If one team is great but loses the point and is pushed out, they may give up, they've lost the territory, they're 100s of metres away with no uplinks, but could be the best players in the game. Some may quit thinking they want a competitive game, but if they were to not give up, wouldn't that in itself be rather competitive?
We need to change spawns, I'm sick of uplink camping, moving from one to the other, spawns need to be random, you should be on your toes at all times and expect anyone from any angle, you should NOT be able to hear someone spawning or be able to see where they will spawn from.
Another thing, when people spawn they have spawn-invulnerability, the person who has already spawned, has not! Random fact of the day.
"you are pathetic little fat bald man sitting on the chair with chinese controller". -4lbert wesker
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Death Shadow117
Wolf Pack Special Forces Rise Of Legion.
713
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Posted - 2015.09.10 21:41:00 -
[8] - Quote
Bar Be wrote:Just spent the evening being stomped, or on the stomping side all because of one squad of very good proto players. Public, so 4 of them. It seems there just aren't enough of us for matchmaking to work.
One squad of 4 probably having a great laugh, but 28 others having poor matches.
Oh and full proto jumpy assaults with ARR, bolt pistol and nades. Ugh. ^ the jumpy assault thing is stupid and while I think that myos should remain unchanged for scouts they should have a stacking penalty on med/heavy suits. To answer why it should remain unchanged on scouts is 1. Low hp and even if a scout stacked armor mods they still have crap shields and will die from (im just gonna say everything to be short) 2. Its not op for me to be able to punch you twice and you die because nova knives on a minscout with triple stacked sidearm damage mods will murder everything in one successfull charged hit (by which I mean both blades striking you) 3. It gives scouts more of a... Wait for it... A scouting role (omg is that what scouts are for?) it will let us place uplinks in better places but we get no time modifier for ours so it's not as horrible as an smart logo with triple stacked jump mods and viziam flux links. I've made my argument take it how you will. |
Count- -Crotchula
TasteTheTamsen
978
|
Posted - 2015.09.10 21:44:00 -
[9] - Quote
ONE MORE THING!
if you remove "leave battle" I'll press the "PS" button on my controller and quit DUST that way, that takes longer to load up DUST, meaning a much higher chance of me not going back onto DUST, being already on the XMB dashboard and having plenty of other downloaded titles, THINK BOY THINK!
"you are pathetic little fat bald man sitting on the chair with chinese controller". -4lbert wesker
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HOWDIDHEKILLME
Dying to Reload
851
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Posted - 2015.09.10 23:31:00 -
[10] - Quote
Count- -Crotchula wrote:You cannot have a non-team based all-out deathmatch.
You cannot say people cannot group up, if people cannot squad, they will not play, then there will be solo players like me left, and because I'm not in a group I won't think twice about quitting a battle before it's begun, if I want to.
I would propose the inability to see who you are facing before the match commences and during, apart from your score. That would discourage people from leaving based upon their opponents, which don't always determine the outcome of a match. We have all played enough DUST to know the way most games go however.
If you could not see who you were facing until you had spawned and ran 350m to the objective, invested the ISK in that 1 dropsuit, there would be a slightly smaller chance of people quitting, even though all they've done is spawned and made it to the objective, there will be less chance of people quitting.
I have to tell myself not to look at the enemy team before the game begins, I try not to unless I'm trying to do a specific daily mission and now I won't be able to do it in that match based upon the assumption that it will be a one-sided match.
What with low player count and general impatience (you could theoretically wait X amount of minutes to make the game X% more balanced by waiting for more people, but this would become skewed by people leaving the queue).
I do not think DUST has enough players to separate them fully, also DUST's very business plan is to be a freemium game, if you don't put the MLT players with the PRO players, why would MLT players want to buy AUR? AUR is supposed to be a step-up, once you realise all the levels and tiers etc, you may need a step-up, without having invested the SP.
If we "fix matchmaking" we will break DUST, it's all about money, anything is, if we had a bracketed matchmaking then the MLT player who bought AUR for better gear to beat other MLT players, will be put against ADV players so on and so forth.
Long story short, it has to be a bit skew-wiff, somebody has to take the pain, somebody has to feel the need to buy a skill point booster, it's all about competing, if they're not against competition, how are they competing? If it's an empty map they can run around in a MLT starter fit, if they have competition and realise what gear they're using, maybe they will think of buying some PRO AUR gear themselves.
I think the problem is a lack of players, a lack of understanding for the need in the difference between players, skill level and how matches are built using the team-building logic.
Unfortunately there are winners and losers, I would very much prefer it if all games met right in the middle and were balanced, here's where morale comes in. If one team is great but loses the point and is pushed out, they may give up, they've lost the territory, they're 100s of metres away with no uplinks, but could be the best players in the game. Some may quit thinking they want a competitive game, but if they were to not give up, wouldn't that in itself be rather competitive?
We need to change spawns, I'm sick of uplink camping, moving from one to the other, spawns need to be random, you should be on your toes at all times and expect anyone from any angle, you should NOT be able to hear someone spawning or be able to see where they will spawn from.
Another thing, when people spawn they have spawn-invulnerability, the person who has already spawned, has not! Random fact of the day.
You chastised people for now reading or understanding your posts... Yet your doing it.
I said no squads in PUBS! Leaving faction and pc. Don't like a map... Maybe your tactics need to change. I never leave and consistently place top 5 solo. Matchmaking could work if squads didn't have a huge advantage ( if you don't think they do you're horribly uneducated ) and if people actually stayed. If several very skilled high sp players leave, that team will lose, the remaining new players in milita/starter/basic will just be slaughtered by being outnumbered and out skilled. You speak of moral, what do you think a team does when they see 2-5 friendly' leave? The pathetic little tool grabs a started sniper fit and basically pesters people till the round ends, how is this competitive?
Btw you can zoom in to see where your about to spawn. Don't spawn like a c.o.d. Baby.
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HOWDIDHEKILLME
Dying to Reload
851
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Posted - 2015.09.10 23:33:00 -
[11] - Quote
Also it wouldn't matter if you can see who your about to fight if you couldn't quit like a *****. |
Cesar Geronimo
DUST University Ivy League
68
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Posted - 2015.09.11 14:41:00 -
[12] - Quote
HOWDIDHEKILLME wrote:I'm getting so tired of watching 4+ players leaving at the start of every match. Every time people see an organized squad they leave. This is making the game boring... With few players the rounds are low isk, low kills, and low wp/sp.
I've suggested having no squads in pubs ( just pubs, you still have faction/pc ) and its argued that it's a team based game, but you're still on a team you just can't share passive scans, score extra wp, or know ahead of time what the game plan is.
I've also suggested to remove the leave battle button. Mostly eliminating lopsided battles with undermanned teams ( if matchmaking works at all then it's more a matter of who's trying harder and willing to risk higher cost suits because it does give an advantage ). People say "well sometimes I have to leave"... You can hit the power button.
Combined theses two things would give everyone somewhat equal chances of a win or loss, more intense battles, and a better game overall. If isk is a problem during these intense battles then you need to evaluate the cost of your suits vs you total deaths. If you play recklessly you'll go broke and be stuck in starter fits... And that's how this game was supposed to be.
I'd rather have players leave at the start of battle than leave at the midpoint or later...Nothing worse than being in complete control of a round (or even in a good, evenly-matched round) for the first 7-9 mins and all of a sudden the enemy wipes you off all the objectives in like 60 seconds...Then you get in the respawn screen and see you're playing 10v16...To add insult to injury, those enemies who showed little or no ballsack until now all bring out their officer fits and two proto-turret maddies |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.11 17:01:00 -
[13] - Quote
HOWDIDHEKILLME wrote:I'm getting so tired of watching 4+ players leaving at the start of every match. Every time people see an organized squad they leave. This is making the game boring... With few players the rounds are low isk, low kills, and low wp/sp.
I've suggested having no squads in pubs ( just pubs, you still have faction/pc ) and its argued that it's a team based game, but you're still on a team you just can't share passive scans, score extra wp, or know ahead of time what the game plan is.
I've also suggested to remove the leave battle button. Mostly eliminating lopsided battles with undermanned teams ( if matchmaking works at all then it's more a matter of who's trying harder and willing to risk higher cost suits because it does give an advantage ). People say "well sometimes I have to leave"... You can hit the power button.
Combined theses two things would give everyone somewhat equal chances of a win or loss, more intense battles, and a better game overall. If isk is a problem during these intense battles then you need to evaluate the cost of your suits vs you total deaths. If you play recklessly you'll go broke and be stuck in starter fits... And that's how this game was supposed to be.
Yes lets fix things through ignorance based band aids that only serve as a far bigger problem.
Try asking your self why people are leaving battle in the first place.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.09.11 19:49:00 -
[14] - Quote
HOWDIDHEKILLME wrote:I'm getting so tired of watching 4+ players leaving at the start of every match. Every time people see an organized squad they leave.
This is probably part of the problem , if they could figure out a way to balance the teams where there will always be a squad on both teams or no squad on either at the same time then players probably wouldn't leave .
Why stay and loose ISK like you mentioned being cannon fodder for OFC / PRO stomps where this is the only way and time that these people that do this play ?
That's asking too much from anyone IMO and the better thing to do would be to stop using high end gear against MLT / basic littered matches , instead of going into stomp mode .
If they could balance matches better then you would see less people leaving .
Just that simple .
Maybe you people should campaign for that instead of constantly trying to call out these people that your trying to abuse to begin with .
Stop beating a dead horse getting nowhere and call for a solution .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.09.11 19:55:00 -
[15] - Quote
Vicious Minotaur wrote:Under the "remove the leave button"- suggestion, I'd be unable to leave battles that are SIMPLY NOT FUN. And no, being able to turn off the console is no substitute.
Reasons for this no-fun-itis: Some maps are GARBAGE! Sometimes you get the pleasure of playing on one map TWENTY TIMES IN A ROW! Sometimes you get a map that is not conducive to the playstyle you want to play RIGHT NOW!
But hey! GAMES AREN'T ABOUT FUN! Remember, DUST is for masochists! If you want fun, DUST isn't the game for you! So yes, let's totally remove the " leave battle" button...
Yeah, such a suggestion is garbage. Anybody who thinks it is a good one only proves that they wear a pubic hair toup+¬e.
Note: CAPS because I like to MOLEST THE CAPSLOCK BUTTON! SO MUCH THIS ^^^^^^^^^^^^^^^^^^ !!!!!!!!!
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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HOWDIDHEKILLME
Dying to Reload
860
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Posted - 2015.09.11 20:24:00 -
[16] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:HOWDIDHEKILLME wrote:I'm getting so tired of watching 4+ players leaving at the start of every match. Every time people see an organized squad they leave.
This is probably part of the problem , if they could figure out a way to balance the teams where there will always be a squad on both teams or no squad on either at the same time then players probably wouldn't leave . Why stay and loose ISK like you mentioned being cannon fodder for OFC / PRO stomps where this is the only way and time that these people that do this play ? That's asking too much from anyone IMO and the better thing to do would be to stop using high end gear against MLT / basic littered matches , instead of going into stomp mode . If they could balance matches better then you would see less people leaving . Just that simple . Maybe you people should campaign for that instead of constantly trying to call out these people that your trying to abuse to begin with . Stop beating a dead horse getting nowhere and call for a solution . O
I did suggest no squads (in pubs only), I've had the same map at least 5 times in a row a hundred times, no matter what I can do somthing that greatly benefits the team. If you hate the map is it because you can't do well because of lack of versatility?
No squads would give everyone the opportunities and benefits THEY earn. Meta cap has been suggested... But I think this will only send high sp characters into low level matches to **** low sp people ( maxed skills and war barge almost double your abilitys) so I think it's a bad idea.
Carrot/stick based fix I'm also for since I don't leave so any bonus I get will always be at max. But even suggest a punishment and people freak out.
Have you come up with a better solution? |
Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.09.11 21:23:00 -
[17] - Quote
Dust can't be fixed. Enjoy your Skins and CCP's arse pointing in your way.
Modern society is lacking in empathy
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.09.11 21:26:00 -
[18] - Quote
Mejt0 wrote:Dust can't be fixed. Enjoy your Skins and CCP's arse pointing in your way.
Skins make everything okay. Who needs new content when you can have pretty new color codes.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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