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Victor889
WarRavens
300
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Posted - 2015.07.31 21:29:00 -
[1] - Quote
Generally they suck - and why are they always placed in ridiculously unhelpful positions?
I understand they can't be placed at the end of a long an open corridor or in plain view of the enemies spawn but when you look at their placement strategically they just don't make sense most of the time. They are either in front of a building with no view round it or behind some weird box type thing with very little visibility past said object.
Can we have a re-jig at some point so they become useful? I know they are based off the 'socket' structure similar to the buildings so maybe put more sockets in specifically for the turrets?
Also they need to be a bit more intelligently placed in terms of their armaments, there's no point a large blaster being right at the back 100m into the red line behind your MCC - they need to be nearer the battle, or at the very least - THAT gun should be a Railgun, something that is actually designed for shooting from range.
Similar deal with the missle turrets, they are generally reserved for the back of the battlefield usually around friendly ground spawns - what is the point!? they are almost entirely useless unless an enemy vehicle is in your red line, and mostly standing still..
Let's have a slight increase in their AI too - I remember when the turrets were actually a threat, if you went near it the sight laser turned red and shot at you - not like nowadays where you have to voluntarily shoot the turret, stand still while it turns from facing the complete opposite direction from the combat, and stand still some more so it can shoot you. Yes people do sometimes get killed by them, but those persons are usually doing something very silly.
- Finally, what happened to the idea of being able to call them in using the Neocom? I'm sure that was in the pipeline at some point - that and Supply units and these other structures that haven't materialised (medium turrets + vehicles, defence relays, command node as per the loading screen) |
Jadek Menaheim
Positive-Feedback.
7
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Posted - 2015.07.31 21:47:00 -
[2] - Quote
I don't know about you, but the AI on Large Rail Turret Installations are still deadly accurate. Even if I move around as a Forge Gunner they will still snipe me after I shoot them once.
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Victor889
WarRavens
300
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Posted - 2015.07.31 21:51:00 -
[3] - Quote
Jadek Menaheim wrote:I don't know about you, but the AI on Large Rail Turret Installations are still deadly accurate. Even if I move around as a Forge Gunner they will still snipe me after I shoot them once.
As a heavy yes - because you can't strafe fast enough to move your whole body out of the way, it aims at your chest, and in the split second it fired, you take it in the shoulder so it still hits you.
If you use pop fire tactics though you'll be fine. |
Luka the otter
Bragian Order Amarr Empire
36
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Posted - 2015.07.31 21:53:00 -
[4] - Quote
Victor889 wrote:Let's have a slight increase in their AI too - I remember when the turrets were actually a threat, if you went near it the sight laser turned red and shot at you - not like nowadays where you have to voluntarily shoot the turret, stand still while it turns from facing the complete opposite direction from the combat, and stand still some more so it can shoot you. Yes people do sometimes get killed by them, but those persons are usually doing something very silly. I was a sniper poking just out of cover in a skirmish match. Enemy had hacked a rail turret across the road close to the next objective and ran off. I saw someone run up to it and start using it, in clear view of me. I zoom in, line up the shot, and the guy cancels out of the turret and moves away right as I'm about to pull the trigger. I hit the turret. Before I can so much as take two steps to move behind cover, less than five feet away, that rail turret killed me.
I can't say much about their 'intelligence', since they do what they're supposed to and shoot at most vehicles just fine and leave infantry alone unless said infantry makes a mistake, like how I did, but their precision is definitely fine. The best buff these things could get is possibly an HP buff for the ones in the redline, as a sort of last resort defense, or to just flat out be placed in better locations. And you're right, a lot of these things are in damn ****** spots. |
TIGER SHARK1501
Savage Bullet RUST415
313
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Posted - 2015.07.31 23:10:00 -
[5] - Quote
Jadek Menaheim wrote:I don't know about you, but the AI on Large Rail Turret Installations are still deadly accurate. Even if I move around as a Forge Gunner they will still snipe me after I shoot them once. Agreed! Just imagine if we could drop them wherever we want. The AI is pretty effective. I make sure to take them out when I tank =ƒÿ¦ |
Sicerly Yaw
Corrosive Synergy No Context
741
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Posted - 2015.07.31 23:22:00 -
[6] - Quote
Jadek Menaheim wrote:I don't know about you, but the AI on Large Rail Turret Installations are still deadly accurate. Even if I move around as a Forge Gunner they will still snipe me after I shoot them once.
cant believe this is coming from Jadek don't really know if trolling or not but I find this to be disturbingly true
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Sicerly Yaw
Corrosive Synergy No Context
741
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Posted - 2015.07.31 23:23:00 -
[7] - Quote
Luka the otter wrote:Victor889 wrote:Let's have a slight increase in their AI too - I remember when the turrets were actually a threat, if you went near it the sight laser turned red and shot at you - not like nowadays where you have to voluntarily shoot the turret, stand still while it turns from facing the complete opposite direction from the combat, and stand still some more so it can shoot you. Yes people do sometimes get killed by them, but those persons are usually doing something very silly. I was a sniper poking just out of cover in a skirmish match. Enemy had hacked a rail turret across the road close to the next objective and ran off. I saw someone run up to it and start using it, in clear view of me. I zoom in, line up the shot, and the guy cancels out of the turret and moves away right as I'm about to pull the trigger. I hit the turret. Before I can so much as take two steps to move behind cover, less than five feet away, that rail turret killed me. I can't say much about their 'intelligence', since they do what they're supposed to and shoot at most vehicles just fine and leave infantry alone unless said infantry makes a mistake, like how I did, but their precision is definitely fine. The best buff these things could get is possibly an HP buff for the ones in the redline, as a sort of last resort defense, or to just flat out be placed in better locations. And you're right, a lot of these things are in damn ****** spots.
it is sadly not true for missiles and blaster turrets as those take time to align the shots while the rail is deadly accurate more often then not
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Luka the otter
Bragian Order Amarr Empire
37
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Posted - 2015.07.31 23:50:00 -
[8] - Quote
Sicerly Yaw wrote:it is sadly not true for missiles and blaster turrets as those take time to align the shots while the rail is deadly accurate more often then not I think the thing is less that the blaster and missile turrets are less accurate and more that those turrets begin firing as soon as you're in 'field of view'. So you can actually see those turrets lining up the shot, but the rail installation has a charge up time before it fires each shot, not to mention it will one-shot most infantry, so it only seems more accurate than the other two. |
Mejt0
Dead Man's Game
2
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Posted - 2015.07.31 23:53:00 -
[9] - Quote
The other day I played Acq mode and I had to deal with 5 Rail turrets one next to another.
Loyal to The State
Official Caldari Commando User
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Jadek Menaheim
Positive-Feedback.
7
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Posted - 2015.08.01 00:02:00 -
[10] - Quote
Sicerly Yaw wrote:Jadek Menaheim wrote:I don't know about you, but the AI on Large Rail Turret Installations are still deadly accurate. Even if I move around as a Forge Gunner they will still snipe me after I shoot them once. cant believe this is coming from Jadek don't really know if trolling or not but I find this to be disturbingly true No troll. I've fully speced into forge guns--it makes Installation Missions and dealing with dropships easier when you have a Wiyrkomi Breach Forge Gun with four Krin's Dmg mods. I call it my KHAAAAAN fit.
It's only dealing with CA Installations do I have to position myself around a rock just enough that I can hit the leg of a turret while being outside of the turret's ability to hit me. Otherwise I have to fit my suits with myos so I can jump around while charge locked.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Sicerly Yaw
Corrosive Synergy No Context
746
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Posted - 2015.08.01 00:15:00 -
[11] - Quote
Luka the otter wrote:Sicerly Yaw wrote:it is sadly not true for missiles and blaster turrets as those take time to align the shots while the rail is deadly accurate more often then not I think the thing is less that the blaster and missile turrets are less accurate and more that those turrets begin firing as soon as you're in 'field of view'. So you can actually see those turrets lining up the shot, but the rail installation has a charge up time before it fires each shot, not to mention it will one-shot most infantry, so it only seems more accurate than the other two.
no as soon as you fire if it is facing you it will automatically align and kill you, while a missile and blaster installation will miss the first few shots before becoming accurate, it is fairly obvious if you are clearing turrets from any map in a tank
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Luka the otter
Bragian Order Amarr Empire
37
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Posted - 2015.08.01 00:38:00 -
[12] - Quote
Sicerly Yaw wrote:Luka the otter wrote:Sicerly Yaw wrote:it is sadly not true for missiles and blaster turrets as those take time to align the shots while the rail is deadly accurate more often then not I think the thing is less that the blaster and missile turrets are less accurate and more that those turrets begin firing as soon as you're in 'field of view'. So you can actually see those turrets lining up the shot, but the rail installation has a charge up time before it fires each shot, not to mention it will one-shot most infantry, so it only seems more accurate than the other two. no as soon as you fire if it is facing you it will automatically align and kill you, while a missile and blaster installation will miss the first few shots before becoming accurate, it is fairly obvious if you are clearing turrets from any map in a tank I don't normally drive tanks so I can't say anything about that, but I know using a forge gun the installations usually hit pretty close. I generally have missiles flying right over my head as I duck down behind a hill or the blaster turret trying to make a hole through the hill where I would be within two or three seconds. It could shoot differently against vehicles and infantry for all I know, but that's my experience with them. |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.08.01 01:21:00 -
[13] - Quote
I'd really wish CCP would just make the turrets godlike again and have just one in the middle of each end of the map. You might get a blaster, the enemy might get a rail.
Hooha!
MY CPM2 PLATFORM
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
606
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Posted - 2015.08.01 02:48:00 -
[14] - Quote
Each time a small (even REALLY small) adjustment is made to vehicles, or to infantry dropsuits' biotics or slots, it affects a player's ability to dash across the map (and dash across an Installation's area of fire).
Since the last time CCP tweaked the performance of Installations, we've had both a biotic-adjustment AND an increase in slots on our suits. GǪ Which means it's well overdue to tweak the Installations again. They need it.
It WAS fun, in a sadistic sort of way, back when installations were extremely dangerous and had superb range. The practically became the PvE drone threat in the game. While you knew your enemy was the red team, BOTH blue and red players were so scared of stepping in the path of an Installation that we worried about them more than we worried about getting shot be each other. It WAS wicked-cool.
In the interests of bringing some of that fear back, but still being fair to players who deserve to have SOME kind of freedom in these tiny mapsGǪ. I'd like to suggest this:
Increase the range and reduce the overheat on Rail Installations.
REMOVE Rail installations from Public and FW matches, and put them exclusively in PC matches only. This would make PC matches an incredibly different arena to fight in.
Increase the Missile Installation's performance by giving it a 10-missile volley (like the missile HAV), and a slightly increased RoF (to make it potentially lethal enough to threaten any vehicle). This will cause the Missile Installation to replace the Railgun Installation as the king-turret in all Pubs and FW matches.
Increase the range of the Missile Installation, OR place more missile-installations deeper toward the center of the maps. This will make them a piece on the board worth fighting for (or fighting against) during the beginning of each match.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Larkson Crazy Eye
WarRavens
147
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Posted - 2015.08.01 02:58:00 -
[15] - Quote
They used to be better, or worse depending on your point of view before things were 'adjusted'. Some of them were moved slightly to basically limit their field of view, the range of rail turrets was cut down drastically and some turrets were swapped. What used to be a rail gun on a hill over looking the approach to your red line is now a blaster turret....
Nor are things very even. On some maps like the bridge dom map you have one side with a blaster turret perfectly aligned with the objective. On the other side it basically looks at a wall. Over all I love large turrets, their the great equalizer. Giving any player a chance to kill proto infantry or vehicles if their willing to risk being a sitting duck. That said the way they are placed now makes them nearly useless in most cases.
The funniest part about it to me though is the sheer stupidity involved. We are lead to believe these are professional Mercs who fight countless battles in a never ending cycle of war. Yet they arrange their bases in the dumbest fashion. It's not just the turret placement either. Highly important computer terminals that control the objectives are often left in the open, some times just in the bottom of a random hill or behind a packing crate. A kid with a lego set could design a better fort than what these professional soldiers seem to come up with.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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Victor889
WarRavens
301
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Posted - 2015.08.01 19:28:00 -
[16] - Quote
Jadek Menaheim wrote:Sicerly Yaw wrote:Jadek Menaheim wrote:I don't know about you, but the AI on Large Rail Turret Installations are still deadly accurate. Even if I move around as a Forge Gunner they will still snipe me after I shoot them once. cant believe this is coming from Jadek don't really know if trolling or not but I find this to be disturbingly true No troll. I've fully speced into forge guns--it makes Installation Missions and dealing with dropships easier when you have a Wiyrkomi Breach Forge Gun with four Krin's Dmg mods. I call it my KHAAAAAN fit. It's only dealing with CA Installations do I have to position myself around a rock just enough that I can hit the leg of a turret while being outside of the turret's ability to hit me. Otherwise I have to fit my suits with myos so I can jump around while charge locked.
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