Thaddeus Reynolds
Facepunch Security
393
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Posted - 2015.08.26 05:44:00 -
[1] - Quote
In case you haven't really been reading the loading screens...there aren't all that many of them, and the information in them, while in some cases is helpful, most of it is a bit dated, and doesn't cover a variety of subjects. I'm proposing that we as a community suggest some helpful hints for both new players, and veterans. Try to keep suggestions in one of the following categories (which shouldn't be too hard, they are fairly broad...and there are a lot of them)
Gameplay Fittings Dropsuits Modules Weapons Equipment Vehicles Skirmish Domination Ambush Acquisition Faction Warfare
Some of My Suggestions are:
Gameplay - Try to Hack Nearby CRUs before hacking NULL Cannons
Gameplay - You have to be part of a squad to earn Warbarge Strikes, group up to take the enemy down more effectively.
Fitting - Hitpoints, Mobility, Damage, Electronics, all are situationally useful. Make a variety of fits to be able to adapt in-game.
Dropsuits - All Logistics Dropsuits have a natural hack speed bonus, the Minmatar Logistics has a 20% bonus, while all the other Logistics Dropsuits have 15%
Dropsuits - Commando Dropsuits are some of the most effective Anti-Vehicle Platforms.
Modules - Myofibril Stimulants imrove both melee damage and jump height
Weapons - Most prototype weapons only provide a 10% damage bonus over the standard, but are significantly more expensive.
Weapons - The Scrambler Rifle has an optimal range of 75 an effective range of 96, and a charge shot damage multiplier of 4x.
Weapons - The Assault HMG also works well against vehicles.
Weapons - Don't underestimate your sidearm. Pistols and Submachine guns are still extremely deadly
Weapons - The Flux Grenade can only damage shields and equipment, but that shield damage is still applied to vehicles
Weapons - AV Grenades will not work on infantry, but will home in on vehicles if you throw them close enough.
Equipment - Drop Uplinks can be placed almost anywhere, make sure you remember this both for placing your own links and searching for enemy links.
Equipment - Nanohives can replenish ammunition and repair Armor depending on the variation chosen.
Equipment - All cloaks obscure you from vision, but only higher tier ones help you hide from electronic scans.
Equipment - Cloaked enemies are easier to spot when moving.
Vehicles - Vehicles have weakpoints that can be hit for additional damage.
Vehicles - There is a significantly longer lockout timer on vehicles if you aren't in the same squad as the person who called the vehicle in.
Vehicles - Small Blasters are surprisingly powerful, but only at close range.
Faction Warfare: In addition to Loyalty Points (LP), Faction Contracts have ISK payouts. Winning grants you 40% of your losses refunded, while losing only gets you 20%.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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