No-one-ganks like-Gaston
Corrosive Synergy No Context
51
|
Posted - 2015.08.11 06:20:00 -
[1] - Quote
For the record, the 'general', 'colonel', 'captain' and whatnot ranks basically say how much money you've spent on the game. Very few people have high ranks and haven't bought a fuckton of AUR or the bundle packs. You can be the worst player the game has ever seen and still have a high rank if you've got the cash for it. So don't judge player skill by their 'rank'.
Getting on topic, though, while separating battles by gear (also known as meta-locking, and is something that's been brought up before) would fix the proto stomping newberries in militia or standard, new players still have the disadvantage. Veterans can choose to go into Standard only matches and still wipe the floor with new players because they'll have leveled up their skills, giving them extra HP (shield and armor), better aim (sharpshooter skill), faster reloads, more ammunition, more weapon damage, and also whatever role bonuses they get from their dropsuit skill levels. The matches would still be heavily skewed toward the veterans. There's not really much you can do to fix that.
Creating a new character in order to try to create a 'better' one, though, is never the answer. If anything, you've made it worse for yourself because you've set yourself back to square one with all the newb gear and no SP or ISK. The best thing you can do as a new player is to keep trucking, join a corp that wants to help you (and if they don't actually try to help you, leave and find another) and squad up so you can stay with a group and have someone to watch your back. Having friends in this game is possibly more important than individual skill. And you'll get that as you play the game, regardless. |
No-one-ganks like-Gaston
Corrosive Synergy No Context
60
|
Posted - 2015.08.11 18:17:00 -
[2] - Quote
The Minoan ManiacArchon wrote:I 've read this opinion many times before. And I have to say I disagree...
Yes they will have the skill bonus advantages, but they will have similar armor/shields, not be as jumpy, not do extraordinary amounts of damage (weapon upgrades/protoguns), and won't be lightning quick.
For example, a fully maxed out combat rifle proficiency gives you +25% v armor. That is +0 v shields (no damage mod advantage). And with the standard Combat Rifle doing 16 damage per shot, it will go up to 20 (rough numbers)... But that will be it... It is going to completely change the batt;efield... You might start seeing veterans QQing and quiting, instead of the new blood, which frankly, the game needs.
Meta-locking is going to make everything better. The veterans will have an advantage, but it will be A LOT less. And you will find that a lot of the annoying play styles seen in the game will not happen in a meta locked game because they rely heavily in some proto gear, even if it is only proto-modules.
And that is why, this is being fought... Because many of the easy-mode options will go away... Wall of text incoming.
What you don't seem to have noticed is that, when it comes to weapons, proto isn't much better than standard on its own. Do you know what makes proto so much better than standard? The skill levels. You have to be level five in a weapon to use proto, meaning that by using proto you are automatically getting all the skill benefits the weapon has to offer. But if you compare the numbers of just the weapons themselves side by side? Proto isn't much better than standard in most cases. Standard can kill proto easily if you have the right SP invesments. The difference isn't great. I'm sure of this because I have damn near only ever used standard weaponry. I have never used proto or officer, and I've rarely used advanced. My old main has six weapons at skill level five, all the bonuses at at least three, and proficiency at two. The edge you get from using proto weapons is from the skill level bonus and your other SP investments.
When it comes to a proto versus proto battle, that becomes a duel of actual player skill. There's no discrepancies between their fits because they've maxed out and they're using the 'best' gear. It's all a matter of who is the better player. Even using the 'OP' weaponry you can get your ass handed to you easily by someone who has actual skill. Standard, though? The victor is usually the one with the SP. Someone with a lot of SP using standard weapons still hits harder, faster, and more accurately than someone with very little. They will deal more damage with their weapon proficiency, be more accurate with their sharpshooter, be able to fire longer with their max ammo increase, reload quicker to get back into the fight, will have less kick, sway, or better cooldown depending on weapon, they will die slower due to their increased armor and shield, their armor plates will give them more HP, their repair modules will rep them more, their myofibs will still be much better than a new player's (+50% efficiency at max level) assuming a new player knows what myofibs are even capable of, and a myriad of so many other things.
Do you know how god damn slow hacking is when you're new? I've been playing a hacker min-scout for about five months now, and when I biomassed to start over I literally gave up on solo hacking. That takes too damn long. But if I had a level five min scout again and had level five proficiency in codebreakers, there wouldn't be any problem at all, even using all standard. Innate min-scout hacking bonus of +20% (that doesn't receive stacking penalty), role proficiency bonus of 25% (no stacking penalty), and module proficiency bonus for the codebreakers themselves, another 25% (I'm honestly not sure if this is another flat increase to innate hack speed or if it increases module efficiency, instead) on top of the actual codebreakers, which, finally, receive stacking penalty.
But that's weaponry and modules. Another problem lies in just how damn useless some standard equipment is, especially if you don't have the appropriate bonuses from SP investments.
Everyone hates standard and militia uplinks. Fifteen whole seconds. By the time you're ready to spawn in, that link will probably have been destroyed or is being camped because of how slow people spawn in, meaning you'll have to spawn somewhere else for possibly another whole fifteen seconds. But a level five Amarr Logi will make that slightly more bearable because of their bonus.
And how about standard repair tools? Aren't those a laugh? Those things are literally go proto or go home. Only one target? And you can't even rep someone through a 1v1 it's so weak? Without the min-logi role bonus the standard rep tool is the shittiest piece of equipment you can possess, next to a standard uplink. But at least the role bonus makes it kind of viable.
Another huge problem with this idea is that vets can choose to go into standard matches and wipe the floor with you. Newbs? That is literally the only option available to them. And you know there are going to be K/DR padding fucktards in the standard matches looking for newbs to kill so they can feel good about themselves. At least in an advanced or proto match everyone is closer to level ground. But the difference between new standard and vet standard is god damn huge.
So, yes, you're right. Standard versus standard matches would make it less easy mode for the vets. But by such a small amount it's entirely negligible. At least in my opinion. |
No-one-ganks like-Gaston
Corrosive Synergy No Context
60
|
Posted - 2015.08.11 19:10:00 -
[3] - Quote
Onesimus Tarsus wrote:Onesimus Tarsus wrote:Kdr matchmaking fixes this. In before sniper on sniper crybaby whinge. Not even gonna bring up snipers. The K/DR padders are asshats, but the real snipers are at least doing their jobs.
No, the problem with K/DR matchmaking as I see it is that you'll get relatively skilled players with low K/DR, like logis or scouts, for example, matched with a bunch of people who may not exactly know what they're doing. On the other side of the spectrum, however, you'll have a bunch of gankers, sentinels, tankers, jumpy mass drivers, etc. without any skilled support. The guys who thrive on just obliterating people but don't actually care about the rest of the match. You'll see very few, if any, logis or hackers brought into the match through the matchmaking criteria. The only guaranteed way to have someone who so much as brings an uplink on your team, I'm assuming most people with high K/DR generally run self sufficient fits in case their support dies, is to pull someone from squad finder or your corp. It'd be like the current battles people see so frequently. Only one single person ever putting down an uplink. Except that uplink is a standard or militia because that one person doesn't have any SP invested into uplinks.
Alternatively, it could be just the opposite and K/DR matchmaking could make things absolutely perfect, with sensible, team oriented players achieving the higher tiers and scrubby, angry, hate-mail spewing idiots in the lower. Who knows. |