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[Veteran_lycan329 MUT]
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Posted - 2012.06.14 22:43:00 -
[1] - Quote
I dont no if anyone else has played the beta for a long period of time (3 hours straight) but i have an i have also realized that when i play for a long period of time my skill points go from averaging a good 70k-100k to 10k-20k at one points someone told me that it was put in place for people who play for a long period of time i dont no if its true i just no i dont have a skill booster an my points reduce once i play for awhile.
CCP should remove this just because the simple fact that Dust is a MMO as well as a FPS so just because others cant grind on there day off of work doesnt mean i should be punished for it as well i feel as though if you get play long period games an your a grinder you should be rewarded for doing so not penalized making it much harder to add skill points an you pretty much have to wait until the next day for it to reset
All state there opion on the topic |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.14 22:55:00 -
[2] - Quote
I disagree and i think they should reduce the amount of SP brought in via battle while upping the passive income of it i think this would curve the giant gap between a new guy and a vet |
[Veteran_Mavado V Noriega]
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Posted - 2012.06.14 23:01:00 -
[3] - Quote
i think the reducer is fine tbh sort of helps prevents the no lifers from getting too far ahead, but still possible if they play alot
i think of it like how MAG had happy hour where your first hour or so u get increased rewards then after that it goes back to normal. Helps the casual 2-3 hour players keep up somewhat |
[Veteran_IgniteableAura]
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Posted - 2012.06.14 23:14:00 -
[4] - Quote
lycan329 MUT wrote:I dont no if anyone else has played the beta for a long period of time (3 hours straight) but i have an i have also realized that when i play for a long period of time my skill points go from averaging a good 70k-100k to 10k-20k at one points someone told me that it was put in place for people who play for a long period of time i dont no if its true i just no i dont have a skill booster an my points reduce once i play for awhile.
CCP should remove this just because the simple fact that Dust is a MMO as well as a FPS so just because others cant grind on there day off of work doesnt mean i should be punished for it as well i feel as though if you get play long period games an your a grinder you should be rewarded for doing so not penalized making it much harder to add skill points an you pretty much have to wait until the next day for it to reset
All state there opion on the topic
You must not have read the user manual.
The first couple games of every DAY, nets you more sp. So its rather a boost for people that are only allowed on a couple hours a day.
I dont see a problem with how it is now. I prefer if the passive skill boost would be increased and the active decreased.
Chances are during the full release game, you wont get hardly any sp for in game actions. |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.14 23:19:00 -
[5] - Quote
Working as intended.
Hardcore players still can get ahead of casuals, but casuals can still compete. |
[Veteran_Absolute Idiom]
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Posted - 2012.06.14 23:23:00 -
[6] - Quote
lycan329 MUT wrote:I dont no if anyone else has played the beta for a long period of time (3 hours straight) but i have an i have also realized that when i play for a long period of time my skill points go from averaging a good 70k-100k to 10k-20k at one points someone told me that it was put in place for people who play for a long period of time i dont no if its true i just no i dont have a skill booster an my points reduce once i play for awhile.
CCP should remove this just because the simple fact that Dust is a MMO as well as a FPS so just because others cant grind on there day off of work doesnt mean i should be punished for it as well i feel as though if you get play long period games an your a grinder you should be rewarded for doing so not penalized making it much harder to add skill points an you pretty much have to wait until the next day for it to reset
All state there opion on the topic
As already stated it's actually a boost for your first few games each day so that players with LOADS of time to spend don't boost themselves way ahead others. Plus, it's actually an incentive to log in every day even if just for a a game or two which shoudl increase server populations during the week :). |
[Veteran_Johnny Guilt]
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Posted - 2012.06.15 00:11:00 -
[7] - Quote
IgniteableAura wrote:lycan329 MUT wrote:I dont no if anyone else has played the beta for a long period of time (3 hours straight) but i have an i have also realized that when i play for a long period of time my skill points go from averaging a good 70k-100k to 10k-20k at one points someone told me that it was put in place for people who play for a long period of time i dont no if its true i just no i dont have a skill booster an my points reduce once i play for awhile.
CCP should remove this just because the simple fact that Dust is a MMO as well as a FPS so just because others cant grind on there day off of work doesnt mean i should be punished for it as well i feel as though if you get play long period games an your a grinder you should be rewarded for doing so not penalized making it much harder to add skill points an you pretty much have to wait until the next day for it to reset
All state there opion on the topic You must not have read the user manual. The first couple games of every DAY, nets you more sp. So its rather a boost for people that are only allowed on a couple hours a day. I dont see a problem with how it is now. I prefer if the passive skill boost would be increased and the active decreased. Chances are during the full release game, you wont get hardly any sp for in game actions.
Cant wait for that grinding |
[Veteran_Gene Dravon]
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Posted - 2012.06.15 00:24:00 -
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In a game with no level cap, some limitations on grinding have to be put into place, otherwise people who can spend 12 hours a day will endlessly speed ahead of people who can only play 3. The reduction helps minimize this problem and provide a more even playing field. This game is based off EVE, but it's not EVE. I think most console players would give up very early at the sheer unfairness that is so deeply woven into EVE. |
[Veteran_Ignatius Crumwald]
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Posted - 2012.06.15 00:30:00 -
[9] - Quote
I actually think they should make it a bit more steep, TBH. Also, they need to show the current WP to SP multiplier. |
[Veteran_Bob Deorum]
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Posted - 2012.06.15 05:39:00 -
[10] - Quote
i lie the idea but i think they should at least remove it for the beta, because only being able to play on the weekends makes it very hard to get to the high levels |
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[Veteran_Ghural]
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Posted - 2012.06.15 06:22:00 -
[11] - Quote
I like it. It kinda rewards you for playing each day whilst keeping the hardcore players in check. |
[Veteran_Darius Ashran]
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Posted - 2012.06.15 06:34:00 -
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Everyone please bear in mind we currently have a x4 reward multiplier during beta =D |
[Veteran_Rasatsu]
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Posted - 2012.06.15 07:18:00 -
[13] - Quote
Considering that CCP added this feature specifically to avoid the thing the OP wants, this thread is a big waste of time. |
[Veteran_Rex Manhunter]
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Posted - 2012.06.15 07:45:00 -
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I understand that most of the gaming community are casual players who don't want to or can't spend a lot of time playing the game, and I also like the idea of having incentive to log in and play at least once a day, but I do not like this system at all.
My biggest complaint is that when I first noticed the drop in SP, I did really well in a game and was expecting a lot of SP so it pissed me off and actually felt like incentive to stop playing. Now that I read this thread I understand it better, but I still don't feel like playing much if I'm only getting 20-40% of the SP that I got before. That is, however, based on the assumption that the SP bonus is a percentage rather than a set amount. I think that if the bonus was a set amount and the exact amount was clearly indicated then it would achieve the same result without pissing anyone off too much.
Although, I am frankly a little surprised that CCP is making an attempt to cater to casuals in the first place. I know it's a smart business strategy, but CCP has always seemed like the kind of company that puts their hardcore dedicated fans first(considering the hardcore nature of Eve). I actually thought of them as one of the few respectable game companies in that regard. Bungie and Blizzard both sold out to hop on the casual bandwagon and a lot of their long time fans(including me) lost interest in their games because of it.
Most people say it's impossible to satisfy both casuals and hardcores, but I know there's got to be a way. I think that's a topic for another thread though |
[Veteran_Zalifer Nakamoda]
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Posted - 2012.06.15 08:13:00 -
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What really needs to happen is a tweak in how the reduction appears. Right now it's a curve away from normal first game SP in peoples heads.
If they just change the end screen to have "First game bonus" 50%, "second game bonus" 30% "third game bonus" 15% or something along those lines, people won't be losing SP later in the play session, they will be getting extra SP early in the play session. The mechanic is working as intended, but player perception of it needs to change, because right now it does look like a penalty, when really early SP is a boost. |
[Veteran_Duster Boskonovitch]
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Posted - 2012.06.15 10:23:00 -
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thats where skill booster comes in , when you play long and you get less skills points BUY a skill booster
now you see it? |
[Veteran_Bob Deorum]
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Posted - 2012.06.16 22:46:00 -
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i just wish they had some timer or something so i no when to stop playing. |
[Veteran_SILENTSAM 69]
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Posted - 2012.06.16 22:56:00 -
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No...
It will be nice when they take away the 4x active skill booster we have all had. If anything the passive SP could use a little boost. |
[Veteran_Bob Deorum]
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Posted - 2012.06.16 22:59:00 -
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SILENTSAM 69 wrote:No...
It will be nice when they take away the 4x active skill booster we have all had. If anything the passive SP could use a little boost.
ya i think so to, at this point it will take like a month to get one 2x skill to level 4 with just the passive rate. I think they should change the skill system to that of eve, where the frist 3 levels are really cheap but hte 4th and 5th are really expensive. |
[Veteran_Los Silentio]
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Posted - 2012.06.16 22:59:00 -
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People have lives, jobs, relationships...things of that nature. The system is fine as is. I need to feed my family too! Ramen noodles are expensive nowadays! Lol. In all seriousness though, people who have all day to play each week need not to gain any advantage tbh. Maybe find a job instead? |
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[Veteran_Baal Roo]
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Posted - 2012.06.16 23:44:00 -
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I think it's also a mistake to assume that SP gain will be the driving factor for playing. Remember we have yet to even experience player corporations, industrial contribution, territory control, ISK contracts, etc. |
[Veteran_scatter gun514]
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Posted - 2012.06.17 01:07:00 -
[22] - Quote
so this thread has answered a couple of my questions, and i am greatful for the insight.
having said this, i have a thought, a breakdown of your score? i have had matches with 12+ kills but only recieved 8k sp for my efforts, and matches where ive only gotten 6 or 7 kills and 20k sp, both occurances hours into my day(or so it seems some times).
i am no programer, so perhaps this is asking a bit much but a screen to show the composition of your score, so you can see why or where your SP are comin from. which could/should also list the early round multiplier |
[Veteran_Neo161]
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Posted - 2012.06.17 02:11:00 -
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I know there are merits to lowering sp gain over time, BUT
I feel as if im being punished for being loyal and hardcore, If your gonna nerf my sp, boost my income, otherwise i have no incentive to play. I think a simple fix, i think would be to keep the daily boosts, and then sharply drop them to a static, reasnable level. Keep battle moon sp low, corp battles as high sp.
Donnt nerf the players, nerf the activity |
[Veteran_CookieStein]
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Posted - 2012.06.17 04:36:00 -
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Alpha SnakeBlood wrote:I disagree and i think they should reduce the amount of SP brought in via battle while upping the passive income of it i think this would curve the giant gap between a new guy and a vet Your logic is backwards...increasing passive gain would widen the gap between a veteran and a new player.
And I'ld say that the initial daily sp increase should be made clear to new players...more players every day = fuller servers. Fuller servers hopefully pulls in and retains more players. More players creates longevity. Longevity and activity increases the odds of casuals getting hooked and joining player run corps which will increase null activity and I think thats what most everyone here wants. I'm honestly getting tired of the "are they catering to casuals" comments. CCP NEEDS the casuals for this game to flourish in the short term and sustain long term growth. It's the casuals that will be funding Dust so that we are still playing 5-10 years out. And the sp gain and the Aurum balance is structured to get them and keep them. The mechanics don't cater to casuals but thankfully the CCP party line is trying to encourage them...how many times have we seen David Reid say in an interview that there is a place for the casual player, how many times have seen him explain how people can still get into Eve 9 years on and be effective by specializing.
The balancing they are trying to strike between giving us a hardcore brutal environment and attract those that will fund our games future development has been fantastic. |
[Veteran_Markalvazaar]
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Posted - 2012.06.18 01:09:00 -
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Neo161 wrote:I know there are merits to lowering sp gain over time, BUT
I feel as if im being punished for being loyal and hardcore, If your gonna nerf my sp, boost my income, otherwise i have no incentive to play. I think a simple fix, i think would be to keep the daily boosts, and then sharply drop them to a static, reasnable level. Keep battle moon sp low, corp battles as high sp.
Donnt nerf the players, nerf the activity I completely agree if your going to nerf our sp you should at the very least boost our ISK income. |
[Veteran_Chao Wolf]
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Posted - 2012.06.18 01:16:00 -
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What about those like myself who can't play every single day but get a chance to play alot on some days it is not an issue at the moment cause servers are only open on the weekend but after release I may not be able to keep up with those that play an hour or so each day when I may be doing good to get 10 plus in 2 days only some weeks |
[Veteran_Neo161]
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Posted - 2012.06.18 01:49:00 -
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Chao Wolf wrote:What about those like myself who can't play every single day but get a chance to play alot on some days it is not an issue at the moment cause servers are only open on the weekend but after release I may not be able to keep up with those that play an hour or so each day when I may be doing good to get 10 plus in 2 days only some weeks
that's what the daily boosts are for. players EXACTLY like you. if your able to jump on two to three match's a day, you'll still be competitive, just not as much as hardcore players, who dedicate themselves to the game.
now, there's a difference between dedication, and grinding. grinding is hacking back and forth and killing the same people over and over again. that's exactly what diminishing returns should be for. not for sp gained after matches.
If a person kills/hacks an entity repeatedly, they should see a nice curve in diminishing returns, all the way to 0, and after that, a kick from the battle as Technet (our clone firmware) should realize this is bad juju and eject bad mercs from combat (after a warning of course). simply killing someone else or some other gain in warpoints should moderately gain back their returns to normal. after this, and technet finds the player grinding again (in the same match), Technet will flag the player as a war criminal, for attempting to obtain personal gain by directly working with the enemy and/or intentionally ruining their contract, which would be treason. i say flag, not ban, as sometimes the meta game will support these tactics, and ccp should let the player base punish bad mercs.
if your K/D ratio is 4/1 and you've contributed to the match by getting the objectives and killing everything that tries to stop you, you should not be punished. AT. ALL. players like this should gain recognition and fame, or infamy. not to be drowned out in the noise of other players mediocrity.
remember, the game is NOT supposed to be fair, its brutal to the weak, and demanding of the strong. there should be BALLANCE, not fairness. |
[Veteran_Chao Wolf]
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Posted - 2012.06.18 02:14:00 -
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dry neo but u lost me when u started talking bout kicking at what put does doing ur best for multiple hours one day instead of a single hour everyday become a reason to kick someone... Now I understand consequences for someone who for example has a friend on other team and they take turns hacking a lav but what about those cases were ur holding a point and the same enemy keeps rushing you only to get mowed down by ur hmg or smg or ar? |
[Veteran_Neo161]
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Posted - 2012.06.18 04:29:00 -
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Chao Wolf wrote:dry neo but u lost me when u started talking bout kicking at what put does doing ur best for multiple hours one day instead of a single hour everyday become a reason to kick someone... Now I understand consequences for someone who for example has a friend on other team and they take turns hacking a lav but what about those cases were ur holding a point and the same enemy keeps rushing you only to get mowed down by ur hmg or smg or ar?
good question, didn't think of that. still diminishing returns should still kick in, as killing that one guy is becoming too easy. maybe only reduce the returns to 0 and don't kick. let the layer corporations handle their traitors. |
[Veteran_Baal Roo]
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Posted - 2012.06.18 06:32:00 -
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Neo161 wrote:[quote=Chao Wolf] i say flag, not ban, as sometimes the meta game will support these tactics, and ccp should let the player base punish bad mercs.
if your K/D ratio is 4/1 and you've contributed to the match by getting the objectives and killing everything that tries to stop you, you should not be punished. AT. ALL. players like this should gain recognition and fame, or infamy. not to be drowned out in the noise of other players mediocrity.
remember, the game is NOT supposed to be fair, its brutal to the weak, and demanding of the strong. there should be BALLANCE, not fairness.
As an aside, I really love the idea of allowing the meta game to work itself out on it's own. It's a really clever approach to something that is always there in FPS, but is usually actively downplayed and contained by most developers. CCP just accepts that it's there and then tries to facilitate it an make it part of the fun of playing. |
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