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Larkson Crazy Eye
WarRavens
150
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Posted - 2015.08.02 18:38:00 -
[1] - Quote
First off let me just say we should leave orbitals out of this discussion. They could easily increase the cost of NPC orbitals to match the WP increase if they upped it some how. That said I feel like war points should be earned faster some how. Either more points for what we are already doing or introduce new things that give out points. My reason is simple, it's too hard to earn enough WP to actually come close to hitting the weekly SP cap.
Given I normally play a logi I can usually do it with a little work, though those crappy battles where no one really tries makes it hard. But the main problem I feel is if I ever try to play something other than a logi the Wp gain is low the SP pay outs kind of suck. Sure the 20-30 kill slayers might do okay, but the rest of the team who are actually working the objective get far less.
Some how Dust has gotten to the point where you can't do fun and exciting things if you want to come out ahead at the end of the battle. If you want over 10k SP as your pay out w/o a booster you better be farming all those little ways to earn WP. Consider you have to get about 100k Sp a day to hit the cap that is going to be a lot of time spent if your only getting 5-6k a battle. I think the shortest end of the stick has to go to heavies. All you get for WP is kills and kill assist, you have nothing else working to pump your numbers up.
Add to that their slow speed means if your enemies aren't pouring threw the door to get at you your wasting more time simply finding something to kill than any other drop suit who also has equipment to boost their numbers. I'm not sure how it could be achieved but I just feel it would be great if you could just play the game to have fun w/o having to worry about the numbers so much. After all it takes millions of SP to get any where in this game and if you can't even hit the 760k or so cap each week your not getting any where fast.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.08.02 19:01:00 -
[2] - Quote
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CEO of 48SOF - "The Trading Corp"
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Dreis ShadowWeaver
Corrosive Synergy No Context
6
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Posted - 2015.08.02 19:09:00 -
[3] - Quote
Were you around for when the SP cap was, like, 200K?
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.08.02 19:11:00 -
[4] - Quote
Dreis ShadowWeaver wrote:Were you around for when the SP cap was, like, 200K?
He also has a point without a point. If you do boost to much then no goodi would get my skill cap in like 2 days when I played more often.
CEO of 48SOF - "The Trading Corp"
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Dreis ShadowWeaver
Corrosive Synergy No Context
6
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Posted - 2015.08.02 19:21:00 -
[5] - Quote
The WP cost for OBs should be adjusted since Pub squad sizes were reduced from 6 to 4.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Larkson Crazy Eye
WarRavens
150
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Posted - 2015.08.02 19:32:00 -
[6] - Quote
Lightning35 Delta514 wrote:Dreis ShadowWeaver wrote:Were you around for when the SP cap was, like, 200K? He also has a point without a point. If you do boost to much then no goodi would get my skill cap in like 2 days when I played more often.
As for the lower caps, yes I was around when it was something like 175k a week. I was even around when they had daily caps, which equaled about the same. The weekly cap was a nice change since it let people with less time on their hands to make it up on the days they had off.
I think the goal should be some where around 5-10 good battles a day enough to get the cap. That would mean earning at least 10k a battle in which you participate in decently. So before if you earned about 1k Wp you'd get some where from 6-8k SP. Up them a little to make it so you got more SP for the same WP or just earn more WP. The average player, especially a new one seems to get some where from 500-1000 Wp as the game is now.
I'll admit any kind of increase would make it more likely people hit the cap early. That has always been an issue, even now. I have gone from over 500k to go to nothing in a single day of really good matches, with a squad. It took about 12hrs of solid game play though. It was by no means easy and highly dependent on the enemy team putting up a good fight. But that was a logi, any one else probably would of gotten half that.
After all as it stands now you got to kill 20 people to make 1k Wp. Sprinkle in some kill assist, hacks or the like and most can manage something close to that in a full length match. But really we shouldn't worry about the try hards who can devote themselves to this game 7 days a week 5+hrs a day.
Shooting for hitting the 10k rewards in a match imo is a good goal. Ten of those a day and your set, compared to the current 12-15 you might need. Never mind if your trying to play off peak hours right now. Not only is it harder to get into a match but their so empty and one sided no one even tries half the time and you get crap for WP.
The average Dom/SKirm match takes at least 10-15 min w/o the objective flipping to much. Ten matches a day, with the que times and such added in means you'd be playing at least 2hrs a day to hit the cap. I think that's pretty reasonable. If you wanted to play for 14hrs straight one day you could hit the cap perhaps under the new method. But that's their choice and perhaps they only have one day off a week they can really play.
After all most people only get two days off a week from work or school.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.02 19:46:00 -
[7] - Quote
They could also increase SP you get per WP while lowering a bit WP gains earned by logis (mainly pointing Rep tool and +300wp every few seconds)
Loyal to The State
Official Caldari Commando User
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.08.02 19:52:00 -
[8] - Quote
Lightning35 Delta514 wrote: 50 destroy equipment
Way, way, way, way waaaaay too much.
Arkena Wyrnspire - CPM2 candidate
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Larkson Crazy Eye
WarRavens
150
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Posted - 2015.08.02 20:25:00 -
[9] - Quote
The main problem with the rep tool is you can earn a ton of WP in the right situation. A durable heavy and constant fighting will earn you about 25 wp a second plus any bonus's for Guardian kills. On the other hand you can easily go the whole match without earning a single WP because not only does a person have to be hurt enough to give you a full tick, but they have to have been hurt recently. IF they have been out of combat for more than like 20-30 seconds you get nothing for repairing them.
Your also in extreme danger with a kill me please sign. Every one tries to kill the logi first. If the pay outs are diminished too much I do worry about if any one will bother to use the rep tool since it does take pretty much all of your attention to use it. While I don't think the rep tool WP should be increased I would love to see some of the limitations removed.
The whole have to have shot some one within the last 30 seconds or so is the big one. If some one is hurt and your repairing them, as long as it's not self inflicted you should get points. No points for repairing installations or vehicles is a bit annoying too considering there are specialist rep tools that are only good for those task. Sure you can get guardian kill bonus for vehicles but that's about it.
As for the destroyed equipment bit, yeah 50 is way to much. Frankly I'm okay with that one staying as it is. It should never be a way to earn real points because their far to easy to spam and destroy. Proximity mines for instance are an easy 4-15 pieces of equipment depending if some one lays out a full field of them or not. Something you could get for tossing a single flux grenade.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Forced Death
Corrosive Synergy No Context
1
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Posted - 2015.08.02 21:25:00 -
[10] - Quote
Dreis ShadowWeaver wrote:The WP cost for OBs should be adjusted since Pub squad sizes were reduced from 6 to 4. The 4000 WP isn't hard to hit with a well coordinated squad of 4 in a domination. The 3200 WP isn't hard to earn either. Just my 2 cents
Lp scout mk0
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Larkson Crazy Eye
WarRavens
153
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Posted - 2015.08.02 21:36:00 -
[11] - Quote
Forced Death wrote:Dreis ShadowWeaver wrote:The WP cost for OBs should be adjusted since Pub squad sizes were reduced from 6 to 4. The 4000 WP isn't hard to hit with a well coordinated squad of 4 in a domination. The 3200 WP isn't hard to earn either. Just my 2 cents
I generally find 1000wp per member isn't outrageous to achieve. That said I do think there should be more tactical options for OB, lower cost ones that do less like the precision flux strike thing we got. As it is most of the time OB's come so late into the match they really don't make much of a difference other than to stomp down the team that is already losing. I do kind of think it would be nice if squad leaders had something else to spend WP on other than orbital strikes though. Perhaps orbital scans, ammo drops etc.
If you played FW or PC with a good Eve support you will realize how bad things can get with a steady stream of orbitals. No matter which side your on it almost takes the fun out of it to have one drop every 2-3 minutes. Dust is supposed to be a ground warfare game, orbital strikes almost defeat the purpose.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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