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![[Veteran_Dr McDustalt] [Veteran_Dr McDustalt]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Dr McDustalt]
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Posted - 2012.06.15 02:10:00 -
[1] - Quote
This is a small thing but, as it stands, the Dust namespace is confusing when compared to Eve, mainly where fitting is concerned. I have a few suggestions to remedy this.
- Rename what are currently high slots to medium slots
- Rename what are currently weapon slots (of all types) to high slots
- Rename and merge equipment slots with high slots
- Introduce the Eve concept of hardpoints (turret and launcher), give dropsuits appropriate numbers of heavy, light, sidearm and grenade hardpoints
- Much like neutralizers and smartbombs on Eve ships, dropsuit equipment modules can go in spare high slots
- Rename stamina to capacitor (the lore will still make sense since dropsuits are powered armour)
- Replace the stamina-related biotics with low slot capacitor modules to match the above change
- Rearrange the radial fitting window so that the positioning of the slots is more similar to Eve (high at top left, medium and low going clockwise)
- Make the applicable changes to vehicles as well
There are a number of advantages to doing this. Eve players will immediately feel more comfortable in the dust market and fitting screen. Dust players trying Eve will also be a little more comfortable and have a slightly improved learning curve. Moving equipment into a fitting role similar to non-weapon high power modules in Eve will really open up the fitting metagame (this may need to be limited with additional types of hardpoints for balancing). The stamina/capacitor change paves the way to bring capacitor management/warfare to dropsuits and not just vehicles (heavy running around with a logi buddy? Neut out the logi guy). |
![[Veteran_Jaiden Longshot] [Veteran_Jaiden Longshot]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Jaiden Longshot]
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Posted - 2012.06.15 02:46:00 -
[2] - Quote
[quote= The stamina/capacitor change paves the way to bring capacitor management/warfare to dropsuits and not just vehicles (heavy running around with a logi buddy? Neut out the logi guy).[/quote]
+1
Every time I get into a chat helping corp mates unfamiliar with EvE, I always refer to the highs as mids and have to correct myself.
Don't Neut me, bro
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![[Veteran_Zalifer Nakamoda] [Veteran_Zalifer Nakamoda]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Zalifer Nakamoda]
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Posted - 2012.06.15 09:32:00 -
[3] - Quote
+1 The fitting system is mostly fine, but the layout and terminology could do with some syncing to EVE. |
![[Veteran_Jaxx Blake] [Veteran_Jaxx Blake]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Jaxx Blake]
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Posted - 2012.06.15 09:39:00 -
[4] - Quote
I'm an EVE player first off, and DUST player on par right now. I think the layouts should be differentiated from EVE simply for the fact this is not EVE, this is DUST.
The distinction is everything.
Sure there's some tweaking that could go on, but keep Stamina as Stamina.
I'd personally prefer to see a move away from the 'High Powered, Low Powered' Slot naming. Further moving it away from EVE. |
![[Veteran_Danfen Stark] [Veteran_Danfen Stark]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Danfen Stark]
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Posted - 2012.06.15 09:48:00 -
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Jaxx Blake wrote:I'm an EVE player first off, and DUST player on par right now. I think the layouts should be differentiated from EVE simply for the fact this is not EVE, this is DUST.
The distinction is everything.
Sure there's some tweaking that could go on, but keep Stamina as Stamina.
I'd personally prefer to see a move away from the 'High Powered, Low Powered' Slot naming. Further moving it away from EVE.
But theres a problem with that, in that they are the same universe. It's not a question of EVE vs Dust, when the fact of the matter is this is 'New Eden'. EVE set the standard (simply for being first) for 'New Eden', with hardware being split across High/Medium/Low slots, so why shouldn't Dust follow this? |
![[Veteran_Jaxx Blake] [Veteran_Jaxx Blake]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Jaxx Blake]
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Posted - 2012.06.15 09:58:00 -
[6] - Quote
Danfen Stark wrote:Jaxx Blake wrote:I'm an EVE player first off, and DUST player on par right now. I think the layouts should be differentiated from EVE simply for the fact this is not EVE, this is DUST.
The distinction is everything.
Sure there's some tweaking that could go on, but keep Stamina as Stamina.
I'd personally prefer to see a move away from the 'High Powered, Low Powered' Slot naming. Further moving it away from EVE. But theres a problem with that, in that they are the same universe. It's not a question of EVE vs Dust, when the fact of the matter is this is 'New Eden'. EVE set the standard (simply for being first) for 'New Eden', with hardware being split across High/Medium/Low slots, so why shouldn't Dust follow this?
Simply put, you aren't outfitting a Spaceship... you're putting stuff into, or onto your armor. You're putting weapons in holsters, not mounting turrets on Hardpoints. |
![[Veteran_Eliphal Thomas] [Veteran_Eliphal Thomas]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Eliphal Thomas]
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Posted - 2012.06.15 15:31:00 -
[7] - Quote
I greatly greatly support this. Especially on vehicles. |
![[Veteran_Cong Zilla] [Veteran_Cong Zilla]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Cong Zilla]
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Posted - 2012.06.15 15:57:00 -
[8] - Quote
I don't see how this could do anything but help so +1. |
![[Veteran_DeeJay One] [Veteran_DeeJay One]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_DeeJay One]
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Posted - 2012.06.15 16:16:00 -
[9] - Quote
Dr McDustalt wrote:
Rename what are currently weapon slots (of all types) to high slots
Why would you like to do that? Most of the gear you can shoot in EVE fits into mountpoints, just like in Dust, in here you just have more than two types of mountpoints instead of the usual launcher and turret ones. Especially that a smartbomb isn't really a deployable (it never detaches from your ship from what I know ;) and we don't have any neuts right now in Dust (full disclosure - I might have missed them in the market) Also a dropsuit is not a ship, it has lower power output and doesn't directly relate to to the eergy requirements for slots in EVE. Nevermind that it's a different player base, just like comparisons of Dust to CoD/BF are a bit out of place the same should go for EVE (+/- of course). Let me rephrase that : DUST is NOT EVE. Especially if you remember that not only a capsuleer flies a ship in EVE, you've actually got a crew in there with you and that ground warfare in New Eden was there before all the capsuleer mess that happened.
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![[Veteran_knight dt] [Veteran_knight dt]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_knight dt]
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Posted - 2012.06.15 17:01:00 -
[10] - Quote
I completely agree with the concept; but have to mention that since this is a separate game and there will be some people playing who have no idea what EVE really even is... the slots etc still need to be named something that is easy for a new player unfamiliar with the universe to figure out "okay, hi-slot means weapon"
The real issue here is that the symbol for a medium slot in EVE is the same symbol as the hi slot in DUST. That's incredibly confusing for us EVE players.
The rest of the suggestions in the original post are good too; but not as critical.
Just like DJ1 says, DUST is NOT EVE --- but if you are going to use the same symbols and words then make them mean the same thing. |
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![[Veteran_Card Drunook] [Veteran_Card Drunook]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Card Drunook]
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Posted - 2012.06.15 20:11:00 -
[11] - Quote
Let me point something out to you, right now I'm running around with ONE equipment slot full of remote explosives. That's just enough to almost kill a lot of the installations. If you merged equipment with another slot I could run around with enough explosives to destroy 2-3 installations, BY MYSELF in MILITIA GEAR. I like my setup because the cost vs the harm I can do is in my favor. If I could carry that much at once it would be INSANELY effective. For 3,600 ISK I could destroy half the CRUs on the map.
My point is, there are good reasons for keeping the equipment in it's own slots. |
![[Veteran_Bob Deorum] [Veteran_Bob Deorum]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Bob Deorum]
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Posted - 2012.06.15 20:42:00 -
[12] - Quote
ya as a eve player this naming system we have right now really is confusion and does not fit with eve at all. |
![[Veteran_Dr McDustalt] [Veteran_Dr McDustalt]](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
[Veteran_Dr McDustalt]
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Posted - 2012.06.16 03:59:00 -
[13] - Quote
DeeJay One wrote:Dr McDustalt wrote: Rename what are currently weapon slots (of all types) to high slots
Why would you like to do that? Most of the gear you can shoot in EVE fits into mountpoints, just like in Dust, in here you just have more than two types of mountpoints instead of the usual launcher and turret ones. Especially that a smartbomb isn't really a deployable (it never detaches from your ship from what I know ;) and we don't have any neuts right now in Dust (full disclosure - I might have missed them in the market) Which is why I suggested making more than two types of hard points. They don't have to called hard points; they could be called holsters or something. I don't know what you meant by smartbombs not being deployables, of course they aren't? Neither are turrets or launchers.
DeeJay One wrote:Also a dropsuit is not a ship, it has lower power output and doesn't directly relate to to the eergy requirements for slots in EVE. Nevermind that it's a different player base, just like comparisons of Dust to CoD/BF are a bit out of place the same should go for EVE (+/- of course).
knight dt wrote:I completely agree with the concept; but have to mention that since this is a separate game and there will be some people playing who have no idea what EVE really even is... the slots etc still need to be named something that is easy for a new player unfamiliar with the universe to figure out "okay, hi-slot means weapon" You're right, they don't relate directly and Eve is not Dust. However they take place in the same universe, they will share large portions of their user base and I've yet to see a good reason to keep the names separate other than "to be different."
The bit about unfamiliarity is a good point however I don't think it will be an issue. In Eve, a "high slot module" just means it goes in a high slot, not that it has to be a weapon. The same would be true here: weapons occupy high slots but not all high slots are weapons. This is fairly intuitive (weapons are larger and use more power than other modules) and is also more flexible. From the moment a new player opens up their default Militia fitting they'll see that all the weapons are in high slots, just as all shield mods are in medium slots and all armour mods are in low slots.
Edit: By more flexible I mean it will be easier to customize fittings to your personal preference (eg: put your sidearm in the first high and your light weapon in the second and you will spawn with the sidearm out rather than the light weapon) and it will open up a world of possibilities in the fitting metagame (eg: you have a swarm launcher and remote explosives, do you bring an SMG or drop that for a nanohive in your last high?).
Card Drunook wrote:...
My point is, there are good reasons for keeping the equipment in it's own slots. This is something that will need to be addressed and is why I mentioned the possibility of other types of limitations beyond heavy/light/sidearm/grenade. |
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