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Mossellia Delt
Nos Nothi
2
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Posted - 2015.08.31 12:47:00 -
[1] - Quote
What are some of the biggest pet peeves you notice in video games?
Mine is shotguns, I've yet to play an FPS that has a realistic shotgun. All of them have crap range even though a modern shotgun can fire up to 500 meters away effectively.
Delt for CPM3
CPM1 MISSION : FAILED /
CPM2 MISSION : FAILED /
Moss-delt on skype
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TEBOW BAGGINS
1
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Posted - 2015.09.01 03:05:00 -
[2] - Quote
Slug ammo on planetside 2 sg is pretty beast, like M1 garrand from bad company 2, kills most infantry in 2-3 shots, post nerf, pellets can kill in 1 shot but the versatality/range of running slugs outweighs the 1 ohk of limited range, the argument goes is why can you tank 10 of my 7.62 rounds at center mass but your sg can ohk me out to X meters, it's a legit argument in gaming, the rifle users have a point there
AKA Exterminator Walmartian, PS2/Genudine server
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VAHZZ
RabbitSwarm
8
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Posted - 2015.09.01 03:10:00 -
[3] - Quote
Mossellia Delt wrote:What are some of the biggest pet peeves you notice in video games?
Mine is shotguns, I've yet to play an FPS that has a realistic shotgun. All of them have crap range even though a modern shotgun can fire up to 500 meters away effectively. To be fair, this is a Gallente shotgun, the master shredder of CQC. It is designed to be the optimal Gal-Tech. I am sure the Caldari shotgun will have a much broader range, the Matari and Amarr will have more medium range.
Now, my pet peeve.
Music. I am huge on music, and if a game has a horrendous soundtrack, idk...it just...idk man.
"I fear all you have done is awaken a sleeping giant and fill him with a terrible resolve."
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Jonny D Buelle
Mors Effera
1
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Posted - 2015.09.01 09:19:00 -
[4] - Quote
Mossellia Delt wrote:What are some of the biggest pet peeves you notice in video games?
Mine is shotguns, I've yet to play an FPS that has a realistic shotgun. All of them have crap range even though a modern shotgun can fire up to 500 meters away effectively.
That is a bit of an exaggeration. If you are using a slug round it will be effective but not 500m effective. Keep in mind thats half a f*cking kilomiter which is not as short as you think. And, IIRC, an M16 has an effective range (point target) of 600 meters, and (please correct me if I'm wrong) an area range of about 800 metets. I doubt a slug shotgun can reach that range.
Also in most games, they tend to use buckshot/spreadshot rounds in shotguns over slugs, this again greatly reduces the range and damage (at log ranges) as the individual pellets spread furthur apart over a distance.
My biggest pet peeve in most video games is the lack of story. It seems to be a recent trend (in some of the big franchises) to half-ass the story and focus on the multiplayer. Some games are understandable (Counter-Strike for example) but other games need it. The older CoDs (World at War, Call of Duty 1-4) all were brilliant because of the story, but now the series is sh*t and I wouldn't go near them unless I was to get paid for it.
Hell, I'm a bit worried about Battlefront because EA told DICE to focus more on the multiplayer than the story. Hopefully, DICE won't listen to EA, but we will find out in November.
Give me my Plasma Flamethrower or give me a cookie!
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Mossellia Delt
Nos Nothi
2
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Posted - 2015.09.01 09:26:00 -
[5] - Quote
Jonny D Buelle wrote:Mossellia Delt wrote:What are some of the biggest pet peeves you notice in video games?
Mine is shotguns, I've yet to play an FPS that has a realistic shotgun. All of them have crap range even though a modern shotgun can fire up to 500 meters away effectively. That is a bit of an exaggeration. If you are using a slug round it will be effective but not 500m effective. Keep in mind thats half a f*cking kilomiter which is not as short as you think. And, IIRC, an M16 has an effective range (point target) of 600 meters, and (please correct me if I'm wrong) an area range of about 800 metets. I doubt a slug shotgun can reach that range. Also in most games, they tend to use buckshot/spreadshot rounds in shotguns over slugs, this again greatly reduces the range and damage (at log ranges) as the individual pellets spread furthur apart over a distance. My biggest pet peeve in most video games is the lack of story. It seems to be a recent trend (in some of the big franchises) to half-ass the story and focus on the multiplayer. Some games are understandable (Counter-Strike for example) but other games need it. The older CoDs (World at War, Call of Duty 1-4) all were brilliant because of the story, but now the series is sh*t and I wouldn't go near them unless I was to get paid for it. Hell, I'm a bit worried about Battlefront because EA told DICE to focus more on the multiplayer than the story. Hopefully, DICE won't listen to EA, but we will find out in November.
Rifled slugs for a shotgun can fire up to 750 meters (although not accurately) and I've personally seen someone grab a deer at 450 meters with one.
Delt for CPM3
CPM1 MISSION : FAILED /
CPM2 MISSION : FAILED /
Moss-delt on skype
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Mossellia Delt
Nos Nothi
2
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Posted - 2015.09.01 09:27:00 -
[6] - Quote
TEBOW BAGGINS wrote:Slug ammo on planetside 2 sg is pretty beast, like M1 garrand from bad company 2, kills most infantry in 2-3 shots, post nerf, pellets can kill in 1 shot but the versatality/range of running slugs outweighs the 1 ohk of limited range, the argument goes is why can you tank 10 of my 7.62 rounds at center mass but your sg can ohk me out to X meters, it's a legit argument in gaming, the rifle users have a point there
Theres always world war 2 online (PC) for the most extreme of realism but that said realism is also the reason that war sim is so niche/obscure
I'll have to check WW2-O
Delt for CPM3
CPM1 MISSION : FAILED /
CPM2 MISSION : FAILED /
Moss-delt on skype
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TEBOW BAGGINS
1
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Posted - 2015.09.01 15:21:00 -
[7] - Quote
Mossellia Delt wrote:TEBOW BAGGINS wrote:Slug ammo on planetside 2 sg is pretty beast, like M1 garrand from bad company 2, kills most infantry in 2-3 shots, post nerf, pellets can kill in 1 shot but the versatality/range of running slugs outweighs the 1 ohk of limited range, the argument goes is why can you tank 10 of my 7.62 rounds at center mass but your sg can ohk me out to X meters, it's a legit argument in gaming, the rifle users have a point there
Theres always world war 2 online (PC) for the most extreme of realism but that said realism is also the reason that war sim is so niche/obscure I'll have to check WW2-O It's good but a big battle only happens a couple times a week, the flight physics are like ms flight sim, not easy, and riflemen can deploy a foxhole which sometimes creates trench warfare scenario. The vehicles don't have hp, only critical hit area, it took me a couple hours just learning to get a plane airborn, computer died before i ever got an air kill
AKA Exterminator Walmartian, PS2/Genudine server
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Jonny D Buelle
Mors Effera
1
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Posted - 2015.09.01 19:06:00 -
[8] - Quote
Mossellia Delt wrote:Jonny D Buelle wrote:Mossellia Delt wrote:What are some of the biggest pet peeves you notice in video games?
Mine is shotguns, I've yet to play an FPS that has a realistic shotgun. All of them have crap range even though a modern shotgun can fire up to 500 meters away effectively. That is a bit of an exaggeration. If you are using a slug round it will be effective but not 500m effective. Keep in mind thats half a f*cking kilomiter which is not as short as you think. And, IIRC, an M16 has an effective range (point target) of 600 meters, and (please correct me if I'm wrong) an area range of about 800 metets. I doubt a slug shotgun can reach that range. Also in most games, they tend to use buckshot/spreadshot rounds in shotguns over slugs, this again greatly reduces the range and damage (at log ranges) as the individual pellets spread furthur apart over a distance. My biggest pet peeve in most video games is the lack of story. It seems to be a recent trend (in some of the big franchises) to half-ass the story and focus on the multiplayer. Some games are understandable (Counter-Strike for example) but other games need it. The older CoDs (World at War, Call of Duty 1-4) all were brilliant because of the story, but now the series is sh*t and I wouldn't go near them unless I was to get paid for it. Hell, I'm a bit worried about Battlefront because EA told DICE to focus more on the multiplayer than the story. Hopefully, DICE won't listen to EA, but we will find out in November. Rifled slugs for a shotgun can fire up to 750 meters (although not accurately) and I've personally seen someone grab a deer at 450 meters with one.
Technically any round fired from any gun can go 750 meters inaccurately. So your point of moot. Also you witnessed a rare shot with someone who has remarkable skill After 100 meters, the slug slows down which reduces killing potential as well the drop of the round. At 450 meters, that is the max killing range (unless you are lucky as f*ck) as opposed to my example earlier (the M16) has a potential radius of 1.5ks.
For hunting purposes, slugs would be best (due to safety reasons). For CQC and War type senarios (ie. Video Games) buck shot is best. You want to kill someone at long range in a video game? Use a damn rifle.
Give me my Plasma Flamethrower or give me a cookie!
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Mossellia Delt
Nos Nothi
2
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Posted - 2015.09.01 19:24:00 -
[9] - Quote
Jonny D Buelle wrote:Mossellia Delt wrote:Jonny D Buelle wrote:Mossellia Delt wrote:What are some of the biggest pet peeves you notice in video games?
Mine is shotguns, I've yet to play an FPS that has a realistic shotgun. All of them have crap range even though a modern shotgun can fire up to 500 meters away effectively. That is a bit of an exaggeration. If you are using a slug round it will be effective but not 500m effective. Keep in mind thats half a f*cking kilomiter which is not as short as you think. And, IIRC, an M16 has an effective range (point target) of 600 meters, and (please correct me if I'm wrong) an area range of about 800 metets. I doubt a slug shotgun can reach that range. Also in most games, they tend to use buckshot/spreadshot rounds in shotguns over slugs, this again greatly reduces the range and damage (at log ranges) as the individual pellets spread furthur apart over a distance. My biggest pet peeve in most video games is the lack of story. It seems to be a recent trend (in some of the big franchises) to half-ass the story and focus on the multiplayer. Some games are understandable (Counter-Strike for example) but other games need it. The older CoDs (World at War, Call of Duty 1-4) all were brilliant because of the story, but now the series is sh*t and I wouldn't go near them unless I was to get paid for it. Hell, I'm a bit worried about Battlefront because EA told DICE to focus more on the multiplayer than the story. Hopefully, DICE won't listen to EA, but we will find out in November. Rifled slugs for a shotgun can fire up to 750 meters (although not accurately) and I've personally seen someone grab a deer at 450 meters with one. Technically any round fired from any gun can go 750 meters inaccurately. So your point of moot. Also you witnessed a rare shot with someone who has remarkable skill After 100 meters, the slug slows down which reduces killing potential as well the drop of the round. At 450 meters, that is the max killing range (unless you are lucky as f*ck) as opposed to my example earlier (the M16) has a potential radius of 1.5ks. For hunting purposes, slugs would be best (due to safety reasons). For CQC and War type senarios (ie. Video Games) buck shot is best. You want to kill someone at long range in a video game? Use a damn rifle.
The point is, they don't stop after 15 meters like nearly every videogame has them stop.
Delt for CPM3
CPM1 MISSION : FAILED /
CPM2 MISSION : FAILED /
Moss-delt on skype
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Jonny D Buelle
Mors Effera
1
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Posted - 2015.09.01 20:40:00 -
[10] - Quote
Mossellia Delt wrote: The point is, they don't stop after 15 meters like nearly every videogame has them stop.
And my point is to learn the difference between Slugs, Sabots and Buckshot. Also it is easier to code them to stop than to code them to continue along their spread and arc with the correct drop in speed and leathality.
Also (seeing as this is a Dust 514 forum) it would be OP to be a proto Gal Assault (that reduction to hipfire dispersion) with level 5 in shot gun dispersion if there wasn't a stop point.
Give me my Plasma Flamethrower or give me a cookie!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2
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Posted - 2015.09.01 20:53:00 -
[11] - Quote
The shotguns in New Vegas are realistic.
Home at Last <3
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One Eyed King
Nos Nothi
11
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Posted - 2015.09.02 01:02:00 -
[12] - Quote
Shotguns in PvZ are pretty good. Do great damage up close, some damage at a distance, but is very inaccurate and only really decent with an immobile target at distance.
My pet peeve is random battles/grinding. Not so much Dust's version of grinding, because its not too bad, but particularly in RPGs where you find yourself having to grind pointless battles for hours just in order to get to where you need to be in terms of experience to make it through the story.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Mossellia Delt
Nos Nothi
2
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Posted - 2015.09.02 04:56:00 -
[13] - Quote
Fizzer XCIV wrote:The shotguns in New Vegas are realistic.
They are great, but fallout isn't an FPS, its an RPG.
Delt for CPM3
CPM1 MISSION : FAILED /
CPM2 MISSION : FAILED /
Moss-delt on skype
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Jonny D Buelle
Mors Effera
1
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Posted - 2015.09.02 07:31:00 -
[14] - Quote
Mossellia Delt wrote:Fizzer XCIV wrote:The shotguns in New Vegas are realistic. They are great, but fallout isn't an FPS, its an RPG.
Actually it can be considered an FPS as you can play it as a First Person Shooter or play it as a Third Person Shooter. Dust can be considerd an RPG too.
Give me my Plasma Flamethrower or give me a cookie!
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Bremen van Equis
Incorruptibles
667
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Posted - 2015.09.02 16:03:00 -
[15] - Quote
My pet peeve is re-spawning. It's unrealistic. It sends our children the wrong message.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Jonny D Buelle
Mors Effera
1
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Posted - 2015.09.02 21:18:00 -
[16] - Quote
Bremen van Equis wrote:My pet peeve is re-spawning. It's unrealistic. It sends our children the wrong message.
In games where there is no lore to explain, I agree with you. It's one of the reasons why I like Counter-Strike (not the Deathmatch or Gungame versions). You die, you need to wait until the next round to come back and you lose all the equipment you had purchased.
Give me my Plasma Flamethrower or give me a cookie!
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soulreaper73
PFB Pink Fluffy Bunnies
1
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Posted - 2015.09.03 00:57:00 -
[17] - Quote
One Eyed King wrote:Shotguns in PvZ are pretty good. Do great damage up close, some damage at a distance, but is very inaccurate and only really decent with an immobile target at distance.
My pet peeve is random battles/grinding. Not so much Dust's version of grinding, because its not too bad, but particularly in RPGs where you find yourself having to grind pointless battles for hours just in order to get to where you need to be in terms of experience to make it through the story.
Corn strike for the win!
pet peeves cacti on pvz, i love killing them, light assault on ps2, any cloaked douche on ps2, harassers on ps2, my three favorite things to kill, im looking at you torou of TRJAPAN, dude likes to get up close and personal to sundies with his little vulcan, some nice tank mines close to the sundie, dissuaded him from continuing to do so.
campers in cod( no longer play it, so not much of a pet peeve anymore)
roof top snipers on battlefield, little birds on bf4,
pretty much anything on hardline as that game blows
my biggest pet peeve is that taylor swift does not have her own video game
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sir RAVEN WING
RabbitSwarm
5
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Posted - 2015.09.15 00:41:00 -
[18] - Quote
Overly Sexualized Characters.
Usually females who wear only a small bit of clothing and they usually are in combat situation, but never put any clothes on, let alone body armour.
Respawning
Lack of Lore, or backstory.
Lack of realism, or reasons to exclude it. (Looking at you, CoD.)
Games like CoD that has small maps that do not allow any exploration of any area.
Co-Founder of RabbitSwarm
"They can't top our sidetrackin'" - VAHZZ
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Maximus Mobius
1
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Posted - 2015.09.18 10:17:00 -
[19] - Quote
Tanks...they're either forces of hell or next to useless. Never in the middle.
All hail our lord and videogame saviour Godd Howard
Bernie Sanders for president 2016
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