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Thread Statistics | Show CCP posts - 1 post(s) |
Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.28 02:22:00 -
[1] - Quote
This thread is being made as a request toward the community to pull together low-level ideas for Lore and Immersion in Dust 514.
To put it clearly, some things are obviously out of our scope. This thread is looking for the low hanging fruit. Ideas that can be easily accomplished with minimal development input. An example of something that could be feasible would be adding a description to the 'Brutor' Minmatar SKIN's that explain, briefly, who the Brutor are.
So rather than seeing "This SKIN only applies to Heavy Minmatar Dropsuit frames!" you would see this:
Quote:"A martial, strong-willed people, the Brutor hold their tribal heritage close to their hearts. Strong advocates of transforming the Republic into a tribal-based government, they would love nothing more than for all seven of the Minmatar tribes to reunite as one nation. The Brutor are renowned for living regimented, disciplined lives. Despite presenting a tough, no-nonsense exterior, they are deeply introspective and "in the moment", aware of even the smallest detail. Immersed in ancient martial traditions that begin at childhood, they are physically robust individuals and intimidating to face in the flesh."
An example of something that is not as valuable is something like, "I think that we should have full character customization with all the different races and blood lines" as this is a very high development goal that would pull away from other tasks with higher priority.
Any opportunity to fill in other-wise dead space with informative, immersive aspects of the Lore will be good suggestions here.
Thanks for all the support guys, let's fix Dust 514
:D
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.28 02:53:00 -
[2] - Quote
Mejt0 wrote:It is confirmed, I told you all. Skins are Dust future.
Ps. Now on topic (though it still applies ^). Any news on FW rank names? I'd rather see FW rank name next to my nick than my Aurum rank.
I will ask.
Thanks for all the support guys, let's fix Dust 514
:D
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.28 16:27:00 -
[3] - Quote
CommanderBolt wrote:I would love to see more lore related battles in the "other" section (now that we know it actually does have a use sometimes!).
CCP doesn't have to go crazy making new assets, just give us some text and an agenda and let us pick sides for the duration.
Hell they could be their own events.
E.G
Amarr + Caldari Assault on Minmatar + Gallente outlying systems. Give us a bit of lore about the who and the why's and then let us pick a side or something I dont know.
It is probably best to start moving away from Allied thinking as I suspect very very soon that the four factions are going to start fighting against each other.
Thanks for all the support guys, let's fix Dust 514
:D
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.28 18:25:00 -
[4] - Quote
VAHZZ wrote:Aeon Amadi wrote:CommanderBolt wrote:I would love to see more lore related battles in the "other" section (now that we know it actually does have a use sometimes!).
CCP doesn't have to go crazy making new assets, just give us some text and an agenda and let us pick sides for the duration.
Hell they could be their own events.
E.G
Amarr + Caldari Assault on Minmatar + Gallente outlying systems. Give us a bit of lore about the who and the why's and then let us pick a side or something I dont know. It is probably best to start moving away from Allied thinking as I suspect very very soon that the four factions are going to start fighting against each other. I hope it is going to be another event like Battle for Caldari Prime.
I doubt it. Caldari Prime took eight months to organize and it took both teams working cohesively to make happen. For what was only a few hours, that is an insane amount of dev budget to utilize.
Thanks for all the support guys, let's fix Dust 514
:D
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.28 20:54:00 -
[5] - Quote
Terry Webber wrote:How about an in-game encyclopedia that works similarly to the Codex from the Mass Effect series? New entries would be added as players explore the game, detailing the history of New Eden and provide information about the four main factions, their sub-factions, pirate groups, technology, etc.
I don't know the plausibility or feasibility of this but I love the idea either way. Maybe an in-game link to the Evelopedia, at the very least.
Thanks for all the support guys, let's fix Dust 514
:D
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.28 22:20:00 -
[6] - Quote
VAHZZ wrote:Breakin Stuff wrote:Kinky Fat Bastard wrote:Dear CPM2 member.
Is there not something else you could be wasting your time with?
What I'm trying to say is, for example 'a medium minmitar skin' does not need a 500 word description when an accurate description for it would be 'a dull uninteresting brown skin for minmitar medium suits'
Nice attempt, straight out of the IWS school of pointlessness though... Aeon's actually more polite than I am, so I'll say it. This piece of feedback is about as useful as a football bat. No, it is about as useful as a one legged pig in a horse race.
Jeez man, you guys wouldn't give a cripple crab a crutch >_>;
Thanks for all the support guys, let's fix Dust 514
:D
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.28 22:31:00 -
[7] - Quote
A few personal ideas I want to bring up as far as Immersion.
These might be a little higher up on the technical scale and likely cannot be implemented due to development budget constraints and performance but I'd like to throw them out there anyway.
Re-designing the Orbital Strike Effects I never understood why Capsuleers or even Warbarges would telegraph the fact that they're about to drop hellfire on the enemy (or even friendlies) with a big laser and a horn sound, so I think something a bit more subtle should be implemented. Stuff like ammo casings starting to float in the air or something akin to Akira.
Persistent Vehicle Wrecks
I'd personally like to see more utilization of persistent vehicle wrecks to be used as cover and what not. Allow them to dissipate over time or after a certain amount of damage to prevent abuse (stacking vehicles infront of a door) but I think there's a lot of merit in adding that dynamic to the game.
More Blood? Dust 514 doesn't need to be made M for Mature (although I have my fantasies) but it certainly could use a bit more visceral nitty gritty effects. Stuff like blood pools and the like to show that someone recently died there after his body has burnt away.
Thanks for all the support guys, let's fix Dust 514
:D
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.29 00:37:00 -
[8] - Quote
Nocturnal Soul wrote:Aeon Amadi wrote:VAHZZ wrote:Breakin Stuff wrote:Kinky Fat Bastard wrote:Dear CPM2 member.
Is there not something else you could be wasting your time with?
What I'm trying to say is, for example 'a medium minmitar skin' does not need a 500 word description when an accurate description for it would be 'a dull uninteresting brown skin for minmitar medium suits'
Nice attempt, straight out of the IWS school of pointlessness though... Aeon's actually more polite than I am, so I'll say it. This piece of feedback is about as useful as a football bat. No, it is about as useful as a one legged pig in a horse race. Jeez man, you guys wouldn't give a cripple crab a crutch >_>; It's alright Aeon, some people just don't know friends and lore are the only thing this game has going for it. Keep up the good work!
-Passive aggressive response showing just how much I care-
Thanks for all the support guys, let's fix Dust 514
:D
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.29 10:58:00 -
[9] - Quote
True Adamance wrote:I would just kill to see channel info like motd and other such. This game is more interesting to rp than play.
Ooofh... Damn, True, ease up a bit, going right for the juggular with that comment...
As a side note, I am going to keep this thread active for another 48 hours and then I'm going to consolidate everything that was said and send it off.
If there were anything that would make me regret running for CPM, it would be Domination.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.29 14:57:00 -
[10] - Quote
Avallo Kantor wrote:If I could throw in my two cents on Immersion factors, I would suggest making the corps you fight for in Public Matches be a bit more focused, and help drive a "player-centric" lore angle that is so important to New Eden.
To do this I would propose the following steps:
Reduce the number of corps that can be "drawn" as the Attacker and Defender to a much smaller pool. (For instance, only Quafe, Core Complexion, and Effir And Co)
Potentially differ these pools by game type. (So different corporations will be drawn for attacker and defender in Acquisition than in Skirmish)
Keep track of which corp wins and which corp loses. (As far as we know CCP already keeps a track of win / losses for matches, so adding a collection metric based on the actual corps should not be too difficult)
Finally, add in some lore snippets and news based on weekly / monthly statistics, with a bit of lore explaining why Quafe is so fevered about hiring mercenaries to go kick the teeth in of Core Complexion, with these news segments including some data on win / loss ratios, and "MVPs" who were essential in the operations.
Even potentially tie in some rewards or store items based on these outcomes. (Example, Quafe suits going on sale, or Core Complexion introducing a new SKIN)
The idea here is to make the world feel more alive by having lore created around player action, rather than lore being independent of player action. Having those corp tags pop up on public matches should give players a reason to care about them. The idea has a low impact development cost (as it mostly involves slimming down the possible pool of corps to pull from when making contract sides and keeping track of metrics we likely already have) And the lore / news updates do not have to be that involved or frequent. (Weekly at max, monthly at min)
Eh, maybe not so much. Missions in Eve Online aren't considered lore-canon because there's only so many times you can save the damsel in distress before the world starts to question why she keeps getting kidnapped all the time anyway. Likewise, the Quafe corporation can only hire so many mercenaries to protect their assets before they go bankrupt. You gotta kinda wonder why the hell a soft-drink needs so much security anyway.
If there were anything that would make me regret running for CPM, it would be Domination.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.30 12:25:00 -
[11] - Quote
Kinky Fat Bastard wrote:Breakin Stuff wrote:Kinky Fat Bastard wrote:Dear CPM2 member.
Is there not something else you could be wasting your time with?
What I'm trying to say is, for example 'a medium minmitar skin' does not need a 500 word description when an accurate description for it would be 'a dull uninteresting brown skin for minmitar medium suits'
Nice attempt, straight out of the IWS school of pointlessness though... Aeon's actually more polite than I am, so I'll say it. This piece of feedback is about as useful as a football bat. No need to be polite, your opinion is worthless whatever you say. If you can't see the usefulness of my feedback, then that my friend is quite probably an IQ problem on your part. K.I.S.S.
Thank you for the thread bump
If there were anything that would make me regret running for CPM, it would be Domination.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.30 14:33:00 -
[12] - Quote
Roy Ventus wrote:Is dude crying about the design of the Minmatar suit while you're talking about lore-related issues...
I'm not even going there.
My suggestion: http://www.7cupsoftea.com/
If there were anything that would make me regret running for CPM, it would be Domination.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.30 16:54:00 -
[13] - Quote
Avallo Kantor wrote:Aeon Amadi wrote:Avallo Kantor wrote:If I could throw in my two cents on Immersion factors, I would suggest making the corps you fight for in Public Matches be a bit more focused, and help drive a "player-centric" lore angle that is so important to New Eden.
To do this I would propose the following steps:
Reduce the number of corps that can be "drawn" as the Attacker and Defender to a much smaller pool. (For instance, only Quafe, Core Complexion, and Effir And Co)
Potentially differ these pools by game type. (So different corporations will be drawn for attacker and defender in Acquisition than in Skirmish)
Keep track of which corp wins and which corp loses. (As far as we know CCP already keeps a track of win / losses for matches, so adding a collection metric based on the actual corps should not be too difficult)
Finally, add in some lore snippets and news based on weekly / monthly statistics, with a bit of lore explaining why Quafe is so fevered about hiring mercenaries to go kick the teeth in of Core Complexion, with these news segments including some data on win / loss ratios, and "MVPs" who were essential in the operations.
Even potentially tie in some rewards or store items based on these outcomes. (Example, Quafe suits going on sale, or Core Complexion introducing a new SKIN)
The idea here is to make the world feel more alive by having lore created around player action, rather than lore being independent of player action. Having those corp tags pop up on public matches should give players a reason to care about them. The idea has a low impact development cost (as it mostly involves slimming down the possible pool of corps to pull from when making contract sides and keeping track of metrics we likely already have) And the lore / news updates do not have to be that involved or frequent. (Weekly at max, monthly at min) Eh, maybe not so much. Missions in Eve Online aren't considered lore-canon because there's only so many times you can save the damsel in distress before the world starts to question why she keeps getting kidnapped all the time anyway. Likewise, the Quafe corporation can only hire so many mercenaries to protect their assets before they go bankrupt. You gotta kinda wonder why the hell a soft-drink needs so much security anyway. A fair point, seeing as in EVE I've had to do that dumb mission God knows how many times I've had to that mission. Still, some lore based on answering why Quafe seems to have such a well stocked armory of personalized suits, and employs mercenaries so frequently might be some interesting lore.
They're pretty diverse, actually. When the Gallente and the Amarr were quarreling over the development rights to a certain star system they were about to go into full blown war until the Quafe corporation stepped in to play diplomat. The reason being was because the Quafe corporation, selling their product to both the Gallente and the Amarr, were the only truly neutral state that could advise with interest in the better outcome.
If there were anything that would make me regret running for CPM, it would be Domination.
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Aeon Amadi
12
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Posted - 2015.08.31 20:55:00 -
[14] - Quote
jane stalin wrote:I would lose immersion in a film about vietnam war if the American soldiers all had AK-47s and not M-16s
It does break my immersion using my caldari flying scotsman as is with an assault rifle and scrambler pistol Just change the description to say it was designed by Mercs to fit a specific situation, It is NOT what a Caldari soldier would use
Immersion is subjective to the player. A lot of players said that Myofibrils were immersion breaking but I always laugh at that because... well, best to just explain it.
We're 23,000 years in the future. We have ships that can warp through planets, jump entire solar systems in the blink of an eye, we can transfer our consciousness instantly from one clone to the next - which in itself, cloning is a miracle. So when someone says, "Oh that dude jumping on top of that big crate there breaks immersion" I think that they must have a very, very confined imagination and really just trying to find a way to say, "I just don't like it" that can't be argued against as easily.
It's science fiction. Which, even though it is science fiction, the devs stated at one point many years ago that Eve Online doesn't operate on Newtonian Physics. So the only thing that's really immersion-breaking is if they up and decided you can start shitting out fireballs and using mana or some BS but even -THAT- is up for debate because Jamyl apparently is freaggin telepathic, though that may be due to her implants (if any) more than 'magic'.
As an example: The only thing immersion breaking about Myo's is that they're a blue bottle of apparent biotic juice. If they had called Myo's "Hydraulic Leg Enhancement Donkey Kickers" no-one would question their immersive capabilities, they'd just accept that there is something mechanical that makes you jump higher.
Current CPM Projects:
Lore/Immersion
FW Loyalty
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Aeon Amadi
12
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Posted - 2015.09.04 15:39:00 -
[15] - Quote
Thank you for your feedback, everyone. I've consolidated all of the necessary information and passed it up the CCP chain.
Current CPM Projects:
Lore/Immersion
FW Loyalty
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