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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 09:48:00 -
[1] - Quote
So, the gallente Rdv exists, but we only see the caldari one to save ram.
What if we made both mccs the same race during a battle to save ram? In maps that are usually good game rate, we have both like now, but in super low frame rate maps like gallente research facility, we use the same race mccs and thus improve frame rates.
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Genral69 death
RAT PATROL INC.
675
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Posted - 2015.08.30 09:58:00 -
[2] - Quote
Right I know nothing about codes , ram or even technology but wouldn't this use more "ram" or even memory. I understand what you mean. Say its impearl guard against boundless something. You want the mcc's to be completely different from each other (which is a good idea)
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 10:02:00 -
[3] - Quote
Another way to squeeze out some more FPS is to match sockets, so all or most sockets are the same for their size category. Right now we may have up to eight different sockets filled with different components. If each size category of socket is homogenous or mostly so, we save a tonne of ram, I bet.
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 10:09:00 -
[4] - Quote
Another one : homogenous stationary turrets, on low FPS maps, we can replace all the variety of stationary turrets with homogenous turrets Imagine, missile turrets everywhere
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
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Posted - 2015.08.30 10:10:00 -
[5] - Quote
Actually, I believe they were planning to remove the nodes altogether in favor of static maps. The nodes supposedly take up more resources than expected, or something of that nature.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Vicious Minotaur
2
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Posted - 2015.08.30 10:10:00 -
[6] - Quote
Who needs to save RAM when you can just download more of it?
I am a minotaur.
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 10:16:00 -
[7] - Quote
I figured these would be good changes because they may not need client updates but may possibly be done via server side variable changes
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Count- -Crotchula
TasteTheTamsen
797
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Posted - 2015.08.30 10:48:00 -
[8] - Quote
what would be great is to get rid of the crap in the background, CCP wanted to do what Planetside 2 did on PC, or the first Planetside as DUST has been in development forever - and have landscapes you could travel and eventually reach other battles, we're supposed to be on one super map.
Since it's not used and will never be used I think we should get rid of the couple thousand metres of empty space and mountains, that would increase the frame rate. |
Megaman Trigger
OSG Planetary Operations
640
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Posted - 2015.08.30 11:10:00 -
[9] - Quote
Dovallis Martan JenusKoll wrote:The nodes supposedly take up more resources than expected, or something of that nature.
Because the game loads the entire map, possibly including other sockets, sections off a small part using redlines and lets us use that. The game basically loads everything, every time it does something.
Purifier. First Class.
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 12:09:00 -
[10] - Quote
Megaman Trigger wrote:Dovallis Martan JenusKoll wrote:The nodes supposedly take up more resources than expected, or something of that nature. Because the game loads the entire map, possibly including other sockets, sections off a small part using redlines and lets us use that. The game basically loads everything, every time it does something. Make all components the same for the red line, FPS increase!
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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JIMvc2
KILL-EM-QUICK Rise Of Legion.
1
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Posted - 2015.08.30 14:42:00 -
[11] - Quote
Why skin the MCCs. It wouldnt require a new MCC model. Just the same model but a different skin. Think about it CCP
Why did the white girl cross the road? To get to Starbucks. <-- My GF will kill me if I ask her that lol :)
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Dreis ShadowWeaver
Abstract Requiem
6
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Posted - 2015.08.30 18:26:00 -
[12] - Quote
Genral69 death wrote:Right I know nothing about codes , ram or even technology but wouldn't this use more "ram" or even memory. I understand what you mean. Say its impearl guard against boundless something. You want the mcc's to be completely different from each other (which is a good idea) Noo, he's not saying that... He wants both MCCs to be the same.
Creator of the 'Nova Knifers United' channel
My Minja Blog
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maybe deadcatz
the nomercs
617
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Posted - 2015.08.30 19:30:00 -
[13] - Quote
Remove all the redundant variants of the same weapon. Power core Idea. Chop off all the damn extra space in the redline that you can't go into. Lower the damn flash on some of the weapons. Streamline the ui to reduce crap on screen. Instead of the whole map screen showing up have a holograhpic display pop up when calling in orbital strikes Or looking at map. The static maps. A team limit to deployed equipment, because we don't need 40 damn uplinks all clustered in a hamster shape(makes pc even laggier) Nanohives to just mark the area they supply ammo with a circle on the map and not that bubble crap. Explosive effects toned down. Useless things removed (pilot suit tab,progression tab,leaderboard stats,kdr stat) Less damn menus for the same thing. No longer used assests in game files to be removed.
'Perhaps fate will bless us,before this world opens its maw and swallows us'-space pirate encrypted log.
They all died.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.30 19:32:00 -
[14] - Quote
Leovarian L Lavitz wrote:So, the gallente Rdv exists, but we only see the caldari one to save ram.
What if we made both mccs the same during a battle to save ram? In maps that are usually good game rate, we have both like now, but in super low frame rate maps like gallente research facility, we use the same mccs and thus improve frame rates.
For clarity :on low FPS maps, there would be two caldari or gallente mccs
Another way to squeeze out some more FPS is to match sockets, so all or most sockets are the same for their size category. Right now we may have up to eight different sockets filled with different components. If each size category of socket is homogenous or mostly so, we save a tonne of ram, I bet.
Another one : homogenous stationary turrets, on low FPS maps, we can replace all the variety of stationary turrets with homogenous turrets Imagine, missile turrets everywhere
Or we could just get rid of the full sockets rendering thousands of meters into the redline where no one will ever even get close to going.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 20:10:00 -
[15] - Quote
deezy dabest wrote:Leovarian L Lavitz wrote:So, the gallente Rdv exists, but we only see the caldari one to save ram.
What if we made both mccs the same during a battle to save ram? In maps that are usually good game rate, we have both like now, but in super low frame rate maps like gallente research facility, we use the same mccs and thus improve frame rates.
For clarity :on low FPS maps, there would be two caldari or gallente mccs
Another way to squeeze out some more FPS is to match sockets, so all or most sockets are the same for their size category. Right now we may have up to eight different sockets filled with different components. If each size category of socket is homogenous or mostly so, we save a tonne of ram, I bet.
Another one : homogenous stationary turrets, on low FPS maps, we can replace all the variety of stationary turrets with homogenous turrets Imagine, missile turrets everywhere Or we could just get rid of the full sockets rendering thousands of meters into the redline where no one will ever even get close to going. And we can stop filling sockets thousands of meters in the redline
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.08.30 20:15:00 -
[16] - Quote
Leovarian L Lavitz wrote: And we can stop filling sockets thousands of meters in the redline
Wait. You mean you don't enjoy THIS?
Unbelievable
I challenge you to a Gwent duel!
YouTube
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.30 21:03:00 -
[17] - Quote
Darth-Carbonite GIO wrote:Leovarian L Lavitz wrote: And we can stop filling sockets thousands of meters in the redline
Wait. You mean you don't enjoy THIS?Unbelievable
What a load of crap. Whoever thought designing the game in this way on the PS3 should be terminated immediately. Who knows how much memory is actually being used there but one thing that is certain is that 100% of that memory is wasted. No wonder 60 FPS is an absolute pipe dream for us.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.08.30 21:44:00 -
[18] - Quote
deezy dabest wrote:Darth-Carbonite GIO wrote:Leovarian L Lavitz wrote: And we can stop filling sockets thousands of meters in the redline
Wait. You mean you don't enjoy THIS?Unbelievable What a load of crap. Whoever thought designing the game in this way on the PS3 should be terminated immediately. Who knows how much memory is actually being used there but one thing that is certain is that 100% of that memory is wasted. No wonder 60 FPS is an absolute pipe dream for us. I do believe, that... they have been already.
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.31 00:55:00 -
[19] - Quote
Leovarian L Lavitz wrote:deezy dabest wrote:Darth-Carbonite GIO wrote:Leovarian L Lavitz wrote: And we can stop filling sockets thousands of meters in the redline
Wait. You mean you don't enjoy THIS?Unbelievable What a load of crap. Whoever thought designing the game in this way on the PS3 should be terminated immediately. Who knows how much memory is actually being used there but one thing that is certain is that 100% of that memory is wasted. No wonder 60 FPS is an absolute pipe dream for us. I do believe, that... they have been already.
No, they were just moved to GunJack......
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.09.16 09:22:00 -
[20] - Quote
I think the socket filling is done server side, perhaps this is a low hanging fruit that bring great FPS performance
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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Not Jadek Menaheim
Xer Cloud Consortium
624
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Posted - 2015.09.16 10:05:00 -
[21] - Quote
Darth-Carbonite GIO wrote:Leovarian L Lavitz wrote: And we can stop filling sockets thousands of meters in the redline
Wait. You mean you don't enjoy THIS?Unbelievable To this day, I still don't know how to consistently pull off that kind of server desync. Had dumb luck and a funky Internet connection that day.
Anyways, I wonder how much memory a socketless battleground requires.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Rinzler XVII
Ikomari-Onu Enforcement Caldari State
362
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Posted - 2015.09.16 14:20:00 -
[22] - Quote
Leovarian L Lavitz wrote:So, the gallente Rdv exists, but we only see the caldari one to save ram.
What if we made both mccs the same during a battle to save ram? In maps that are usually good game rate, we have both like now, but in super low frame rate maps like gallente research facility, we use the same mccs and thus improve frame rates.
For clarity :on low FPS maps, there would be two caldari or gallente mccs
Another way to squeeze out some more FPS is to match sockets, so all or most sockets are the same for their size category. Right now we may have up to eight different sockets filled with different components. If each size category of socket is homogenous or mostly so, we save a tonne of ram, I bet.
Another one : homogenous stationary turrets, on low FPS maps, we can replace all the variety of stationary turrets with homogenous turrets Imagine, missile turrets everywhere
How does saving sheep make the game better? It makes the world better certainly.!!
I Fight for the User
It's a shame that my user sucks at DUST
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Starlight Burner
Black Screen Adaptation.
516
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Posted - 2015.09.16 14:51:00 -
[23] - Quote
Darth-Carbonite GIO wrote:Leovarian L Lavitz wrote: And we can stop filling sockets thousands of meters in the redline
Wait. You mean you don't enjoy THIS?Unbelievable What the ****.....
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CommanderBolt
Dead Man's Game
4
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Posted - 2015.09.16 17:56:00 -
[24] - Quote
Not Jadek Menaheim wrote:Darth-Carbonite GIO wrote:Leovarian L Lavitz wrote: And we can stop filling sockets thousands of meters in the redline
Wait. You mean you don't enjoy THIS?Unbelievable To this day, I still don't know how to consistently pull off that kind of server desync. Had dumb luck and a funky Internet connection that day. Anyways, I wonder how much memory a socketless battleground requires.
I have had it a couple of times using equipment near rocks and jagged terrain as a logi. I was able to run around in the redline with no timer but my body was static where I left the uplinks (I found out when I later started taking heat and being repaired... lol very strange experience when you appear to be 1000 meters from battle lol.)
As for the performance issues, we need to convince CCP to do everything within their power to limit this wastefulness. The PS3 just cannot handle the game.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Leither Yiltron
0uter.Heaven
1
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Posted - 2015.09.16 22:19:00 -
[25] - Quote
deezy dabest wrote:how much memory is actually being used there
Good question, and the only relevant question related to memory usage! The fact of the matter is that nobody without access to the game's code has any clue what "savings" would or wouldn't make sense. In this context the OP is nonsensical. Here are two considerations:
(1) The PS3's architecture isn't like a normal PC's. The RAM comes in different pools that aren't necessarily cross-accessible for general computation tasks. "Trim down all the things!" might or might not make any sense in this context, since the element in question may not consume memory in the memory pool responsible for the current graphical slowdowns. https://en.wikipedia.org/wiki/PlayStation_3#Technical_specifications
(2) Relative physical "size" of an asset doesn't necessarily relate at all to its actual memory consumption. Consider even in Dust that we have graphical setpieces that sit in the skybox for flavor. Upon close inspection with a sniper rifle or similar it's easy to see that those assets are low resolution. They probably don't consume much memory.
(3) Memory leaks are by definition hard to track, and could very well be our most significant source of wasted memory. It's not really clear.
Some things may save relevant amounts of memory from the correct pool, or they may not. Either way it's a waste of time to weigh in on a job like this which is squarely in CCP's court. It's not exactly a mystery to them that Dust's a bit memory choked.
Have a pony
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Leovarian L Lavitz
TRAILS AND TRIBULATIONS No Context
1
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Posted - 2015.09.17 05:07:00 -
[26] - Quote
Leither Yiltron wrote:deezy dabest wrote:how much memory is actually being used there Good question, and the only relevant question related to memory usage! The fact of the matter is that nobody without access to the game's code has any clue what "savings" would or wouldn't make sense. In this context the OP is nonsensical. Here are two considerations: (1) The PS3's architecture isn't like a normal PC's. The RAM comes in different pools that aren't necessarily cross-accessible for general computation tasks. "Trim down all the things!" might or might not make any sense in this context, since the element in question may not consume memory in the memory pool responsible for the current graphical slowdowns. https://en.wikipedia.org/wiki/PlayStation_3#Technical_specifications(2) Relative physical "size" of an asset doesn't necessarily relate at all to its actual memory consumption. Consider even in Dust that we have graphical setpieces that sit in the skybox for flavor. Upon close inspection with a sniper rifle or similar it's easy to see that those assets are low resolution. They probably don't consume much memory. (3) Memory leaks are by definition hard to track, and could very well be our most significant source of wasted memory. It's not really clear. Some things may save relevant amounts of memory from the correct pool, or they may not. Either way it's a waste of time to weigh in on a job like this which is squarely in CCP's court. It's not exactly a mystery to them that Dust's a bit memory choked. That may be the case, however, they have stated that by homogenizing the models, they increase performance. This is the reason behind power cores and skinning.
So, I took the logical next step and applied the logic to the set and sockets we play in. In this case, it is very sensible.
Youtube: Dust 514 - You should Have Worn Proto
One V One Emperor
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