Saint Winter
THE N.O.O.B.S
41
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Posted - 2015.08.12 06:06:00 -
[1] - Quote
Hello today I come with ideas for the equipment used in jump suits.
Team are the objects that we equip our costumes and use either help win WP or just get you out of a difficult situation.
We started ...
1. Drop Uplinks
Team support Ammar widely used in suits.
1.1 Function
Its functionality is to allow regeneration of the allies in a strategic position that allows corral the enemy and take objectives. (You can change the course of battle, for better or worse)
1.2 General Purpose
Very good win 25 WP object deployment although it is difficult to get them to use because the map sometimes it tends to fill up and affect you. (While there is more does not make it better, you can harm your computer and you)
1.3 Variants
All you would ask that agregasen serious variants at all levels.
1.4 Changes
I do not ask nor any its variants, the team is well on its current state.
2. Nanohive
The support team of the Caldari widely used in suits.
2.1 Function
Its functionality depending on the variant is Replenish your ammo or repair your armor.
2.2 General Purpose
Very good helps replenish ammunition and armor depending on the variant, it helps the team.
2.3 Variants
As with jump links, Agragar its forms at all levels.
2.4 Changes
To be honest this team is very discredited because you put the nanohive to replace or repair your allies, but it can get be the case that everyone goes to another place and your nanocolmenas remain there as a unutilizadas and even a squadron it is difficult to win points, 10 WP restocking is hard to get. (For this reason the logidic caldari are used more for nanite injector or repairman with another team and maybe some other nanohive).
It can be changed in the following ways:
1) Win 15 or 20 WP for replacement.
2) Make each rehearing by smaller it will get earn between 5 to 10 WP.
Note: Sorry if I'm wrong, but I see the situation of this team well.
3. Remote Explosive
The support team of minmantar generally used to defend objectives or eliminate some unsuspecting enemy.
3.1 General Purpose
Very good object especially if it's a narrow place with many enemies, no one can earn many points.
3.2 Variants
Well add variants at all levels. (Hehe and go 3 times, sorry I do not have ideas for these teams currently)
3.3 Changes
None to ask
4. Plasma Mines (New)
The team Gallenteans ideal targets to defend your mines and traps. (Win 50 WP death and 25 support)
4.1 General Purpose
It is similar to the diferecia remote explosive because of its detection system is who touches him which will go flying and also affects armored vehicles, can not join the wall as remote explosives.
Number of Objects Mounted (NOM) is how many of these objects can take your jumpsuit.
Number of Objects Deployables (NOD) is how many of these objects can deploy the configuration of the object and also depends on your broadband.
Bas (Basic):
Damage 400 (Direct Touch) 100 Damage (Damage Explosion) NOM 1 NOD 3 Radio 4 meters (Meters)
Adv (Advanced)
Damage 600 (Direct Touch) 150 damage (damage by explosion) NOD 2 NOM 6 Radio 5 mts
Pro (Prototype)
Damage 800 (Direct Touch) 200 damage (damage Explosion) NOD 3 NOM 9 Radio 6 mts
4.2 Variants
It has 3 Rupture, AV (Anti-vehicles) and Assault
4.2.1 Breach Plasma Mine
Specifically to remove only one step and that will be the last step that will provide. (It has more damage and less radio)
Bas
Damage 800 NOD 1 NOM 2 Radio 0 mts (only step that harms the others will not be affected)
Adv
Damage 1200 NOD 2 NOM 4 Radio 0 mts
Pro
Damage 1600 NOD 3 NOM 6 Radio 0 mts
4.2.2 Plasma AV Mine
Only damage to vehicles and no blast radius, so it does not affect other purpose. (Same as breach in every way with the exception that this works only with vehicles)
Bas
Damage 800 NOD 1 NOM 2 Radio 0 mts
Adv
Damage 1200 NOD 2 NOM 4 Radio 0 mts
Pro
Damage 1600 NOD 3 NOM 6 Radio 0 mts
4.2.3 Assault Plasma Mine
This variant is to surprise the enemy, because this has a radar that detects the enemy and if you are in your radio, exploded if the need for the tread. (Minor damage radius increased
Bas
Damage 300 200 damage (damage Explosion) NOD 1 NOM 2 Explosion within 3 meters Scan Radio 1 mts
Adv
Damage 350 200 damage (damage Explosion) NOD 2 NOM 4 Radio 6 mts Scan Radio 2 m
Pro
Damage 400 200 damage (damage Explosion) NOD 2 NOM 6 Radio 9 mts Radio scanning 3m
Note : Maybe some variants of plasma mines require an adjustment, but these are their default values. |