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Saint Winter
THE N.O.O.B.S
49
|
Posted - 2015.08.20 19:05:00 -
[1] - Quote
Hello Today I will talk about weapons of jump suits, weapons in order that everything jumpsuit need to defend themselves and to deploy in battle, always used to eliminate the enemy and win 50 WP or is a headshot 60 WP.
Note: I've used every weapon but I have not specialized in them.
1. Main Weapons.
The weapon that suit all uses from light to heavy.
1.2 Assault Rifle
The rifle of the Gallente a good gun and also has 4 variants Assault, Break, tactical, bursts.
1.2.1 Weapon in General
A very good and balanced weapon for me .
1.2.2 Variants
Current variants is pretty good .
1.3 Scrambler Rifle
The rifle Ammar and destroys the best shield in the game, weapon very good but with few variations, his domain is somewhat complicated.
1.3.1 Weapon General
I like so dire that I see her features are fine as they are and that the changes remain in the hands of other players or CCP.
1.3.2 Variants
At this weapon do you need at least 2 more variants:
1.3.2.1 Bolt Scrambler Rifle.
This variant works as a bolt pistol or an assault cannon forges, loading the gun till it stops and release an extremely powerful laser projectile energy. (Suffers a great overheating and has little ammunition and 10 rounds)
1.3.2.2 Burst Scrambler Rifle.
Load all the way releases a burst of bullets inhibitors. (Suffers a greater warming than a standard rifle inhibitor, has more ammunition as 50 or 60 bullets, damage is small and has a more DPS)
1.4 Rail Rifle
The Rifle of the Caldari and the best weapon for many because it is automatic, has much scope and has heavy damage to an automatic weapon.
1.4.1 Weapon General
Well I do not have much to say.
1.4.2 Variants
2 new variants :
1.4.2.1 Bolt Rail Rifle
A bolt gun largest with more alcanze, more damage would be very powerful (Your ammo is scarce, it's very powerful damage, the load may be as 3 seconds).
1.4.2.2 Burst Rail Rifle
Charging to the top and releases a gauss bursts of energy to hit the enemy (the same ammunition that has a version of assault, the DPS is higher, the dispersion is greater, the damage is reduced).
1.5 Combat Rifle
The rifle's fast, strong and deadly Minmantar.
1.5.1 Weapon General
This very well but do not say much because almost no use.
1.5.2 Variants
I have no variants for this weapon
1.6 Mass Driver
Weapon used if you want to send your enemies flying through the air and weapon denial is a very good area.
1.6.1 Weapon General
Very good but as I do not use it, I do not get many points with her.
1.6.2 Variants
There are variants that need some changes and have a new variant.
1.6.2.1 Assault Mass Driver
This new variant is not the freedom. (This automatically shoots with low DPS, Low Damage, Radio the same as the normal Accelerator Mass explosion and damage the same as normal Accelerator Mass)
1.6.2.2 Combat Mass Driver
All you have to change is the name of the Pro version.
The other variants are good for me.
1.7 Laser ifle
It is good gun but I do not like being honest
1.7.1 Weapon General
Well I do not use so do not have to say anything more, but those who use it earn its WP
1.7.2 Variants
I have no alternative to this weapon, sorry.
1.8 Shotgun
The favorite weapon of very used including explorers.
1.8.1 Weapon General
Rarely I use, but is very good a great weapon.
1.8.2 Variants
There are 2 new variants and a modification to breach variant .
1.8.2.1 Breach Shotgun
Well you need more ammunition, for more damage you have that does not take away the need for ammunition I say like 4 bullets per magazine would be fine.
1.8.2.2 Combat Shotgun
This variant is weaker but faster than normal (less damage, same charger shotgun, but DPS and the same dispersal of normal shotgun).
1.8.2.3 Assault Shotgun
This option automatically triggers (Your damage is very small, the charger is 8 bullets, your DPS is a little lower compared to combat, and has more than a normal shotgun dispersion).
1.8 Plasma Cannon
For this weapon I have much to say, it is a very versatile weapon as you can to address both vehicles and soldiers.
1.8.1 Weapon General
It is very good weapon.
1.8.2 Variants
I have no variants |
Saint Winter
THE N.O.O.B.S
49
|
Posted - 2015.08.20 19:12:00 -
[2] - Quote
Part 2
1.9 Sniper Rifle
The weapon with the greatest reach of the whole game, I like it.
1.9.1 Weapon General
Widely criticized because it is not for close combat and maybe I'm wrong but I say that is a weapon to defend and help, although most use it to win WP without dying. (I apologize if I offend but it seems)
1.9.2 Variants
This gun has four variants existing without exception carried isk to 3.
1.9.2.1 Breach Sniper Rifle
This weapon is the Sniper Rifle Roden. (Their characteristics are, the charger 1 bullet damage is extremely large, and has the best scope with his DPS is the lowest).
This together with the charge , and the normal form tactic 4 variants.
Ok now this is one of the weapons I have analyzed more so here I have a teeter between 4 variants.
First the scope
The scope is allowing tactical position to get some distance from the objective either to take care of other snipers, scouts, etc ...
Variants represent her in acronyms, Sniper Rifle (SR), Tactical Sniper Rifle (TSR) Breach Sniper Rifle (BSR), Charge Sniper Rifle (CSR).
Scope: BSR 500 mts, CSR 450 mts , SR 400 mts, TSR 350 mts .
For the third SR for logical reasons
The BSR has tremendous firepower and therefore deneria go further. The CSR loading a powerful projectile although not as powerful as the FFR is why this second. The SR to have a normal fire power is a balance between all the variants I say The TSR has great speed for SR fire and that would sacrifice much of their reach.
Now I will put the damage values GÇïGÇïof each variant of this weapon and hope you are happy with this.
New Levels
Exp (Experimental), Ofi (Official)
BSR: Bas 350 damage / Adv 400 damage / Pro 450 damage / Exp 500 damage / Ofi + 550 damage DPS 50
CSR: Bas 280 damage / Adv damage 320 / Pro 360 damage / Exp 400 damage / Ofi + 440 damage DPS = Load 3 sec and charger 3 bullets.
CSR: Being 100% charged ago estimated the damage but if they do at half load 50% damage is reduced by half.
SR : Bas 230 damage / Adv damage 260 / Pro 290 damage / Exp 320 damage / Ofi + 350 damage DPS 100 and 5 round charger
TSR : Bas 220 damage / Adv 240 damage / Pro260 damage / Exp 280 damage / Ofi + 300 damage DPS 200 and a 6 bullets
The SR and TSR have the ability to triple the damage headshot.
2. Secondary Weapons
Secondary weapons are what help us be the case without bullets in a fight or you're helpless for a reason.
2.1 Bolt Pistol
Bolt gun a great weapon to eliminate enemies are already heavy, light or media and many come to fall 1 shot.
2.1.1 Weapon General
Highly recommended a weapon to eliminate any enemy armored with exception, of course.
2.1.2 Variants
There is a new variant of bursts.
2.1.2.1 Burst Bolt Pistol
Libera some bursts of bullets Gauss need to charge to the top. (It has a small damage, but DPS, and an extended magazine)
2.2 Scrambler Pistol.
My favorite weapon high and very balanced.
2.2.1 Weapon General.
It has a very good balance between damage, DPS and scope, according to me.
2.2.2 Variants
There will be a new variant and eliminate one.
2.2.2.1 Charge Scrambler Pistol.
Like a bolt gun and fires a powerful laser projectile energy load. (It has a charging time of 1 sec, 4 bullets charger, and a Median or short range)
2.2.2.2 Tactic Scrambler Pistol.
This is to be removed for the following reasons:
1) Consume space Dust 514. 2) Almost never used, because I never saw someone kill with that. 3) Only available in advanced 4) Only get into battle at the end as lost object 5) which it is in theory tactic normal Inhibitory difirencia gun and there will be some outreach and DPS damage. 6) You can not buy.
For these reasons and some other tactic inhibiting the gun it is not used and only consumes 514 space dust.
But that's not what I decide, but I would recommend that eliminated for reasons already mentioned.
Of the other variants I have nothing to say to their characteristics are good, but lack the prototype version of rupture.
2.3 Flaylock Pistol
It is a small version of Accelerator Mass
2.3.1 Weapon General
According to the description says it is a versatile weapon but I do not see it, it is almost ineffective with Light Strike Vehicle and almost ineffective with vehicles Heavy Attack, only works with infantry.
2.3.2 Variants
I have no option for this weapon
2.4 Nova Knives
A great weapon and the only melee.
2.4.1 Weapon General.
Very good weapon if you know how to use it.
2.4.2 Variants
I have no alternative.
2.5 Ion Pistol
The ion pistol is a weapon to attack closer than 10 meters so great power
2.5.1 Weapon General
It is very good for a short distance and your DPS can save your life ever.
2.5.2 Variants
Only 2:
2.5.2.1 Charge Ion Pistol
Charging to the top and releases a powerful projectile Plasma. (Reduced as a 5 bullets, load in 2 seconds Charger, and the same scope)
2.5.2.2 Burst Ion Pistol
Charging to the top and releases a burst of plasma bullets. (Reduced damage, DPS increased and increased charger) |
Saint Winter
THE N.O.O.B.S
49
|
Posted - 2015.08.20 19:16:00 -
[3] - Quote
Part 3
2.6 Submachine Gun
Weapon commonly used by most players.
2.6.1 Weapon General
I like a lot is very good and especially the variant of rupture.
2.6.2 Variants
I will only add 1 and I can delete one.
2.6.2.1 Burst Submachine Gun
This variant releases bursts of bullets projectile. (But DPS, with charging the same as the normal variant, less damage and more dispersion)
2.6.2.2 Assault Submachine Gun
Well just have more DPS less damage and a higher charger.
To my choice it should be eliminated, but I have not the right to do so dire that can be optional eliminate this weapon.
2.7 Submachine MagSec
Automatic, small and similar to submachine guns gauss.
2.7.1 Weapon General
With more range and damage to the SMG minmantar but less DPS compared to her.
2.7.2 Variants
Well I have one variant nothing else.
2.7.2.1 Burst Submachine MagSec
Charging to the top and release bursts of bullets gauss. (But DPS, minor damage, Mayor charger, shorter range)
3.1 Heavy Machine Gun
The anti-infantry heavy and more used by these, very good.
3.1.1 Weapon General
It is very good but is little scope and works to destroy the enemy soldiers.
3.1.2 Variants
Here I do not have much to say.
3.1.3 Assault Heavy Machine Gun
Very good to destroy light attack vehicles, change machine gun named after breach.
I not have ideas for the others variants .
3.2 Forge Cannon
The anti-vehicle heavy, little used because most seek to kill but with the heavy machine gun, very good weapon for my taste.
3.2.1 Weapon General
Weapon used to kill both armored vehicles and infantry.
3.2.2 Variants
There are changes in the variants.
3.2.2.1 Assault Forge Cannon
I have an amendment to this weapon and greatly reduce damage as 600 or 500 and that in exchange for that automatically trigger a DPS to go with the gun, his serious 5 round magazine and its scope is smaller than a forged barrel Normal.
I have no recommendation.
This concludes the part of the Weapons of dropsuits , I hope you read this CCP.
Thank you for reading this report. |
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