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[Veteran_Sha Kharn Clone]
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Posted - 2012.06.13 21:41:00 -
[31] - Quote
Neo161 wrote:+1
recalling needs to be a thing.
not to mention, i already try to shoot down those ships when they try to drop stuff off with my forge gun.
adding recalling also adds in EVE DUCK HUNT
again, needs to be thing. we can already do this with dropsuits.
Im awful with the forge gun and havent once dropped a ship thingy with one. I swear i would be better off with an smg (once tried jumping on top of one and smging it to death like that dude in starshiptroopers against that giant bug) true story but i died and was sadface.
I do think that you should have to remain with the tank etc thats getting picked up inorder to manage its pickup much like a really long hack or somthing. If anyone has ever had somthign big picked up by a chopper you know they pilots are right fussy about these things being done right. Not that they can talk I swear those pilots brining our stuff in are all pod pilot rejects.
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[Veteran_Card Drunook]
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Posted - 2012.06.13 22:08:00 -
[32] - Quote
I very much like the idea. It will be especially needed once the game in launched and people are using vehicles worth millions of ISK.
And I think Sha Kharn Clone's idea is right on the money. I see it going like this:
Step 1) Pilot of the vehicle calls for a retrieval.
Step 2) DPV arrives and hovers over the vehicle, with some sort of visual indicator it is ready and waiting. At this point the vehicle gets disabled and anyone inside it is kicked out.
Step 3) To actually return the vehicles a player has to use it just like when hacking. Additional teammates can join in this to speed it up.
Step 4) The DPV flies off with your vehicle.
A key feature would be that different vehicles can be returned at different speeds. So that LAV you called in by accident can be returned after a second or two, whereas that advanced dropship you decide can'd be risked against the enemy AA might take 15-20 seconds to secure for retrieval. And damage would modify the time, I'm thinking at a direct ratio to armor remaining. So a vehicle at 100% health takes normal time, 50% health twice as long, 10% ten times as long etc. This would naturally balance out people wanting to save damaged gear. I might see my tank getting killed and so I run away, only to realize it's now at 2% health and will take several minutes to retrieve. At that point I might cut my losses, or I might find someone to repair it so it can be retrieved faster.
I also think the idea of force ejecting and locking out a vehicle being retrieved is a must. Not only does this prevent teammates from stealing your expensive gear, it also prevents the pilot of a vehicle your in from deciding to ship you home with it. |
[Veteran_jenza aranda]
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Posted - 2012.06.13 22:33:00 -
[33] - Quote
an alternative is there could be extraction points as mentioned earlier, for example the flight pad at the attackers base on skirmish |
[Veteran_Darkz azurr]
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Posted - 2012.06.13 22:37:00 -
[34] - Quote
i always wondered why i couldnt get a dropship to take my tank back to the warbarge....so i agree but what if other people refuse to get out of the tank/dropship..i guess when it collects the tank/dropship etc it would auto kick everyone out the vehicle the second it picks it up |
[Veteran_bjorn morkai]
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Posted - 2012.06.13 23:19:00 -
[35] - Quote
Even in EVE you can just dock and put something back you don't want to use. Not real sure why DUST has a "use and lose" motto. |
[Veteran_Buzzwords]
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Posted - 2012.06.13 23:19:00 -
[36] - Quote
you'd need to heavily balance this.
look at it this way:
if the other team DIDN'T have enough forge guns or whatever else, would you have NOT steamrolled over them because it was not sporting? "no, that's their own damn fault for not having enough AT" you would surely say. you would roll your tank over them endlessly and laugh while you did it.
so from the infantries point of view, this would be incredibly unfair. you took the risk of calling in the tank, in hopes of gaining an advantage over the other team. if that doesn't work out, that's your loss... why should you get to just "redo" the battle?
but i also understand how gruelingly UN-fun it must be to hide in a tank in the back of the map for the entire game, and i guess if you COULD hide it that long, you weren't gonna lose it anyway. so i do feel like cards system is workable, but i think it should have the additional restriction of only being DOable at a teams base. one secluded spot that you have to get to, hold, and walk back from. |
[Veteran_Card Drunook]
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Posted - 2012.06.14 00:13:00 -
[37] - Quote
Under the system I'm suggesting even a LAV at full health would take probably 20 seconds to return. If you see an enemy DPV coming in to retrieve something and you're equipped with enough anti-vehicle weapons that people are pulling out their armor, do you really think it would take you more than 20 seconds to kill the DPV?
Honestly, if I was retrieving an expensive tank I'd pull it back as far as I could before retrieving it. Because while the tank may have a ton of health and shields the DPV very much doesn't.
An extension on the idea that occurs to me though is make it so that if a DPV is shot down on retrieval and the vehicle doesn't get destroyed from crashing make it so you'd have to hack it to make it operational again.
A scenario that highlights the idea: Team A is attacking with several heavy tanks but is pushed back. Deciding it isn't worth losing the tanks they call for retrieval. Team B sees the DPVs coming in empty, and know it's to pick up the wounded tanks sends a few people after them. Team A has several people help get the tanks onto the DPVs. The DPVs then take off with the disabled tanks. Team B waits for this and shoots the much weaker DPVs out of the sky, causing both tanks to fall. One explodes from the added damage. The other less wounded tank survives the fall, but is still disabled for transport. Team A now rushes to the fallen tank, trying to defend it long enough for someone to bring it back online. Team B tries to kill them before they bring the tank online in the hopes of stealing the expensive tank.
I think a feature like this would create stories like that. It's more than just a way to save expensive equipment. It would create natural objectives during a match as people try to defend or attack the equipment. |
[Veteran_Neo161]
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Posted - 2012.06.14 00:22:00 -
[38] - Quote
Sha Kharn Clone wrote:Neo161 wrote:+1
recalling needs to be a thing.
not to mention, i already try to shoot down those ships when they try to drop stuff off with my forge gun.
adding recalling also adds in EVE DUCK HUNT
again, needs to be thing. we can already do this with dropsuits. Im awful with the forge gun and havent once dropped a ship thingy with one. I swear i would be better off with an smg (once tried jumping on top of one and smging it to death like that dude in starshiptroopers against that giant bug) true story but i died and was sadface. I do think that you should have to remain with the tank etc thats getting picked up inorder to manage its pickup much like a really long hack or somthing. If anyone has ever had somthign big picked up by a chopper you know they pilots are right fussy about these things being done right. Not that they can talk I swear those pilots brining our stuff in are all pod pilot rejects.
The Forge Gun is my primary weapon. no joke. vehicles and structures explode. and i make dropsuits do back-flips cause they stand still and think they're safe. i've even sniped a sniper with my forge gun (only once though)
its main drawback is that it is a very hard weapon for most people to use. i'm somehow very comfortable with it, not really sure how, lol. |
[Veteran_Kincate]
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Posted - 2012.06.14 01:52:00 -
[39] - Quote
+1 seems like a fair idea, of course cost for repairs should be deducted maybe |
[Veteran_Hazma Dictace]
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Posted - 2012.06.14 04:35:00 -
[40] - Quote
I think, that if in future battles that actually involve real tactics and real in-game assets to lose or not, it will be different. If a field commander orders one of his squad leaders to get two tanks to the location marked on the map ASAP then the squad leader tells joe schmo and jack schmidt to call in tanks for the team, those tanks are team commodities and the field commander, along with the team may very well benefit from those tanks and may reap rewards from their being deployed. On the other hand, just as in Eve, some corps see giving Cruisers, Battle cruisers or possibly BS's to trusted, tried and true members for free as the price of doing business. I don't think the amount of ISK that the OP is talking about is really going to amount to a hill of Quaffe bottles once this machine gets up and running. |
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[Veteran_vickers S grunt]
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Posted - 2012.06.14 09:30:00 -
[41] - Quote
-1 can not see ccp ever doing this tbh
looks like i was wrong still think its a bad |
[Veteran_Card Drunook]
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Posted - 2012.06.14 17:09:00 -
[42] - Quote
There are reasons other than ISK for wanting to do this. I for one wouldn't want to have to leave a guy sitting in a tank outside an objective it can't get to simply because you don't want the other team to steal it and use it against you. |
[Veteran_GM Fabulous]
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Posted - 2012.06.14 17:34:00 -
[43] - Quote
Most of us here in the office love this idea and we'd love to do this. No promises at this point, but it is being discussed! |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.15 10:44:00 -
[44] - Quote
See the devs are about and do read all dis stuffz.
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[Veteran_bjorn morkai]
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Posted - 2012.06.15 22:23:00 -
[45] - Quote
this could also fix the "spawn a million jeep vehicle things" issue. open the menu, call the tank, tank gets busted up, open menu, hit the menu to call the tank back, and then use something else. now whether or not it should get repaired while its up there.... thats another issue. |
[Veteran_Darkz azurr]
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Posted - 2012.06.15 23:17:00 -
[46] - Quote
GM Fabulous wrote:Most of us here in the office love this idea and we'd love to do this. No promises at this point, but it is being discussed!
cool ..do what you guys feel is best |
[Veteran_Darkz azurr]
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Posted - 2012.06.15 23:23:00 -
[47] - Quote
bjorn morkai wrote:this could also fix the "spawn a million jeep vehicle things" issue. open the menu, call the tank, tank gets busted up, open menu, hit the menu to call the tank back, and then use something else. now whether or not it should get repaired while its up there.... thats another issue.
lets say you have a gunlogi, it takes dmg...you kill the enemy, take a and b and no longer need it..call for a dropship to pick it up...dropship comes ..auto kicks everyone out the vehicle as it pick it up and flies off... but, if you call in the same gunlogi in the same game..it will have the same dmg as it did before...for that game only. sound fair ? just a thought, maybe theres better ways or easier ways.
also when you call in a dropship to pick up your vehicle , the vehicle goes into a "prepare to be transported state" wich immobilizes them ready for transport, leaving the vehicle open to attacks while waiting for a pickup ....adds risk to a pickup as you cant move in the "waiting for transport" state , wich also means easier pickup of vehicles...maybe even grey out the option to "return vehicle" to any ariel vehicles until they have landed, then do the same "immobilized for transport" on the ariel vehicle
also sorry for double post, i got ideas and had to post haha |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.16 01:26:00 -
[48] - Quote
It needs to be balanced in a way that does not allow for people to have their tank easily extracted because one or two people switched to swarm launcher to deal with it.
There should be an extract option but it should not allow you to extract for a certain period of time after taking damage. There may also need to be other consequences such as being unable to call another vehicle in the rest of the map.
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[Veteran_Malcolm Melvin]
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Posted - 2012.06.16 03:09:00 -
[49] - Quote
Yea it sounds like a good idea to take back vehicles, steal enemy vehicles and send it back to MCC. However it would be fare if the damaged vehicle cannot be sent back to the field if it is damaged.As for stolen vehicles, you cannot send it out to the field the same MATCH you have gotten it.And it would be nice that you see your vehicles in a warbarge getting repaired from AI's or you repair it yourself or another corp mate repairs it for you.Make it more realistic : ) |
[Veteran_Duster Boskonovitch]
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Posted - 2012.06.16 04:01:00 -
[50] - Quote
i dont mind to retract your vehicle if it goes same way it comes and still can get destroyed |
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[Veteran_Rorshach Reynolds]
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Posted - 2012.06.16 04:20:00 -
[51] - Quote
One restriction to put on is if you recall a vehicle, it can't be used for that battle... and maybe the next few battles, so people can't use their best vehicles, annihilate something, then recall it while everyone else switches classes to deal with it.
I could see the recall feature being abused too easily to keep expensive ships from being lost at all. |
[Veteran_Rhadiem]
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Posted - 2012.06.16 22:57:00 -
[52] - Quote
The delay in retracting ships would be the balance. Just like calling them in exposes you to sitting around waiting for it to come.
I love this idea, and think an ISK charge could be implemented to ensure it is used only for the good stuff.
I'd love to be able to ride back with it, and then go back to the spawn screen to redeploy elsewhere.
I'd also love to deploy in your vehicle directly within a friendly safe zone. |
[Veteran_Rhapsodyy]
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Posted - 2012.06.17 03:15:00 -
[53] - Quote
+1
I know theres more important things to be working on atm, but would deffinatly be nice if this was something else ccp added to the backlog for something in a future expansion. (2013?!)
And i think it would make sense for them to be collected in the same way as they are delivered, by the RDV's.
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[Veteran_bjorn morkai]
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Posted - 2012.06.17 03:37:00 -
[54] - Quote
Darkz azurr wrote: lets say you have a gunlogi, it takes dmg...you kill the enemy, take a and b and no longer need it..call for a dropship to pick it up...dropship comes ..auto kicks everyone out the vehicle as it pick it up and flies off... but, if you call in the same gunlogi in the same game..it will have the same dmg as it did before...for that game only. sound fair ? just a thought, maybe theres better ways or easier ways.
also when you call in a dropship to pick up your vehicle , the vehicle goes into a "prepare to be transported state" wich immobilizes them ready for transport, leaving the vehicle open to attacks while waiting for a pickup ....adds risk to a pickup as you cant move in the "waiting for transport" state , wich also means easier pickup of vehicles...maybe even grey out the option to "return vehicle" to any ariel vehicles until they have landed, then do the same "immobilized for transport" on the ariel vehicle
also sorry for double post, i got ideas and had to post haha
since the game does allow for multiple fits, just have multiple tanks ready. i would have them labeled as (damaged) or (unavailable) as youve just recalled it. otherwise, sounds good to me. |
[Veteran_Moorian Flav]
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Posted - 2012.06.25 07:31:00 -
[55] - Quote
I think CCP had not yet responded to this as vehicle recall would be very complicated to implement as vehicle dropoff (a simpler process) has had it problems. Therefore, I have came up with a list of possible solutions that are not exactly vehicle retraction but would still have their uses. 1.) Anti-Theft Vehicle Modules - I only have three examples of an anti-theft module so far. The first is a booby trap where if the vehicle starts to be hacked by an enemy, it self destructs with splash damage. Second, an anti-hack where the vehicle is unable to be hacked but is left defenseless when unmanned. Third, imprint where only the purchaser can drive the vehicle even among friendlies and even when hacked (have to be hacked back though). 2.) Motor Pool - A motor pool would be a designated safe zone where vehicles can be parked away from the battle. At the end of the battle, all vehicles within the motor pool will be automatically extracted. Both options above could be implemented together where if you park a vehicle within the motor pool, Imprint module would keep a friendly from taking it right back into battle.
If you like these suggestions, please reply as such. |
[Veteran_Demasiado Lockhart]
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Posted - 2012.06.25 10:51:00 -
[56] - Quote
Moorian Flav wrote: 2.) Motor Pool - A motor pool would be a designated safe zone where vehicles can be parked away from the battle. At the end of the battle, all vehicles within the motor pool will be automatically extracted. Both options above could be implemented together where if you park a vehicle within the motor pool, Imprint module would keep a friendly from taking it right back into battle.
If you like these suggestions, please reply as such.
+1 The Motor Pool seems a very good idea, it's simple and practical. |
[Veteran_Moorian Flav]
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Posted - 2012.06.27 13:53:00 -
[57] - Quote
I heavily recommend at least implementing the Motor Pool idea as it should be easy to implement. If done, each Motor Pool should probably be out of bounds to the enemy team and possibly shielded from orbital bombardment. Also, there should be some sort of locking mechanism for vehicles (possibly the vehicle modules I suggested) where the Motor Pool would actually be a safe zone without the worry of some friendly taking your vehicle out without a care of it getting destroyed. |
Nick Phantom
Villore Sec Ops Gallente Federation
91
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Posted - 2012.06.27 22:46:00 -
[58] - Quote
If this is done make it where the guy that recalled the vehicle HAS to repair it before that one is used again. That will cause people to think before they recall the vehicle. Repair costs shouldn't be overly expensive though something like half the vehicles cost if the vehicle has all of it armor ripped off in battle. Cheaper than buying a new one so it's worth making sure you take good care of it but not so expensive that you cry if the paint gets chipped lol.
So it would only be 50,000 isk if your tank looses half of it's armor. (much better than loosing it all together)
Just so everyone knows if this is done get ready to see a lot more tanks on the battlefield.
Incoming vehicles get priority over outgoing is a must. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.06.27 23:21:00 -
[59] - Quote
Forums Veteran wrote: 2.) Motor Pool - A motor pool would be a designated safe zone where vehicles can be parked away from the battle. At the end of the battle, all vehicles within the motor pool will be automatically extracted. Both options above could be implemented together where if you park a vehicle within the motor pool, Imprint module would keep a friendly from taking it right back into battle.
If you like these suggestions, please reply as such.
This right here is damn near the perfect solution...
What I would do is call it something like a "deconstruction unit" and make it an INSTALLATION that can be placed by the Commander. This way, the maps don't have to include the thing automatically, and whatever the mechanics end up being for installation placement will have to be figured into the overall battle plan for whether or not dropping a "deconstruction unit" is worth the trouble. Basically, it would look like a big ass helipad, you park the vehicle on it, get out and go to a terminal, go through a process similar to "hacking," and anything on the terminal is broken back down into components and stored in installation. If you stop the process part way through (get killed , or step away) the process breaks down and the vehicle is lost.
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Raynor Ragna
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Posted - 2012.06.27 23:29:00 -
[60] - Quote
I didn't bother to read all of this but I do have a suggestion for this idea. Make it so you have to be out of the vehicle to extract it. Have it lock the Vehicle so no one can get in. This way it also adds risk to extracting and also reduces potential bugs of people still being inside when its taken away. |
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