Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_Steel Skull]
0
|
Posted - 2012.06.12 03:18:00 -
[1] - Quote
Now this is beta but i'm just worried this will turn out to be like COD and Halo in the gameplay aspect.
They did mention this to be strategic but atm how characters move and go about? there's nothing strategic about that.
I know many new people to the EVE universe came to Dust without even knowing what EVE was and are probably like..HEY yay killcams! funny moments and Lulz! Lulz!...
I'm just afraid this will not take a more serious turn and as of now the movement and such don't inspire people to feel apart of some battle but more apart of some Arcade Game where the goal is to run around and simply shoot or once again..Hop around and kill as many folks as possible lol. |
[Veteran_Steel Skull]
0
|
Posted - 2012.06.12 03:23:00 -
[2] - Quote
Besides that would just make it not much different than the typical FPS game. |
[Veteran_Legendary Ecko]
0
|
Posted - 2012.06.12 03:59:00 -
[3] - Quote
The gameplay can be straight ripped from Halo itself for all I care, as long as it's balanced and stable. The customization, and those effects are what make this distinct. |
[Veteran_Mavado V Noriega]
0
|
Posted - 2012.06.12 04:13:00 -
[4] - Quote
Steel Skull wrote:Now this is beta but i'm just worried this will turn out to be like COD and Halo in the gameplay aspect.
They did mention this to be strategic but atm how characters move and go about? there's nothing strategic about that.
I know many new people to the EVE universe came to Dust without even knowing what EVE was and are probably like..HEY yay killcams! funny moments and Lulz! Lulz!...
I'm just afraid this will not take a more serious turn and as of now the movement and such don't inspire people to feel apart of some battle but more apart of some Arcade Game where the goal is to run around and simply shoot or once again..Hop around and kill as many folks as possible lol.
1. how does movement affect strategy?
2. expecting teamwork/strategy/coordination with randomly assembled players on a team = facebrick
3. All games takes strategy and tactics even cod and halo, just because its faster paced doesnt mean it doesnt, just means u have the option to play fast paced strats and not be forced to use snail pace tactics.
4. Read the Dev Blogs on how the game will actually be strategic. The Dynamic Battlefields 1 to be exact. We are testing the CORE FPS mechanics atm not the more deeper stragetic battles.
5. Wait till whenever CCP adds in a party system and fixes the hit detection and framerate and u will see this game already takes alot of tactics. |
[Veteran_Doctor Spankit]
0
|
Posted - 2012.06.12 04:16:00 -
[5] - Quote
**** finally someone that gets it. I Just made a post trying to encourage discussion on this faillogic way of thinking. |
[Veteran_Doctor Spankit]
0
|
Posted - 2012.06.12 04:18:00 -
[6] - Quote
I don't understand how people consider jumping untactical.
Tactics is what you do with what you have. A gun isn't tactical.
Using your gun, with your partner's gun, to achieve your desired result more efficiently/ with higher success is.
just because this game is DIFFERENT than BF3 or SOCOM, doesn't mean that its not tactical. It just means you need DIFFERENT tactics to overcome the enemy team. |
[Veteran_fenrir storm]
0
|
Posted - 2012.06.12 09:44:00 -
[7] - Quote
I'm on the fence about it at the moment as i've only put a few hours in to testing, and I'm sure therse a lot to be added and sorted out.
But I will add on my first play I was a bit supprised that there was not alot different from other fps yet apart from the skill point system and if you die you replace your kit..
What did I get, a team death match type of game very old hat and a conquest type of game nothing new, I was expecting some type of tatical game play of the type that has been talked about in the press release but it wasn't there.
There are games out there that already offer this and with more polish. But I know it's beta and I'm hopeing that they have great things we havn't been told about if not the only people I see wanting this game are those who play or are intrested in eve and the eve universe.
Feel free to flame away. |
[Veteran_Gemini Reynolds]
0
|
Posted - 2012.06.12 09:55:00 -
[8] - Quote
fenrir storm wrote: But I will add on my first play I was a bit supprised that there was not alot different from other fps yet apart from the skill point system and if you die you replace your kit..
What did I get, a team death match type of game very old hat and a conquest type of game nothing new, I was expecting some type of tatical game play of the type that has been talked about in the press release but it wasn't there.
This is good, actually. It plays like a regular, recognizable shooter. This is the only aspect they've really given thus far to testers. This is the aspect that is currently being tested and needs to be solid, before they go hanging on the bits and bobs and extra tinsel. If the core of shooting faces is not stable, then everything else falls apart. That everyone is saying it feels like a shooter is good news to me. |
[Veteran_fenrir storm]
0
|
Posted - 2012.06.12 10:02:00 -
[9] - Quote
[/quote]
This is good, actually. It plays like a regular, recognizable shooter. This is the only aspect they've really given thus far to testers. This is the aspect that is currently being tested and needs to be solid, before they go hanging on the bits and bobs and extra tinsel. If the core of shooting faces is not stable, then everything else falls apart. That everyone is saying it feels like a shooter is good news to me.[/quote]
Thtas why I'm not makeing any judgements as the basics are there (I don't think it should be released this year though) I just hope the big battles offer a new level of gameplay where tactics beat mindless run and gun play, guess we'll just have to wait and see |
[Veteran_Zat Earthshatter]
0
|
Posted - 2012.06.12 10:18:00 -
[10] - Quote
Finally, some good, level-headed discussion! I agree that the core shooter mechanics are absolutely necessary. However, my fear is that critics might simply write DUST off as another COD clone. This explains much of my posting against such things as dropshots and 3bullet kills. Currently, we do know the core mechanics need work, which is why i'm glad the beta is in such an early build ATM. Could you imagine orbital strikes suffering from the hit-detection issues we have!?!? That would cause far more damage to DUST than an IRL orbital on the servers!
BTW fenrir -- take the slash off the first [ quote ] command. It will work after that. |
|
[Veteran_Gemini Reynolds]
0
|
Posted - 2012.06.12 10:26:00 -
[11] - Quote
Critics aren't playing at the moment. Or if they are they are fully aware that this is actually a beta, not a demo-we're-calling-beta. Given that a majority of the features are not in this game yet, I'm certain they are waiting for it to be more complete. If they are making judgments this early, then they are not critics I would listen to. |
[Veteran_fenrir storm]
0
|
Posted - 2012.06.12 10:39:00 -
[12] - Quote
Thanks for the advice Zat,
ccp realy need to have an ace up there sleeve to achieve the goal they have set out to push this game above sorry to use the term the COD crowd.
|
[Veteran_Steel Skull]
0
|
Posted - 2012.06.12 10:54:00 -
[13] - Quote
fenrir storm wrote:Thanks for the advice Zat,
ccp realy need to have an ace up there sleeve to achieve the goal they have set out to push this game above sorry to use the term the COD crowd.
I've been apart of many different beta's and my key concern is as some one put it this being put down as just another COD type game. I know it's a beta and i'm obviously sticking with it till the end but yes i just hope for it not to be such a run and gun which i wouldn't expect ccp to do with their history in eve and all.
I just hope for the best and we'll have to see what each build and wave of beta brings. |
[Veteran_Steel Skull]
0
|
Posted - 2012.06.12 10:59:00 -
[14] - Quote
Zat Earthshatter wrote:Finally, some good, level-headed discussion! I agree that the core shooter mechanics are absolutely necessary. However, my fear is that critics might simply write DUST off as another COD clone. This explains much of my posting against such things as dropshots and 3bullet kills. Currently, we do know the core mechanics need work, which is why i'm glad the beta is in such an early build ATM. Could you imagine orbital strikes suffering from the hit-detection issues we have!?!? That would cause far more damage to DUST than an IRL orbital on the servers!
BTW fenrir -- take the slash off the first [ quote ] command. It will work after that.
This^ |
[Veteran_Bobs Urunkle]
0
|
Posted - 2012.06.12 11:59:00 -
[15] - Quote
So what is the alternative to it not being a run and gun game? MW/BF/HALO, love'em or hate'em they do the FPS mechanics extremely well. It is just the repetitive nature of playing the same battles over and over again, with no real point other than to increase your KD stats that turns people off.
For Dust to be a good FPS it should follow the standards set by the other games in how they feel, how the characters move and shoot. That isn't a bad thing and certainly nothing to be scared of. Dust is after all an FPS. Just because a game plays quickly doesn't mean there aren't tactics needed to win though, even if it's as simple as a zerg.
The battles need to be fast and furious, after all your MCC is taking damage, the EVE fleet is in orbit possibly under attack - and until you control a planet the enemy is still getting richer from it. - where this game differs is you will give a **** when you lose the batlle, your kit, your revenue, your planet, your reputation! |
[Veteran_fenrir storm]
0
|
Posted - 2012.06.12 13:21:00 -
[16] - Quote
Bobs Urunkle wrote:So what is the alternative to it not being a run and gun game? MW/BF/HALO, love'em or hate'em they do the FPS mechanics extremely well. It is just the repetitive nature of playing the same battles over and over again, with no real point other than to increase your KD stats that turns people off.
For Dust to be a good FPS it should follow the standards set by the other games in how they feel, how the characters move and shoot. That isn't a bad thing and certainly nothing to be scared of. Dust is after all an FPS. Just because a game plays quickly doesn't mean there aren't tactics needed to win though, even if it's as simple as a zerg.
The battles need to be fast and furious, after all your MCC is taking damage, the EVE fleet is in orbit possibly under attack - and until you control a planet the enemy is still getting richer from it. - where this game differs is you will give a **** when you lose the batlle, your kit, your revenue, your planet, your reputation!
I agree but dust needs to set new standards of it's own and I hope with the eve players being able to join it will put other fps to shame .
I want deep tactical gameplay as much as I want to shoot it's going to be a tricky balance but I hope they can pull it off the console needs this with the amount of copy fps there are out at the moment
|
[Veteran_Zion Shad]
0
|
Posted - 2012.06.12 16:35:00 -
[17] - Quote
All other FPSs have the focus mainly personal gain (Unlockables) and no personal loss. This is causes the lone wolf RnG and robs the tactics creating a "every man for himself" effect.
Dust will change all that by simply adding personal loss and corp gain. This will birth a FPS that is more team based then any other of its kind. It's hard to see that now when there is nothing out to remotely compare it to in FPS. When people start to lose more Isk in a battle then they gain fighting in it. They take to teamwork more and more likely to join and form corps to help out there income more. |
[Veteran_Templar Two]
0
|
Posted - 2012.06.12 16:43:00 -
[18] - Quote
ATM shooting in Dust pales confronted to Halo, COD, BF or Killzone...it really can't compete. We have all the rest but the coreshooting mechanics are not there yet.
It's ironic but we need a bit of that Halo magic in Dust now ;) |
[Veteran_Steel Skull]
0
|
Posted - 2012.06.12 17:24:00 -
[19] - Quote
Templar Two wrote:ATM shooting in Dust pales confronted to Halo, COD, BF or Killzone...it really can't compete. We have all the rest but the coreshooting mechanics are not there yet.
It's ironic but we need a bit of that Halo magic in Dust now ;)
I just simply hope it's not a run and gun, which for the most part halo is. |
[Veteran_Alpha SnakeBlood]
0
|
Posted - 2012.06.12 17:36:00 -
[20] - Quote
Templar Two wrote:ATM shooting in Dust pales confronted to Halo, COD, BF or Killzone...it really can't compete. We have all the rest but the coreshooting mechanics are not there yet.
It's ironic but we need a bit of that Halo magic in Dust now ;)
So far i hope it totaly ignores halo i hate run and gun, jump around, kill gamplay it will take away from DUST as a game id prefer to see it taking notes from the battlefield series BC2 in particular or even MAG but in general if it can make the core shooting and movement a bit more like BC2 it should increase to over all solidness of the game. The only real overpowered thing ive ever seen in BC2 was the chooper and that was simply down to a lack of AA guns that problem is not present in DUST. |
|
[Veteran_Ydnas Nogero]
0
|
Posted - 2012.06.12 17:53:00 -
[21] - Quote
Gemini Reynolds wrote:Critics aren't playing at the moment. Or if they are they are fully aware that this is actually a beta, not a demo-we're-calling-beta.
Many people are Friggin' Spoiled... They want instant satisfaction without any of the wait, and they can't be bothered to log in here and understand this very simple truth.
Funcom sent me a Beta invite for Secret world... For the Last 3 Days before the Live game (just not now) ... Then a second Mail saying to get in, I had to pre-order the game.
THAT is a fake beta to push sales, and also why Funcom has never managed to get one of their games onto my PC.
After pissing in my cheerios and telling me it's Milk, they guaranteed that they never will.
Pure mechanics right now, The real game comes when killing means more than just an after-match ranking. |
[Veteran_matsmcfly]
0
|
Posted - 2012.06.12 18:03:00 -
[22] - Quote
Steel Skull wrote:Now this is beta but i'm just worried this will turn out to be like COD and Halo in the gameplay aspect.
They did mention this to be strategic but atm how characters move and go about? there's nothing strategic about that.
I know many new people to the EVE universe came to Dust without even knowing what EVE was and are probably like..HEY yay killcams! funny moments and Lulz! Lulz!...
I'm just afraid this will not take a more serious turn and as of now the movement and such don't inspire people to feel apart of some battle but more apart of some Arcade Game where the goal is to run around and simply shoot or once again..Hop around and kill as many folks as possible lol.
Dude, this game screams out Halo when it comes to the gun play. The gun play in this game is terrible, infact if the gun battles played like CoD it would be an improvment!
|
[Veteran_Steel Skull]
0
|
Posted - 2012.06.12 22:28:00 -
[23] - Quote
Alpha SnakeBlood wrote:Templar Two wrote:ATM shooting in Dust pales confronted to Halo, COD, BF or Killzone...it really can't compete. We have all the rest but the coreshooting mechanics are not there yet.
It's ironic but we need a bit of that Halo magic in Dust now ;) So far i hope it totaly ignores halo i hate run and gun, jump around, kill gamplay it will take away from DUST as a game id prefer to see it taking notes from the battlefield series BC2 in particular or even MAG but in general if it can make the core shooting and movement a bit more like BC2 it should increase to over all solidness of the game. The only real overpowered thing ive ever seen in BC2 was the chooper and that was simply down to a lack of AA guns that problem is not present in DUST.
Hear Hear! |
[Veteran_iwillrock yourworld]
0
|
Posted - 2012.06.13 16:56:00 -
[24] - Quote
Steel Skull wrote:Alpha SnakeBlood wrote:Templar Two wrote:ATM shooting in Dust pales confronted to Halo, COD, BF or Killzone...it really can't compete. We have all the rest but the coreshooting mechanics are not there yet.
It's ironic but we need a bit of that Halo magic in Dust now ;) So far i hope it totaly ignores halo i hate run and gun, jump around, kill gamplay it will take away from DUST as a game id prefer to see it taking notes from the battlefield series BC2 in particular or even MAG but in general if it can make the core shooting and movement a bit more like BC2 it should increase to over all solidness of the game. The only real overpowered thing ive ever seen in BC2 was the chooper and that was simply down to a lack of AA guns that problem is not present in DUST. Hear Hear!
I will say that the curent build is horrible regarding gunplay, and that I expect a totally diferent pace of game wich perhaps would favour "eve-like" combat, with squads moving together, with logistics having time to do their stuff, squads being equiped and assembled as the "fc" wanted them to fit for the roles and doctrine he desires, etc.
Also, too much running and jumping and "lulz". People run scatered and do their thing.
That is the current built as I see it.
That said, the next build is just a few days away, and it's said to fix a lot of isues like hit detection wich, I hope, will address a lot of these issues indirectly, not allowing them to happen and making people realize they have to work together - hopefully with a better grouping system.
tl;dr: It sucks now, high hope of it being light years better in the next build.
Also: please, do not make Dust be Halo. |
|
|
|
Pages: 1 :: [one page] |