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[Veteran_Darkz azurr]
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Posted - 2012.06.13 09:51:00 -
[1] - Quote
i dunno about you guys but every console fps game i have played the hip fire range has been no where near what it is in dust, only seen hip fire range like this on oldschool pc shooters myself. I think the range of hip fire needs shortening as it would make people use there sights to shoot, meaning less of a... run at the target hip firing and getting into the Inevitable circling each other scenario we are all used to. thoughts ? |
[Veteran_Danfen Stark]
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Posted - 2012.06.13 09:54:00 -
[2] - Quote
I'm in favour, although thats probably no suprise to most |
[Veteran_NikNak Trhanhm]
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Posted - 2012.06.13 15:41:00 -
[3] - Quote
I really don't like the sights of any of the weapons in this game(pistol exempt) so I hip fire a lot. Like, Borderlands a lot. I don't see a problem with the effective range of hip firing either. If you're just holding down the button, the spread gets too wild and it doesn't matter. If it's controlled, I see no reason to punish the user for preferring a cleaner line of sight |
[Veteran_fenrir storm]
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Posted - 2012.06.13 16:48:00 -
[4] - Quote
NikNak Trhanhm wrote:I really don't like the sights of any of the weapons in this game(pistol exempt) so I hip fire a lot. Like, Borderlands a lot. I don't see a problem with the effective range of hip firing either. If you're just holding down the button, the spread gets too wild and it doesn't matter. If it's controlled, I see no reason to punish the user for preferring a cleaner line of sight
Ye maybe an option for open sights could be looked in to , the gun come with a sight but can be unequiped and you use normal rifle sights. |
[Veteran_xAckie]
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Posted - 2012.06.13 17:00:00 -
[5] - Quote
NikNak Trhanhm wrote:I really don't like the sights of any of the weapons in this game(pistol exempt) so I hip fire a lot. Like, Borderlands a lot. I don't see a problem with the effective range of hip firing either. If you're just holding down the button, the spread gets too wild and it doesn't matter. If it's controlled, I see no reason to punish the user for preferring a cleaner line of sight
Sorry but I disagree. Hip firing should be wild whether controlled or not. Otherwise why have sights?
People will want to play this game for tactics its depth, its wider involvement with Eve etc but importantly for its gun game. Dust is still an FPS. If you don't have a strong gun game (i will include me here) you have other load outs/ roles you can specialise in and do. Or do the gun game and not worry about being the best. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.13 17:28:00 -
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Ive got to agree to the extent that the hip fire is too effective at range but its not the range as no matter how you hold a gun bullet will still go same range its the accuracy that needs a fix so far i rarly have to aim don the sight wher it should be a case of barly not having to, the hip fire can be used to great effect in current build at ranges of 30 metres without much problem often aiming down sights due to force of habit the accuracy needs signifficant reduction especialy when firing after all the guns we have recoild to kill ordinary person. |
[Veteran_Nova Knife]
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Posted - 2012.06.13 19:15:00 -
[7] - Quote
If you've ever fired a weapon IRL, you can be pretty accurate when hip firing, even when moving. As you get further in range though this does become less practical. The OP's suggestion does have merit. In a FPS game, deliberate actions and effort to aim should matter. Currently 'effective range' is something that affects damage, and there is no reason to change damage for hip firing. However, making guns less accurate when hip fired at range might be tricky to do, without increasing the spread. However, this harms the gun at short range, too.
While it's a good idea and something I'd like to see... I'm having trouble thinking of a way it could be done without breaking other stuff. |
[Veteran_Thomas Caret Dust]
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Posted - 2012.06.13 19:17:00 -
[8] - Quote
xAckie wrote:NikNak Trhanhm wrote:I really don't like the sights of any of the weapons in this game(pistol exempt) so I hip fire a lot. Like, Borderlands a lot. I don't see a problem with the effective range of hip firing either. If you're just holding down the button, the spread gets too wild and it doesn't matter. If it's controlled, I see no reason to punish the user for preferring a cleaner line of sight Sorry but I disagree. Hip firing should be wild whether controlled or not. Otherwise why have sights? People will want to play this game for tactics its depth, its wider involvement with Eve etc but importantly for its gun game. Dust is still an FPS. If you don't have a strong gun game (i will include me here) you have other load outs/ roles you can specialise in and do. Or do the gun game and not worry about being the best.
So you're saying hitting l1 then r1 and not worrying about your spread is "tactics its depth". Look at lots of old shooters, in Cs:s you couldn't look down the sights, and to shoot correctly you had to learn each weapons spray pattern, then invert the pattern to get a perfect cluster. |
[Veteran_xAckie]
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Posted - 2012.06.13 21:43:00 -
[9] - Quote
Thomas Caret Dust wrote:xAckie wrote:NikNak Trhanhm wrote:I really don't like the sights of any of the weapons in this game(pistol exempt) so I hip fire a lot. Like, Borderlands a lot. I don't see a problem with the effective range of hip firing either. If you're just holding down the button, the spread gets too wild and it doesn't matter. If it's controlled, I see no reason to punish the user for preferring a cleaner line of sight Sorry but I disagree. Hip firing should be wild whether controlled or not. Otherwise why have sights? People will want to play this game for tactics its depth, its wider involvement with Eve etc but importantly for its gun game. Dust is still an FPS. If you don't have a strong gun game (i will include me here) you have other load outs/ roles you can specialise in and do. Or do the gun game and not worry about being the best. So you're saying hitting l1 then r1 and not worrying about your spread is "tactics its depth". Look at lots of old shooters, in Cs:s you couldn't look down the sights, and to shoot correctly you had to learn each weapons spray pattern, then invert the pattern to get a perfect cluster.
no, I am saying people will want to play for its gun game and its depth |
[Veteran_xAckie]
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Posted - 2012.06.13 21:46:00 -
[10] - Quote
Nova Knife wrote:If you've ever fired a weapon IRL, you can be pretty accurate when hip firing, even when moving. As you get further in range though this does become less practical. The OP's suggestion does have merit. In a FPS game, deliberate actions and effort to aim should matter. Currently 'effective range' is something that affects damage, and there is no reason to change damage for hip firing. However, making guns less accurate when hip fired at range might be tricky to do, without increasing the spread. However, this harms the gun at short range, too.
While it's a good idea and something I'd like to see... I'm having trouble thinking of a way it could be done without breaking other stuff.
personally, I have fired lots of weapons in real life.
and hip firing has no comparison to aiming down the sights (though true this does depend on distance, and type of weapon)
this is a game and not real life and IMHO the game has to balance people's play styles. In my view hip firing will only promote a run and gun game. |
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[Veteran_Neo161]
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Posted - 2012.06.13 21:51:00 -
[11] - Quote
decreased range? no, bullets, slugs, and lasers will always do damage up to a distance.
decreased accuracy and slightly increased recoil? yes, that makes more sense. you hit, if your lucky. hipfiring should simply make you less lucky. having aiming suddenly increase the affective range of your ammuintion means no-one's going to be able to engage in evasive manuevers.
heavies love straight lines, its why people seem to think they're over powered, when they haven't realized that running zig zags and such will even a fight against a heavy. forcing them to also aim down the sights may be a death sentence. |
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