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Aeon Amadi
Negative-Feedback. Negative-Feedback
12
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Posted - 2015.08.22 11:30:00 -
[1] - Quote
I'm looking at the base stats at the moment and the Caldari Commando has the weakest shield recharge (20 hp/s) and weakest (a pretty abyssmal) shield depleted delay (8 secs ).
Do you feel it needs changing? Ignoring any meta gameplay at the moment, how would you fix the Caldari Commando's base stats to make it more usable on the field?
Thanks for all the support guys, let's fix Dust 514
:D
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YUUKI TERUMI
0uter.Heaven
88
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Posted - 2015.08.22 11:46:00 -
[2] - Quote
Well, I tried to use it with melee modules but its shield recharge sucks and it's awful... I think the shield recharge should be something like 40 hp/s....
Amarr logi, all scouts, amarr, minmatar and gallente assault, Caldari commando. Mithril Forge hater
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
611
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Posted - 2015.08.22 11:49:00 -
[3] - Quote
Aeon Amadi wrote:I'm looking at the base stats at the moment and the Caldari Commando has the weakest shield recharge (20 hp/s) and weakest (a pretty abyssmal) shield depleted delay (8 secs ). Do you feel it needs changing? Ignoring any meta gameplay at the moment, how would you fix the Caldari Commando's base stats to make it more usable on the field? Put a Rep Hive on the loadout and deploy two and Rock and Roll!!! |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.22 11:51:00 -
[4] - Quote
Shield recharge stats and limited weapon selection make the caldari commando the worst of the four.
The ammando at leat can be tanked and rigged for gank. It's not dependent upon a weak defense.
If the calmando were closer to the calsent recharge rates, it would be functional.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Foo Fighting
Blank Application
492
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Posted - 2015.08.22 12:08:00 -
[5] - Quote
As the base shields are fairly decent, the 3 highs allow for decent recharge augmentation. The 2 lows require a complex regulator and an armour repairer - both are essential unless you are a sniper or other non face to face type role.
Increased inherent armour reps make no sense on a Caldari so it's the delay that needs improving. I don't think it needs to be reduced to cal sentinel levels but the delpeted delay is too high at 8 seconds.
The base armour of 250 increases to 312 with skills maxed which should be a decent buffer for when you get fluxed of scr'd, but in practice if you deplete your shield you are generally dead as there is rarely enough time to make any form of recovery before another engagement is upon you.
Dual regulators work well but once your armour is down the base armour repair takes over 2 1/2 minutes before it's back up again to full health.
In it's current form it's a high perch camping suit only - reduce the delpeted delay to 5/6 seconds and it becomes easier to get closer to the action. |
MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.22 12:20:00 -
[6] - Quote
Aeon Amadi wrote:I'm looking at the base stats at the moment and the Caldari Commando has the weakest shield recharge (20 hp/s) and weakest (a pretty abyssmal) shield depleted delay (8 secs ). Do you feel it needs changing? Ignoring any meta gameplay at the moment, how would you fix the Caldari Commando's base stats to make it more usable on the field?
Shield inhibition values need to actually function first and foremost. I can deal with low recharge IF it isn't getting stopped by every idiot who can land a single bullet out to 150m or potentially further: I have a thread that discusses this. This is one of the overwhelming disadvantages to shields - that armor will ALWAYS beat you in terms of recovery, unless you are fighting from a position where an opponent effectively has to cross a wide open field to approach you while you are in cover, because a single bullet will stop shield recharge while armor will rep unimpaired (and can further be remote repped or triage hived).
Shields are 'almost' perfect when they actually work but those situations are relatively rare... and when they *don't* work, they're overwhelmingly underpowered. Lower hp vs higher damage weapons, overpriced / dramatically more expensive hp per unit of fitting cost, getting wrecked by stuff like flux grenades and flux strikes, longer periods of time with no health recovery (and effectively longer periods of time where you need uninterrupted recharge to even come close to matching unaugmented armor).
The second thing it needs is a bonus to a weapon that isn't the sniper rifle, or sniper rifles need a massive redesign. They are way too overspecialized and if they retain the ranges they have they cannot be buffed to meaningful use without people trying to crowbar them into every match ever. I loathe to ask for swarm launchers... but I'm going to ask for swarm launchers, particularly a dumbfire variant that allows plasma-cannon like play.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.08.22 13:38:00 -
[7] - Quote
30 recharge 3 delay 4 depleted
Scouts United
Gk.0s & Quafes all day.
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Scotty AI MatchMaker
WarRavens Imperium Eden
306
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Posted - 2015.08.22 13:45:00 -
[8] - Quote
shield and armour tank them, dual rails or dual AR's and a compact hive, shields are screwed but hopefully we get the swarm bonus soon
'The shadows betray you because they belong to me,'
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CUSE TOWN333
Ancient Exiles.
3
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Posted - 2015.08.22 14:53:00 -
[9] - Quote
Aeon Amadi wrote:I'm looking at the base stats at the moment and the Caldari Commando has the weakest shield recharge (20 hp/s) and weakest (a pretty abyssmal) shield depleted delay (8 secs ). Do you feel it needs changing? Ignoring any meta gameplay at the moment, how would you fix the Caldari Commando's base stats to make it more usable on the field? yes i have been running the cal commando for a while. the power is only in the rail rifle not the suit. being slow and haveing bad regen makes the cal assault the far better option. any suit that has real bad regen is not going to be a effective combat suit seems its better as a sniper platform. im of the opinion that all caldari suits could use a shield regen and delay buff.
If you run your only going to die tired.
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Sequal's Back
Dead Man's Game
982
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Posted - 2015.08.22 14:59:00 -
[10] - Quote
Joel II X wrote:30 recharge 3 delay 4 depleted
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.08.22 17:41:00 -
[11] - Quote
30 Recharge 4/4 or 4/3 sec delays
Modern society is lacking in empathy
Pole from flesh and bones
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.08.22 19:06:00 -
[12] - Quote
Mejt0 wrote:30 Recharge 4/4 or 4/3 sec delays Would be funny to have 1 sec delays and 4 second depleted. A reverse of the Sentinel.
Scouts United
Gk.0s & Quafes all day.
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Vesta Opalus
Rebels New Republic The Ditanian Alliance
973
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Posted - 2015.08.22 20:07:00 -
[13] - Quote
Aeon Amadi wrote:I'm looking at the base stats at the moment and the Caldari Commando has the weakest shield recharge (20 hp/s) and weakest (a pretty abyssmal) shield depleted delay (8 secs ). Do you feel it needs changing? Ignoring any meta gameplay at the moment, how would you fix the Caldari Commando's base stats to make it more usable on the field?
Yes, I've been saying regen on Cal Commandos needs to be significantly increased for a long time now, imo you could pump it up to the Cal Sentinel's regen stats and still have an underpowered suit.
As it is today, the Cal Commando is only useful as a redline sniping suit, which is just unacceptable. |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
973
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Posted - 2015.08.22 20:14:00 -
[14] - Quote
Foo Fighting wrote:As the base shields are fairly decent, the 3 highs allow for decent recharge augmentation. The 2 lows require a complex regulator and an armour repairer - both are essential unless you are a sniper or other non face to face type role.
It doesnt have enough CPU or high enough base shield regen to make fitting rechargers/energizers efficient or desirable, you're better off stacking damage modules to make sure whatever you are fighting dies before you need to go hide and regen.
Foo Fighting wrote:Increased inherent armour reps make no sense on a Caldari so it's the delay that needs improving. I don't think it needs to be reduced to cal sentinel levels but the delpeted delay is too high at 8 seconds.
It doesnt matter if it doesnt make sense or not, inherent armor reps need to be increased on the shield based suits because they simply dont have the low slots to waste on armor repair (inherent armor reps were put in the game in the first place to avoid armor repair module being a requirement which means the low slot on high slot focused suits essentially not existing since you HAD to use an armor rep on it). Its a major imbalance between shield and armor suits that the armor suits regain their shields after depletion in ~20-30 seconds but it can take 2-3 minutes for shield suits to regain depleted armor, until this massive disparity in longterm viability in sustained combat is fixed, shield suits will continue to be **** compared to armor.
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Joseph Ridgeson
WarRavens Imperium Eden
4
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Posted - 2015.08.23 00:42:00 -
[15] - Quote
Aeon Amadi wrote:I'm looking at the base stats at the moment and the Caldari Commando has the weakest shield recharge (20 hp/s) and weakest (a pretty abyssmal) shield depleted delay (8 secs ). Do you feel it needs changing? Ignoring any meta gameplay at the moment, how would you fix the Caldari Commando's base stats to make it more usable on the field? Most of the Caldari Suits have absolute trash shields stats when it comes the recharge and the like. I am fairly certain you can make an Armor suit do the whole "fast recharge" thing better than you could with most Caldari suits. Only exceptions are the Caldari Scout and possibly Caldari Heavy, but Shields are entirely antithetical to the idea of being a sentinel (single area defense, close range DPS, slow moving HP machine).
Given that Armor gets by with just the module's numbers but Shields all modify the suit's base stats, you can see how this is a problem.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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WyrmHero1945
Finesse Soldiers
563
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Posted - 2015.08.23 02:51:00 -
[16] - Quote
How would you fit one of these? 3 damage mods, 2 shield regulators? Or does it work better with shield extenders? I haven't played with any heavy in a long time, but I always thought the Caldari heavy was going to be a beast with all that shield. Imo the recharge is ok, it shouldn't be higher than that of a CalLogi (which is 25 HP/s). But depleted shield delay should be buffed and be lower, but higher than CalAssault. |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
980
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Posted - 2015.08.23 02:53:00 -
[17] - Quote
Joseph Ridgeson wrote:Aeon Amadi wrote:I'm looking at the base stats at the moment and the Caldari Commando has the weakest shield recharge (20 hp/s) and weakest (a pretty abyssmal) shield depleted delay (8 secs ). Do you feel it needs changing? Ignoring any meta gameplay at the moment, how would you fix the Caldari Commando's base stats to make it more usable on the field? Most of the Caldari Suits have absolute trash shields stats when it comes the recharge and the like. I am fairly certain you can make an Armor suit do the whole "fast recharge" thing better than you could with most Caldari suits. Only exceptions are the Caldari Scout and possibly Caldari Heavy, but Shields are entirely antithetical to the idea of being a sentinel (single area defense, close range DPS, slow moving HP machine). Given that Armor gets by with just the module's numbers but Shields all modify the suit's base stats, you can see how this is a problem.
This is a huge problem that Ive seen with shield suits myself, you get all these modules that have % modifiers and then you have trash shield stats that they modify. Regulators are actually better on armor suits because % values mean the reduction in delay is more effective the longer your base delay is. The % increase from rechargers and energizers is ok going from none to basic but is absolute trash going from basic>enh and enh>proto (you will get about 2.5 rep per tier iirc unless your base shield regen is crazy high).
Regulators should give you a flat reduction (~1 second per module or whatever you'd like) with a cap at shield delay/depleted delay of 1 second, rechargers and energizers should give more regen per tier (5 per tier perhaps) and a flat increase to regen instead of a % so that they are useful across all shield suits (or normalize the shield suit base recharge so there isnt such a huge disparity). |
Russel Mendoza
Klandatu
237
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Posted - 2015.08.23 03:05:00 -
[18] - Quote
Aeon Amadi wrote:I'm looking at the base stats at the moment and the Caldari Commando has the weakest shield recharge (20 hp/s) and weakest (a pretty abyssmal) shield depleted delay (8 secs ). Do you feel it needs changing? Ignoring any meta gameplay at the moment, how would you fix the Caldari Commando's base stats to make it more usable on the field?
aeon you stink too much of dev smell.
or cpm, did you win.
just saying.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Union118
NON-Fatal Condemnation
681
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Posted - 2015.08.23 07:32:00 -
[19] - Quote
Aeon Amadi wrote:I'm looking at the base stats at the moment and the Caldari Commando has the weakest shield recharge (20 hp/s) and weakest (a pretty abyssmal) shield depleted delay (8 secs ). Do you feel it needs changing? Ignoring any meta gameplay at the moment, how would you fix the Caldari Commando's base stats to make it more usable on the field? Idk i always thought that the more beefed up you were the longer it should take to recover. Based on that scouts heal quicker than heavies.
Starter Fit Suits are OP :-)
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.23 07:36:00 -
[20] - Quote
lol really? My old Templar Sentinel blueprint has a depleted and recharge time of only 5 seconds and a 15hp/sec recharge and that's a damn Amarr Sentinel!
No wonder I hardly ever encounter Caldari Commandos. Plus commandos have gimped fitting slots too....
"Madness how we turned our common-ground into a battle-ground.." - Essa
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.23 07:38:00 -
[21] - Quote
CUSE TOWN333 wrote:Aeon Amadi wrote:I'm looking at the base stats at the moment and the Caldari Commando has the weakest shield recharge (20 hp/s) and weakest (a pretty abyssmal) shield depleted delay (8 secs ). Do you feel it needs changing? Ignoring any meta gameplay at the moment, how would you fix the Caldari Commando's base stats to make it more usable on the field? yes i have been running the cal commando for a while. the power is only in the rail rifle not the suit. being slow and haveing bad regen makes the cal assault the far better option. any suit that has real bad regen is not going to be a effective combat suit seems its better as a sniper platform. im of the opinion that all caldari suits could use a shield regen and delay buff.
I'm happy to hear you say that Cuse. As far as I remember you tend to use armour suits more right?
I agree, most shield suits need at least slight buffs to recharge stats and rates. I don't want shields and armour to be mirrored but we need to make shield a little more viable than they are right now.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Francois Sanchez
Prima Gallicus
506
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Posted - 2015.08.23 10:18:00 -
[22] - Quote
I think all shield suits should get a small recharge buff to compensate the continuous regen of armour. Anyway there is a need to buff Calmando and Minmando shield stats. Even some armour based suits have better shield regen and delays than those 2.
Currently : Calmando : 20 HP/s bad, especially for a Cal suit, 6 and 8 seconds recharge delays Minmando : 18 HP/s ridiculous, 6 seconds and 10 seconds recharge delays
Proposition : Calmando : 25 HP/s, 5 and 7 seconds Minmando : 22 HP/s, 5 and 8 seconds
This is not a huge buff because assaults should keep a better regen but it's enough to get a good regen by using a shield recharger/enrgizer and a regulator. Then as I said at the beginning of my post, all shield suits should get an extra buff to recharge rate (around 5HP/s). |
jett it
MONSTER SYNERGY
213
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Posted - 2015.08.23 12:04:00 -
[23] - Quote
Honestly thats one of the best suits in the game, I really hope it dont get nerfed or buffed for that matter.
Just stack on 3 comp melee mods and you will be doing 1200+ damage per melee, get aggressive with it, the shield it comes with lets you get in close for melee's.
o7
jettGaming - Youtube
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TIGER SHARK1501
Savage Bullet RUST415
343
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Posted - 2015.08.23 13:32:00 -
[24] - Quote
Aeon Amadi wrote:I'm looking at the base stats at the moment and the Caldari Commando has the weakest shield recharge (20 hp/s) and weakest (a pretty abyssmal) shield depleted delay (8 secs ). Do you feel it needs changing? Ignoring any meta gameplay at the moment, how would you fix the Caldari Commando's base stats to make it more usable on the field? Energizer and rechargers |
rayakalj9
Opus Arcana
29
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Posted - 2015.08.25 07:25:00 -
[25] - Quote
the suit needs a tweak
born jamaican
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