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[Veteran_ConfidingBullet]
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Posted - 2012.06.11 17:35:00 -
[1] - Quote
As a logistics player, I would like the ability to pick up nanohives that I put down for my team. In skirmish games, the 'front line' moves pretty rapidly until you get to the last part of the second stage of the map.
It's kind of a pain to run back to supply depots to get more nanohives, and I hate having nanohives deployed somewhere that they only get used for a short time.
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[Veteran_RolyatDerTeufel]
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Posted - 2012.06.11 17:43:00 -
[2] - Quote
this idea, is great.
plus one |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 17:45:00 -
[3] - Quote
+ 2
And do the same for spawn becons maybe.
If seems a little unbalanced add a timer to it or somthing. |
[Veteran_ConfidingBullet]
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Posted - 2012.06.11 17:46:00 -
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Sha Kharn Clone wrote:+ 2
And do the same for spawn becons maybe.
If seems a little unbalanced add a timer to it or somthing.
Oh yes, I forgot about those! |
[Veteran_Cantus]
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Posted - 2012.06.11 17:47:00 -
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You can always be conservative and deploy only one or two is strategic locations in one phase of the battle and then one or two more in the second phase. |
[Veteran_ConfidingBullet]
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Posted - 2012.06.11 17:49:00 -
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Cantus wrote:You can always be conservative and deploy only one or two is strategic locations in one phase of the battle and then one or two more in the second phase.
In my experience, the line of combat moves around too rapidly to be effective. You should be able to be flexible and pick up and move with the line of combat. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 17:54:00 -
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conservative... well as it is yea its kinda limiting but maybe itGÇÖs working as intended. As it is it forces us to take and hold the restocking thingys as we move up which intern makes them valuable and worth commanders deploying in later builds etc. Ow the joy of balancing the devs must be loving it lol.
Still if a dustbunny wants to spend the time picking it up (somthing like 60 second hack) i dont see it being overpowered. |
[Veteran_ConfidingBullet]
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Posted - 2012.06.11 17:57:00 -
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Sha Kharn Clone wrote:conservative... well as it is yea its kinda limiting but maybe itGÇÖs working as intended. As it is it forces us to take and hold the restocking thingys as we move up which intern makes them valuable and worth commanders deploying in later builds etc. Ow the joy of balancing the devs must be loving it lol.
Still if a dustbunny wants to spend the time picking it up (somthing like 60 second hack) i dont see it being overpowered.
Yeah, I suppose it will depend how structure deployment ends up working - but right now the supply depots are only useful for a short time. Especially in skirmish, once people start capturing the ABC points (in US) the supply depot is either destroyed or too far to be useful. |
[Veteran_soko99]
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Posted - 2012.06.11 18:31:00 -
[9] - Quote
ConfidingBullet wrote:As a logistics player, I would like the ability to pick up nanohives that I put down for my team. In skirmish games, the 'front line' moves pretty rapidly until you get to the last part of the second stage of the map.
It's kind of a pain to run back to supply depots to get more nanohives, and I hate having nanohives deployed somewhere that they only get used for a short time.
The only problem I see with it is that it would make it really tough for the game to keep track of how much more ammo your nanohive can put out etc. Otherwise, you'd be getting a brand new hive everytime you pick up and put down. Could make it a bit too OP. |
[Veteran_ConfidingBullet]
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Posted - 2012.06.11 18:33:00 -
[10] - Quote
soko99 wrote:ConfidingBullet wrote:As a logistics player, I would like the ability to pick up nanohives that I put down for my team. In skirmish games, the 'front line' moves pretty rapidly until you get to the last part of the second stage of the map.
It's kind of a pain to run back to supply depots to get more nanohives, and I hate having nanohives deployed somewhere that they only get used for a short time.
The only problem I see with it is that it would make it really tough for the game to keep track of how much more ammo your nanohive can put out etc. Otherwise, you'd be getting a brand new hive everytime you pick up and put down. Could make it a bit too OP.
What do you mean? As far as I know nanohives do not have a set amount of ammunition they can hand out. I've never had a nanohive stop giving out ammo during heavy use. |
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[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 18:36:00 -
[11] - Quote
Same here and I once spent a whole game spamming the nooblauncher with a buddy and we never ran out. |
[Veteran_soko99]
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Posted - 2012.06.11 18:38:00 -
[12] - Quote
ConfidingBullet wrote:
What do you mean? As far as I know nanohives do not have a set amount of ammunition they can hand out. I've never had a nanohive stop giving out ammo during heavy use.
ahh.. ok.. I thought it lasted for a set amount of ammo or a set amount of time..
then previous comment retracted.. :P
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[Veteran_ConfidingBullet]
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Posted - 2012.06.11 19:52:00 -
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Sha Kharn Clone wrote:Same here and I once spent a whole game spamming the nooblauncher with a buddy and we never ran out.
Yeah, I like combining my militia swarm launcher with a nanohive on a high perch. It's a pretty broken combo IMO |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 20:15:00 -
[14] - Quote
Sha Kharn Clone wrote:Same here and I once spent a whole game spamming the nooblauncher with a buddy and we never ran out.
THAT WAS YOU! |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 20:19:00 -
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Yep it was totaly noobish |
[Veteran_Korrin Palentes]
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Posted - 2012.06.11 20:20:00 -
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Sha Kharn Clone wrote:Yep it was totaly noobish
But effective. so in theory would it be possible to have a few people on a high location and just throw down a nanohive and have them repeatedly spam their Swarm launchers at an MCC? |
[Veteran_Anatoly Gasputin]
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Posted - 2012.06.11 20:24:00 -
[17] - Quote
I would be more than delighted to notice that the nanohive I just tossed is no longer in use (front line is advancing/retreating) could be picked up and tossed to somewhere it is useful again. |
[Veteran_Velikar Breakage]
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Posted - 2012.06.11 20:42:00 -
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Sha Kharn Clone wrote:+ 2
And do the same for spawn becons maybe.
If seems a little unbalanced add a timer to it or somthing. Tell me how to do a "+2" please. |
[Veteran_Absolute Idiom]
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Posted - 2012.06.11 21:39:00 -
[19] - Quote
ConfidingBullet wrote:As a logistics player, I would like the ability to pick up nanohives that I put down for my team. In skirmish games, the 'front line' moves pretty rapidly until you get to the last part of the second stage of the map.
It's kind of a pain to run back to supply depots to get more nanohives, and I hate having nanohives deployed somewhere that they only get used for a short time.
I disagree. I run an assault suit with an armor buffer and the K/11 nanohive (the one which does the armor repairs). I think if you could pick up the nanohive it would become too powerful. Having to consider the situation and balance between the need to resupply/heal and being able to restock is an important aspect of the buff of nanohives. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 21:42:00 -
[20] - Quote
Velikar Breakage wrote:Sha Kharn Clone wrote:+ 2
And do the same for spawn becons maybe.
If seems a little unbalanced add a timer to it or somthing. Tell me how to do a "+2" please.
Simple just keep clicking really hard like you do on jumpgates when your under fire. Works like a dream. |
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[Veteran_Asno Masamang]
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Posted - 2012.06.11 21:50:00 -
[21] - Quote
Greetings,
ConfidingBullet wrote:As a logistics player, I would like the ability to pick up nanohives that I put down for my team. In skirmish games, the 'front line' moves pretty rapidly until you get to the last part of the second stage of the map. After playing with the nanohive this weekend and learning how to abuse it... I would have to recommend against this.
Having said that however, I could agree with allowing the Logistics suit to carry three of the militia version and four of the advanced / prototype versions, versus the current 2 for militia and 3 for the advanced / prototype versions.
If used correctly, nanohives are very powerful tools. |
[Veteran_ConfidingBullet]
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Posted - 2012.06.11 22:06:00 -
[22] - Quote
Can you talk more about how you're abusing it?
By abusing, do you mean that you can fit them on any dropsuit and have your own personal supply depot with any dropsuit?
Specifically, why do you think that a logistics dropsuit shouldn't have the ability to provide mobile logistical support by picking up and dropping nanohives? |
[Veteran_Asno Masamang]
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Posted - 2012.06.11 22:42:00 -
[23] - Quote
ConfidingBullet wrote:Can you talk more about how you're abusing it? Won't go into the details, but in one match, I used the basic swarm launcher / nanohive combo to take objective B... I was almost completely invulnerable while doing it, but that was something different. ;)
In another match, I took out multiple HAV / LAV / Dropships and the external clone reserves / turrets and the external supply depot, also while almost completely invulnerable... Though this time I was almost invulnerable because of strategy.
In yet another match, I killed 1 person, performed 1 hack and through the use of the nanohive I managed to score 69K SP and 140K ISK.
Quote:Specifically, why do you think that a logistics dropsuit shouldn't have the ability to provide mobile logistical support by picking up and dropping nanohives? Strange, I could have sworn I was proposing ways for the Logistics dropsuit to provide more support than my prototype scout / assault suits.
EDIT: Not that it matters much, but I was in a Militia Scout suit, using the basic Swarm Launcher and only the quantum nanohive for these tests. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 22:46:00 -
[24] - Quote
Well using an assult its not hard to get over 20 armor reps and constantly hammer B with a swarm. Takes a gud few peeps to take you down when your doing this or just a few well placed nades to blow the nanohives away. |
[Veteran_Asno Masamang]
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Posted - 2012.06.11 22:52:00 -
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Sha Kharn Clone wrote:just a few well placed nades to blow the nanohives away. Oooh, thanks I hadn't thought to try that. Next time I manage to get situated, I am going to try to destroy enemy hives.
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[Veteran_ConfidingBullet]
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Posted - 2012.06.11 22:53:00 -
[26] - Quote
Sha Kharn Clone wrote:Well using an assult its not hard to get over 20 armor reps and constantly hammer B with a swarm. Takes a gud few peeps to take you down when your doing this or just a few well placed nades to blow the nanohives away.
Or a single player with a swarm launcher and suicidal tendencies :) |
[Veteran_Boss Dirge]
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Posted - 2012.06.11 22:59:00 -
[27] - Quote
This is a good topic! As of now all I have to do is pass through a nano hive and pretty much all of my ammo is instantly restored. I would like to either see the ammo refill a little more slowly so that you couldn't spam swarm launchers, or just have the nano hive run out of juice after a period of time.
Realistically I would rather see it have a limited number of ammo refills, because seriously how many times could you reload a swarm launcher with the available raw materials in the hive's radius?
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[Veteran_ConfidingBullet]
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Posted - 2012.06.11 23:14:00 -
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Boss Dirge wrote:This is a good topic! As of now all I have to do is pass through a nano hive and pretty much all of my ammo is instantly restored. I would like to either see the ammo refill a little more slowly so that you couldn't spam swarm launchers, or just have the nano hive run out of juice after a period of time.
Realistically I would rather see it have a limited number of ammo refills, because seriously how many times could you reload a swarm launcher with the available raw materials in the hive's radius?
I see where you're coming from, but being able to only carry two nanohives I believe this would be a rather significant nerf. I would expect if this were to happen that the number of nanohives able to be carried would have to be increased or some way of recharging them in the field would need to be implemented. |
[Veteran_Asno Masamang]
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Posted - 2012.06.11 23:21:00 -
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ConfidingBullet wrote:but being able to only carry two nanohives I believe this would be a rather significant nerf. What are you talking about. Right now, you are limited to two nanohives, only on the basic nanohives or 1 for the top one... Per equipment slot... This means that my prototype Scout can carry 4 of the basic nanohives or 6 of the prototype / advanced versions. Yes, my Militia Scout is limited to two, but that is because I am using the basic quantum nanohive.... were I to change instead to the advanced or prototype nanohives, I could carry 3.
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[Veteran_ConfidingBullet]
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Posted - 2012.06.11 23:26:00 -
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Asno Masamang wrote:ConfidingBullet wrote:but being able to only carry two nanohives I believe this would be a rather significant nerf. What are you talking about. Right now, you are limited to two nanohives, only on the basic nanohives or 1 for the top one... Per equipment slot... This means that my prototype Scout can carry 4 of the basic nanohives or 6 of the prototype / advanced versions. Yes, my Militia Scout is limited to two, but that is because I am using the basic quantum nanohive.... were I to change instead to the advanced or prototype nanohives, I could carry 3.
I think you missed the context of my comment.
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[Veteran_Absolute Idiom]
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Posted - 2012.06.11 23:30:00 -
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Did you know that you can 'resupply' your equipment for free by going to the resupply installation and selecting the current fit that you are using? |
[Veteran_Anatoly Gasputin]
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Posted - 2012.06.12 00:33:00 -
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Absolute Idiom wrote:Did you know that you can 'resupply' your equipment for free by going to the resupply installation and selecting the current fit that you are using?
Yup. But when things get hectic I would like the option to pick it up and run with the team and not to the nearest supply. Valid point though. |
[Veteran_Ceerix MKII]
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Posted - 2012.06.12 02:13:00 -
[33] - Quote
Be nice to see you able to hack nanohives as well. Its kind of annoying to see a hive after you wasted a lot of ammo only to realize that its an enemies and there's nothing you can do but blow it up. |
[Veteran_ConfidingBullet]
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Posted - 2012.06.12 03:29:00 -
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Ceerix MKII wrote:Be nice to see you able to hack nanohives as well. Its kind of annoying to see a hive after you wasted a lot of ammo only to realize that its an enemies and there's nothing you can do but blow it up.
That would be kind of cool! |
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