Saint Winter
THE N.O.O.B.S
61
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Posted - 2015.08.28 04:38:00 -
[1] - Quote
Hello I'm bringing a new heavy weapons are heavy machine guns on each race.
Thanks to the idea that had neurono92
1. Heavy Weapons
1) Ion Heavy Machine Gun (Gallente)
How does it work
Functions like the HGM Minmatar , the diference is that shoots plasma projectiles.
Parameters
Damage Per Shot = (STD) 29.50 / (ADV) 31.00 / (PRO) 33.00 PR Charge Time = No need Clip Size = 400 Max Ammunation = 1600 - 400 of initial clip size Cadence = 1500.00 RPM Recharge Time = 5.05 sec Overheat :Every 125 plasma bullets fired Overheat Damage = 50 PR Overheating Blocking Time= 3.05 seconds Effective Range = 50 mts Accuracy = 55.38 Recoil = Recoilless
2) Rail Heavy Machine Gun (Caldari)
How does it work
Functions like the HGM Minmatar , the difference is that it works with a period of charge to gain more power when firing the projectiles and shoot Rail proyectiles .
Parameters
Damage Per Shot = (STD) 38.50 / (ADV) 40.00 / (PRO) 41.50 PR Charge Time = 2 Secs Clip Size = 250 Max Ammunition = 1000 - 250 of initial clip size Cadence = 700.00 RPM Recharge Time = 6.45 sec Overheat = No Overheat Overheat Damage = No Damage Overheat Blocking Time = No Block Effective Range = 50 mts Accuracy = 55.67 Recoil = After 75 bullets you fired causes recoil and dispersion . (High Dispersion)
3) Laser Heavy Machine Gun (Amarr)
How does it work
Functions like the HGM Minmatar , the difrence is that soot laser proyectiles .
Parameters
Damage Per Shot = (STD) 34.50 / (ADV) 36.00/ (PRO) 38.00 PR Charge Time = No need Clip Size = 350 Max Ammunition = 1050 - 350 of initial clip size Cadence = 750.15 RPM Recharge Rime = 4.30 sec Overheating = Every 150 laser bullets fired Overheat Damage : 100 PR Overheating Blocking Time = 4.40 sec Effective Range = 40 mts Accuracy = 56.32 Recoil = After 100 bullets you fired causes recoil and dispersion . (Low Dispersion)
Take this idea of this post :By neurono92
This is if they want to see, is in Spanish : The Link
Nuevo armamento para cada raza ...
I made many modifications and add several new things so I hope you like it.
These are created by me.
4) Laser Cannon (Ammar)
How does it work
Works just like a laser gun, damage increases over 2% more damage per second the fire is maintained and you have the ability to aim
Note : This weapon have full damage to the vehicles .
Parameters
Damage Per Shot = (STD) 20.0 / (ADV) 21.0 / (PRO) 22.0 PR Splash Damage = Do not have Splash Radius = Do not have Charge Time = 2 sec Clip Size = 500 Max Ammunition = 1500 - 500 of initial clip size Cadence = 2000.00 RPM Recharge Time = 5.00 sec Overheat = Every 125 rounds of the laser cannon Overheat Damage = 300 PR Overheating Blocking Time= 4.00 seconds Effective Range = 120 mts Accuracy = 53.73 Recoil = After 50 rounds (Low Dispersion)
5) Plasma Mortar (Gallente)
How does it work
It works like this, first press R1 (the button to aim ) and move the joystick you extend the range of the shot and the joystick looking gun point to where you want to fire a mortar and finally press R1 to fire.
The limit depends on the weapon.
Note: You can not move when aiming.
Parameters
Damage Per Shot = (STD) 2000.00 / (ADV) 2200.00 / (PRO) 2400.00 PR Splash Damage = (STD) 300.00 / (ADV) 400.00 / (PRO) 500.00 PR Splash Radius = (STD) 5.0 mts / (ADV) 10.0 mts / (PRO) 15.0 mts PR Charge Time = 2 Secs Clip Size = 1 Max Ammunition = 6 - 1 of initial clip size Cadence = 1 Shot Recharge Time = 2 secs Overheat = No Overheat Overheat Damage = No Damage Overheat Blocking Time = No Block Effective Range = (STD) 50 mts / (ADV) 75 mts / (PRO) 100 mts Accuracy = 55.67 Recoil = Recoiless
6) Flaylock Cannon or Missile Bazooka ( Minmantar )
How does it work
The function is simple press L1 to aim and R1 to shoot , you can also shoot the projectile without aiming .
Parameters
Damage Per Shot = (STD) 500.00 / (ADV) 750.00 / (PRO) 1000.00 PR Splash Damage = (STD) 50.00 / (ADV) 75.00 / (PRO) 100.00 Splash Radius = 2 mts to all levels Charge Time = No need Clip Size = 3 Max Ammunition = 13- 3 of initial clip size Cadence = 100.00 RPM Recharge Rime = 3.00 sec Overheating = None have Overheat Damage = None have Overheating Blocking Time = None have Effective Range = (STD) 50 mts / (ADV) 100 mts / (PRO) 150 mts Accuracy = 55.00 Recoil : 1 shot (Medium Dispersion)
All these weapons are AV and heavy weapons , but can also be used against infantry .
Then I'll bring new ideas. (Coming soon) |