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CRO' OLACHAN
Elysium's Electorate
34
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Posted - 2015.08.19 22:04:00 -
[1] - Quote
The HMG is an effective CQC weapon, a great point defense weapon, and the aHMG is an amazing AV weapon. However, their is a horrible handicap.. The seize duration will kill even the most heavy of sentinels. There are many weapons that have skill books which greatly helps the disruption ratio of certain weapons. (A.E Combat rifles and assault rifles) I'm a GK.0 sentinel but I also run logi's and scouts. I am not just asking this for me but for all sentinels. Add a dispersion skill book (3% per level) or preferably something to help with the overheat. (2% reduction to heat build up or reduction of seize duration per level)
Discuss?
(Edit: 5% reduction to seize, taking it from 10 seconds to 7.5) |
CRO' OLACHAN
Elysium's Electorate
34
|
Posted - 2015.08.20 03:47:00 -
[2] - Quote
Likewise but if not it would be helpful to have 2.5 seconds taken off |
CRO' OLACHAN
Elysium's Electorate
40
|
Posted - 2015.08.23 06:58:00 -
[3] - Quote
I'm just saying, it's effective but scrrs, ascrrs, rrs, arrs, all can out shine an hmg. On top of seizing for ten seconds. Example: 2 logis on one sentinel, blueberries being average blueberries, 5 enemies rush, even keeping them at bay you over heat, you die. At close quarters I don't think it's right for assaults to be able to whip out a Gk.0 with dual core reps. Even if I'm being shot at by 3 people with basic or even adv..sentinels are slow as hell for a reason. Fast assaults shouldn't be able to kill proto sentinels in cqc 1 on 1, or two on one. I understand that a heavy can be godly but it isn't nearly as easy and/or effective as a gk.0 sentinel with a arr. Hell, give sentinels themselves bonuses to the use of forges and hmgs since we are the only ones (besides basic frames) that can use them. |
CRO' OLACHAN
Elysium's Electorate
40
|
Posted - 2015.08.24 00:38:00 -
[4] - Quote
Megaman Trigger wrote:CRO' OLACHAN wrote:Fast assaults shouldn't be able to kill proto sentinels in cqc 1 on 1, or two on one. A single Sentinel shouldn't require an entire squad to deal with. A Sentinel being dual repped, sure, add 1 Merc per rep to the equation, but not a Sentinel by himself. Numbers should give other suits an edge over Sentinels.
So on assault should be able to handle a Gk.0 in close quarters if no reps are involved? |
CRO' OLACHAN
Elysium's Electorate
40
|
Posted - 2015.08.25 07:13:00 -
[5] - Quote
Megaman Trigger wrote:CRO' OLACHAN wrote:Megaman Trigger wrote:CRO' OLACHAN wrote:Fast assaults shouldn't be able to kill proto sentinels in cqc 1 on 1, or two on one. A single Sentinel shouldn't require an entire squad to deal with. A Sentinel being dual repped, sure, add 1 Merc per rep to the equation, but not a Sentinel by himself. Numbers should give other suits an edge over Sentinels. So on assault should be able to handle a Gk.0 in close quarters if no reps are involved? If the Assault is smart about the fight, why shouldn't they be able to win?
Because in Cqc, (10m or less) unless they are using a shotgun or there are multiple, a single proto assault shouldn't deal more damage than a proto sentinel. It just doesn't make sense. If that's the case, running anything except a freedom assault is just not as effective as slapping on an arr or other light weapon. |
CRO' OLACHAN
Elysium's Electorate
40
|
Posted - 2015.08.27 10:40:00 -
[6] - Quote
Point being, heavy machine guns, (not ahmgs) aren't where they should be. Having some form of a skill book to help in any way would, if nothing else, bring it closer to where they belong. Let's face it, a heavy machine gun should be powerful in the right hands, but if a proto arr or ar beats them in nearly every aspect of combat...why run it at all? I run it because I like the concept. Even if it's more effective to run an exp burst.. |
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