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No-one-ganks like-Gaston
Corrosive Synergy No Context
101
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Posted - 2015.08.17 19:35:00 -
[1] - Quote
Spytenn Mallus wrote:I want to get the most from this game, but I'm pretty new and I ain't yer typical slayer. What is the most useful role that doesn't get played much. The thing about useful roles is that useful roles get played often. So you won't find a very useful role that's being neglected. If anything, though, I'd say it's genuine support roles that are lacking. Often you'll see Minmatar logi leeches with a repair tool shoved up an Amarr Sentinel's backside and not helping a single other person, Gallente logis running in squads with a scanner but otherwise performing a slayer role, Amarr logis dropping uplinks but, again, otherwise performing a slayer role, and Caldari logis don't exist, according to the forums, but they'd probably also have a slayer role. You'll see ganker scouts left and right, jumpy assaults, snipers, etc. There are killsquads out and about and solo players who can't get out of the 'self sufficient' mindset enough to actually help their team with anything but shooting.
But very rarely do you see an actual support player.
Personally, I think playing support is really fun. |
No-one-ganks like-Gaston
Corrosive Synergy No Context
103
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Posted - 2015.08.17 22:30:00 -
[2] - Quote
Spytenn Mallus wrote:No-one-ganks like-Gaston wrote:Spytenn Mallus wrote:I want to get the most from this game, but I'm pretty new and I ain't yer typical slayer. What is the most useful role that doesn't get played much. The thing about useful roles is that useful roles get played often. So you won't find a very useful role that's being neglected. If anything, though, I'd say it's genuine support roles that are lacking. Often you'll see Minmatar logi leeches with a repair tool shoved up an Amarr Sentinel's backside and not helping a single other person, Gallente logis running in squads with a scanner but otherwise performing a slayer role, Amarr logis dropping uplinks but, again, otherwise performing a slayer role, and Caldari logis don't exist, according to the forums, but they'd probably also have a slayer role. You'll see ganker scouts left and right, jumpy assaults, snipers, etc. There are killsquads out and about and solo players who can't get out of the 'self sufficient' mindset enough to actually help their team with anything but shooting. But very rarely do you see an actual support player. Personally, I think playing support is really fun. Wow, there's so much to this game... But support does sound cool. Is it more expensive or whatever? Running a logistics suit can get very expensive, especially if you want to run it well. For the basic setup you'll want a nanohive to give your teammates (and yourself) ammunition in rough or close quarters fights, a needle to revive fallen teammates (You want to use at least advanced), an uplink for when your teammates die and can't be brought back (also important to use at least advanced because higher tiers have reduced spawn timers), and a repair tool (you'll want proto because a proto repair tool can heal two people at once. Standard repair tool is garbage.). That's not counting your weapons, modules, grenades, and the suit itself. And of course you'll want to use a higher tier suit so you can get more PG/CPU to fit those better modules and equipment.
If you're running with a squad you communicate with and can trust to not be stupid, you don't really have to worry about ISK. When I used to logi, running all Advanced equipment (except repair tool which was proto), my suit cost me about 54k per death. If I died so much as four or five times I very likely went ISK negative, or very close at the least. And back when I logi'd I also played solo, which isn't a good position for a logi because they are a force multiplier, but not much of a force on their own. So I died a lot more than I should have.
An important note is that Logis only get a single weapon slot, with the exception being the Amarr logi.
If you want the SP to increase your other skills quickly, the best logi to start out with is the Minmatar Logi. Minmatar Logis have a bonus to repair tools, giving them increased range and HP/s. Of course, the only really good rep tools are the prototype ones, which, combined with leveling your min-logi role to get the bonus to range and HP/s, take quite a bit of SP to get to for a new player. But the better you get with your rep tool the faster the SP will come in, so it kind of balances itself out. Logis also aren't quite as exciting because, while it is still very important for you to shoot reds, your main job is to be there for your team. A logi should never run off solo. At maximum level a Min-logi's repair tool can reach almost 30 meters and can heal for a little over 100 HP/s.
Once you've got more SP and you're comfortable branching out, another good squad-based logi, although everyone hates this one, is the Gallente Logi. With their scanner they can expose the positions of other players on the map, making them perfect for kill squads and sniper/scout hunters. If you've got the SP for it, you can also do something called a 'perma-scan', where you equip two scanners and just constantly scan the enemy team whenever the timer for one scanner runs out. This is the reason most people hate Gal-logis. At maximum Gal-logi's scanner can pick up enemies with as low as a 21 dB profile.
The Amarr Logi bonus reduces the spawn timer for the uplinks they drop, but the problem is that the bonus is only in effect for those uplinks for as long as that logi is alive. So an Amarr logi can never benefit from their own bonus, and should they die they have to place new uplinks to get the bonus back. Amarr Logis are arguably more important to keep alive than a Min-logi. The Amarr logi is also special, however, in that it is the only logistics suit to get a sidearm weapon, giving them an extra bit of survivability on their own. At maximum level an Amarr Logi's uplinks can get you back into the battle in a flat three seconds.
Finally, the Caldari logi. You don't see many people playing this logi because the bonus it gets is lackluster. It increases the amount of ammunition and armor restored from nanohives, and I believe their nanohives also last a bit longer. The reason this isn't really so great a bonus is that nanohives are very cheap equipment, when you equip a nanohive you get six to use, so you won't run out any time soon, and even a standard nanohive is enough to keep your firing indefinitely until the nanohive pops. I honestly don't know what the maximum level benefit is, but you can probably figure it out if you give it a look on the Dropsuit Skill screen. |
No-one-ganks like-Gaston
Corrosive Synergy No Context
103
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Posted - 2015.08.17 22:43:00 -
[3] - Quote
While I'm here, another very important aspect of the game you're going to want to get used to is that you need to always be moving. Do not ever stop. Left to right, left to right, back and forth, back and forth, little circles, big circles, keep moving. Are you in a firefight with someone? Keep moving. Have you killed every enemy in sight and you're reloading in a corner? Keep moving. Are you in an LAV travelling across the map? Keep moving. Are you hacking an installation at a remote location far away from combat? Keep. Moving. Do not ever stop moving. I'm not sure how much experience you have with other shooters, but one of the biggest survival skills in Dust is mobility. Small circles, back and forth strafing, and even occasional bunny hops are all very important to throw off your enemy's aim to keep you alive longer. That said, moving around constantly can also throw off your own aim, so that's going to be something you'll need to get used to very quickly. Even the Heavy suits, Sentinels and Commandos, benefit from a little wiggling. You never know when there's a sniper lining up his sights on you or an enemy you didn't see charging up a scrambler rifle to take you out, so it's best to assume there is always one. |
No-one-ganks like-Gaston
Corrosive Synergy No Context
103
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Posted - 2015.08.17 22:58:00 -
[4] - Quote
I don't know how you like to play and I'm not about to tell you how to fit your gear, but my personal preference for any of my suits is mobility and self sufficient regen.
You'll very quickly learn that there are players who can jump much higher than you. They're using Myofibril stimulants. Stacking three advanced myofibs gives you just enough boost to clear just about any wall in the game. I've jumped over a wall to speedhack an installation or objective many times, and they have the added bonus of increasing your melee damage, so you can jump over a wall and punch someone in the back of the head for quite a lot of damage.
Kinetic Catylizers increase your sprint speed, but they aren't terribly useful until you're using Proto versions. Combining them with Myofibs or a shotgun makes you able to speed gank players and get out of the area before they even know you're there, or, if you aren't the type for combat, able to get in and out of any area for speed hacks of installations or objectives.
Another important module is the Cardiac Enhancer, which gives you more stamina and greatly increases the stamina regeneration rate, allowing you to run for longer or jump more frequently. If you plan on moving around a lot, it's very important to equip at least one. Running fast doesn't help you if you can't run for long.
If you want to use armor, my preferred modules are Armor Repairers and Reactive Plates. Armor Repairers give you nothing but passive armor regeneration, but they give you a lot of it. Reactive Plates give you a small amount of passive armor regen, but give you a small amount of armor, as well. Stacked, reactive plates are very useful. Using advanced modules my Amarr Assault has 20 HP/s for passive armor regen, and a little over 600 armor, I believe.
I can't help you much with shields, as I haven't used them much. But the Regulators decrease the recharge delay- a shorter delay meaning you're quicker to recover shield HP between shots-, the Extenders give you more flat shield HP, and the Energizers and Rechargers give you more shield HP/s, effectively being the shield equivalent to Armor Repairers. |
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