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Buwaro Draemon
WarRavens Imperium Eden
1
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Posted - 2015.08.18 04:20:00 -
[1] - Quote
What is this new game mode idea? Easy.
The defending team has ALL of the objectives captured. Their job is, of course, to defend them. While the attacking team needs to hack and capture all objectives to win.
Defending side has an unlimitted numbers of clones (or a very high number) making the attackers movement be much more carefully and strategically planned (to not have run and gunners).
Now that the objective of the game is said. Let's go into further detail.
Attacking team needs to capture and secure objective A before moving to objective B. And so forth. With each capture and secure, the Attacker's MCC moves closer. Now the reason I bring that up is because once the attacking team has secured an objective, it turns into a redline for the defending team. This is to stop spawn campers and stragglers. To make them play the objective.
Now, unlike Skirmish, there will only be 1 Null Cannon. After each successful hack attempt on each objective (Null Cannon terminal) the Null Cannon grows weaker and weaker until finally it stops shooting.
Attacking team gets Victory when the MCC reaches the last Objective (or if all of the Defender's clones are depleted) Defending team wins if enemy MCC is destroyed or all of the Attacker's clones are depleted.
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Buwaro Draemon
WarRavens Imperium Eden
1
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Posted - 2015.08.18 04:25:00 -
[2] - Quote
Now, the reason I want Defenders to have an unlimitted number ot clones is to encourage the Attacker's to play tactically and not just go in the objective gunz-a-blazing or to have one of those infamous run-n-gunners. People who ignore the objective and go around killing and dying with no concern.
And as you all can see. This game mode idea requires no use of new assets and it doesnt have to use the objective layout of Skirmish. Since thanks to Acquistion we know we can have terminals all around the map. All CCP needs to do is place each terminal in places that seems the most fair and fun.
What do you all think? I know it can be worded better but I am so tired and this idea suddenly came to mind.
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Buwaro Draemon
warravens Imperium Eden
1
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Posted - 2015.08.18 14:22:00 -
[3] - Quote
Cloak Dog wrote:That redline idea actually gets rid of any obvious problems. Also I can just imagine how cool that would look what with the MCC creeping along the battlefield.
omg. Yeah I like the idea of the redline too. Many might not like it. But it is only fair because if anything, this playerbase is predictable and I know that if we dont have a redline protecting the Attacker's spawn evwry time they advance, the defenders will try and spam uplinks on the Attacker's spawn and spawn camp all of them. And to prevent that, I thought of that the redlines moves with MCC from the defender's POV. Encouraging them to stay and defend the objective rather than having them running around focusing on how much can they up their KDR.
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Buwaro Draemon
warravens Imperium Eden
1
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Posted - 2015.08.18 16:58:00 -
[4] - Quote
Bump because I want to hear other people's opinion on this.
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Buwaro Draemon
WarRavens Imperium Eden
1
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Posted - 2015.08.19 00:57:00 -
[5] - Quote
KEROSIINI-TERO wrote:This is one of the needed new game modes, or variations of the old if you will. Something of the like has been suggested in the past, but nothing concrete has happened from it, sadly.
Let's hope there will be a new push for more!
Hopefully. Domination is getting too repetitive and there are long queue times for the othee game modes.
All I want right now is for this thread to be noticed.
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Buwaro Draemon
WarRavens Imperium Eden
1
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Posted - 2015.10.26 05:25:00 -
[6] - Quote
jordy mack wrote:like goldrush from battlefield, been wanting this for a while.
but there would seem to be very little strategy, attackers just zerg forward, defenders spam remotes.
i would like to see this gametype but have it so you dont have to hack them in order.
what would happen if 5 scouts picked a letter each to ninja and flipped them all really quick? would the attackers have to wait for the mcc to catch up or would it just end?
also what about pc? what would be the downside of this being the default pc mode? After a very long while of not being able to sign in to the forums, I am back!
Well true what you said on the first part BUT since the points are concentrated, chances are high that both sides will be running scanners so the attackers attempt to zerg rush wpuld be null and the defenders spam of RE's would be in vain.
Well, that would be the Skirmish we now have.
A redline would be provided. Preventing the Attackers from going behind the defenders and ninja flip the letters, and for the defenders to not camp the attackers spawn point. Lets say that the redline moves forward with each attacker's succesful hack. Kinda like Battlefield's Rush, but in this case the defenders cant go into the attackers spawn base.
If this game idea, miraclously, gets picked up. Then we will have to see how it first performs on pubs or FW. After feedback and fixes, we then could proceed to convince CCP to make it the default game mode for PC.
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Buwaro Draemon
WarRavens Imperium Eden
1
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Posted - 2015.10.26 16:55:00 -
[7] - Quote
Terry Webber wrote:I agree with Maken. This is really similar to the old Skirmish that CCP removed after the beta was over. I'm not sure they'll bring it back anytime soon. It is inspired by it thats why it is similar and can actually work with the maps we have now thanks to Acquisition.
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Buwaro Draemon
WarRavens Imperium Eden
1
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Posted - 2015.10.26 17:10:00 -
[8] - Quote
Stefan Stahl wrote:Here's my idea: In this game mode only the attacking team has an MCC, but the match is on a timer. The defending team has no MCC. The game starts with three null cannons, C, D and E under the control of the defenders, shooting at the attacking MCC. But before the null cannons can be hacked by the attacking team they first have to capture two of those acquisition nodes called A and B. Once those are under the control of the attacking team they can progress to the nullcannons and try to capture those. If the timer runs out before the attacking MCC is destroyed the attackers win the match. If the attacking MCC is destroyed before the timer runs out the attackers win. No new assets necessary. I feel this mode will be very popular with the vets. I like this very much.
Someone please get a CPM in here.
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Buwaro Draemon
WarRavens Imperium Eden
1
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Posted - 2015.10.29 01:54:00 -
[9] - Quote
Bumping to hear/read more opinions of other players
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