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Saint Winter
THE N.O.O.B.S
56
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Posted - 2015.08.23 23:34:00 -
[1] - Quote
Hello I'm bringing a new heavy weapons are heavy machine guns on each race.
Thanks to the idea that had neurono92
1) Ion Heavy Machine Gun (Gallente)
Damage Per Shot : (STD) 29.50 / (ADV) 31.00 / (PRO) 33.00 PR Charge Time : No need Clip Size = 350 Cadence = 1500.00 RPM Recharge Time = 5.05 sec Overheat :Every 125 plasma bullets fired Overheat Damage : 50 PR Overheating Blocking Time: 3.05 seconds Effective Range = 50 mts Accuracy = 55.38 Recoil = Recoilless
2) Kinetics Heavy Machine Gun (Caldari)
Damage Per Shot : (STD) 38.50 / (ADV) 40.00 / (PRO) 41.50 PR Charge Time : 2 Secs Clip Size = 250 Cadence = 700.00 RPM Recharge Time = 6.45 sec Overheat = No Overheat Overheat Damage : No Damage Overheat Blocking Time : No Block Effective Range = 50 mts Accuracy = 55.67 Recoil = After 75 bullets you fired causes recoil and dispersion . (High Dispersion)
3) Laser Heavy Machine Gun (Amarr)
Damage Per Shot : (STD) 34.50 / (ADV) 36.00/ (PRO) 38.00 PR Charge Time : No need Clip Size = 380 Cadence = 750.15 RPM Recharge Rime = 4.30 sec Overheating = Every 150 laser bullets fired Overheat Damage : 100 PR Overheating Blocking Time = 4.40 sec Effective Range = 40 mts Accuracy = 56.32 Recoil : After 100 bullets you fired causes recoil and dispersion . (Low Dispersion)
Take this idea of this post :By neurono92
This is if they want to see, is in Spanish : The Link
Nuevo armamento para cada raza ...
I made many modifications and add several new things so I hope you like it.
Thanks. |
Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2015.08.23 23:40:00 -
[2] - Quote
Oh look, Actual Numbers on Weapons CCP will never use.
Inb4 Frame Lock !!!
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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hails8n
DEATH BY DESTRUCTION
455
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Posted - 2015.08.23 23:45:00 -
[3] - Quote
I'd like an HMG with a 3 second reload. You'd think after 2 years reloading my hmg id be faster than 8 seconds.
"Make America Great Again"
Donald Trump 2016
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Sicerly Yaw
Corrosive Synergy No Context
886
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Posted - 2015.08.23 23:56:00 -
[4] - Quote
using the same model for multiple weapons is kinda useless it makes sense to re use assets for thing like tanks because those take up a lot of resources, but with the weapons there are other assets that could be used and as I have proposed the light vehicle turrets should be made into infantry heavy weapon variants, I'd love to be able to have a small rail to use against infantry without having to mount it on a vehicle, the missile launcher would be great as well and the blaster is more balanced against infantry then the HMG's are, they also make great AV weapons that are also fairly balanced and they all have their adv and proto variants as well as preset numbers
all they would have to do is adjust the animations a bit and allow them to be equipped as heavy weapons it would be great in my opinion to be honest
click here if you are making a new account and want some free BPO's
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
1
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Posted - 2015.08.23 23:57:00 -
[5] - Quote
Why the hell does the Amarr HMG not have the Highest Range, or at least Second Highest ? You'd like to think Lasers can exceed 40 meters ...
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Dingleburt Bangledack
419
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Posted - 2015.08.24 00:39:00 -
[6] - Quote
Apocalyptic Destroyerr wrote:Why the hell does the Amarr HMG not have the Highest Range, or at least Second Highest ? You'd like to think Lasers can exceed 40 meters ... It's also just a terrible, Heavy version of the AScR. Sorry OP, but this weapon would be complete garbage. |
Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.08.24 01:05:00 -
[7] - Quote
Sentinels.. heavy weapons. Ha. How about vehicles?
Modern society is lacking in empathy
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Saint Winter
THE N.O.O.B.S
56
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Posted - 2015.08.24 01:45:00 -
[8] - Quote
Apocalyptic Destroyerr wrote:Why the hell does the Amarr HMG not have the Highest Range, or at least Second Highest ? You'd like to think Lasers can exceed 40 meters ...
The reason is that it is a medium short-range weapon, besides being an HMG |
Saint Winter
THE N.O.O.B.S
56
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Posted - 2015.08.24 01:47:00 -
[9] - Quote
Mejt0 wrote:Sentinels.. heavy weapons. Ha. How about vehicles? If you want I can come up with ideas for vehicles, but I think they are very well reveived .
LAV and HAV |
Saint Winter
THE N.O.O.B.S
56
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Posted - 2015.08.24 01:49:00 -
[10] - Quote
Dingleburt Bangledack wrote:Apocalyptic Destroyerr wrote:Why the hell does the Amarr HMG not have the Highest Range, or at least Second Highest ? You'd like to think Lasers can exceed 40 meters ... It's also just a terrible, Heavy version of the AScR. Sorry OP, but this weapon would be complete garbage.
For that very reason :
Very op or else . |
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.08.24 01:51:00 -
[11] - Quote
Sentinel Gk.0
Small Ion Cannon Ion Pistol
Badass plate 2 badass reps
Badass damage mods all the way
Badass skin
Badass Flux Grenade of awesomeness
Freedom Cape
Scouts United
Gk.0s & Quafes all day.
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Saint Winter
THE N.O.O.B.S
56
|
Posted - 2015.08.24 02:10:00 -
[12] - Quote
Sicerly Yaw wrote:using the same model for multiple weapons is kinda useless it makes sense to re use assets for thing like tanks because those take up a lot of resources, but with the weapons there are other assets that could be used and as I have proposed the light vehicle turrets should be made into infantry heavy weapon variants, I'd love to be able to have a small rail to use against infantry without having to mount it on a vehicle, the missile launcher would be great as well and the blaster is more balanced against infantry then the HMG's are, they also make great AV weapons that are also fairly balanced and they all have their adv and proto variants as well as preset numbers
all they would have to do is adjust the animations a bit and allow them to be equipped as heavy weapons it would be great in my opinion to be honest Several things :
Not all have the same model:
There is a design change effect and the type of features you have, but you're right, all are based on the HMG Minmantar.
But explain to me then:
1) MagSec submachine and Submachine Minmantar.
2) The 4 pistol of the races.
3) The 4 rifles of the races.
All have different functions but in the end they all mean the same submachine guns, pistols and rifles and if everything I said is true, because there can not be four HGM for each race. |
Saint Winter
THE N.O.O.B.S
56
|
Posted - 2015.08.24 02:15:00 -
[13] - Quote
Sicerly Yaw wrote:using the same model for multiple weapons is kinda useless it makes sense to re use assets for thing like tanks because those take up a lot of resources, but with the weapons there are other assets that could be used and as I have proposed the light vehicle turrets should be made into infantry heavy weapon variants, I'd love to be able to have a small rail to use against infantry without having to mount it on a vehicle, the missile launcher would be great as well and the blaster is more balanced against infantry then the HMG's are, they also make great AV weapons that are also fairly balanced and they all have their adv and proto variants as well as preset numbers
all they would have to do is adjust the animations a bit and allow them to be equipped as heavy weapons it would be great in my opinion to be honest What you can use the turrets of vehicles and heavy weapons is not a bad idea, but would like this:
They would be more small and large facilities, clear them 3 gauss blaster and missile launchers.
These would be located throughout the map and would have more of these than big.
His serious health shielding 300/300 shield, can destroy up with a gun flaylock.
These can be called from the menu of strategic support.
Clear how this affects to be used as heavy weapons, it would be:
Press L3 for example, and instead of attacking you grab installation and desprendes.
I got the idea of Crysis, but it would be good that way. |
Saint Winter
The Warlords Legion
158
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Posted - 2015.11.13 19:22:00 -
[14] - Quote
Hi , check this suggestion . |
Lightning35 Delta514
The Warlords Legion
2
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Posted - 2015.11.13 19:34:00 -
[15] - Quote
So you do speak Spanish. Porque nunca preguntastes? Yo hablo espa+¦ol tambien.
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
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Ghost Kaisar
Fatal Absolution
14
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Posted - 2015.11.13 19:35:00 -
[16] - Quote
The only acceptable Gallente Heavy Weapon is a Flamethrower or Heavy Plasma Cannon.
Re-Re-Re-Re-Retired PC Scout. I miss the old days ;_;
You never just leave Dust. You story will last forever.
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Saint Winter
The Warlords Legion
164
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Posted - 2015.11.13 19:51:00 -
[17] - Quote
Ghost Kaisar wrote:The only acceptable Gallente Heavy Weapon is a Flamethrower or Heavy Plasma Cannon. Hello, for that reason you think that these are the only ones that can be accepted , Flamethrower or Heavy Plasma Cannon .
I have more or less logical reasons, not to stain them.
1) The Plasma Flametrower , It is an original weapon but I'll leave you to minmantar as they use technology that works with gas and fire comes from the gas (or that's how I understand myself) .
2) The Heavy Plasma Cannon , I would leave for light weapons and if one were to add another heavy version, does not seem very original, to be honest, I prefer the Plasma Mortar , clear there is a solution to what you ask, changing the Plasma Mortart o light wepons and Plasma Cannon to heavy weapons , with slight modifications.
But I prefer the Plasma Mortar, as it would add more challenge to the game and I'm also sure that it could destroy a tank, in just one shot. |
Saint Winter
The Warlords Legion
164
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Posted - 2015.11.13 19:54:00 -
[18] - Quote
What I could have problems if the parameters would be, but overall I think that guns are good, but that is the opinion of you players. |
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