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Shadowed Cola
Tal-Romon Legion Amarr Empire
610
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Posted - 2015.07.31 16:56:00 -
[1] - Quote
15 to 25% resistance to all damage types, or some kind of TTK increase for them. Even if it means they only would need to spec into weaponry to be competitive - it would only be in pubs, not effecting FW or PC. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
610
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Posted - 2015.07.31 17:04:00 -
[2] - Quote
Ghost Kaisar wrote:Because that won't be abused.
People totally won't create low SP accounts to troll.
Create Sentinel, Skill in with low SP. HP tank to high hell with a rifle.
Enjoy your 1k+ HP monster with flat 20% resist and get a Proto Logi to rep you.
the cap limit of when the buff disappears would prevent a lot of the abuse, but ultimately, we want them to abuse this to be able to keep up in game, that's the idea. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
611
|
Posted - 2015.07.31 17:10:00 -
[3] - Quote
PLAYSTTION wrote:Emm.... No.
???
Yea no.
Imagine the Amarr frontline with this. 20% resistance to everything and the MLT Assault scrambler rifle and Ugh. You... really shouldn't be struggling against that, even with the increased health...
but, any who, perhaps take the idea a step further, add a resistance penalty for using higher tiered gear, so instead of the full resistance for being a low SP - they get part for using higher end gear. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
611
|
Posted - 2015.07.31 17:25:00 -
[4] - Quote
Luka the otter wrote:No. Absolutely not. What happens when they hit that point where all their resistances suddenly vanish? Suddenly they're getting killed left and right without any discernable reason when just a few minutes ago they were doing just fine. Giving new players a resistance bonus gives them too much of an edge, an edge they don't know about and don't know they rely on, and when that edge disappears they'll get frustrated and quit.
Lower eHP teaches them to pick their fights and to learn when they need to back out. while a raised one just for being new means they may turn out harder to kill than a proto if they decide to HP stack, because we know barely anything else is useful at the standard level without all the bonuses skilling to 5 gives. Teaching newbs they can just run into damn near anything and come out on top is not the way we want our guys trained, especially when they're only doing it because of a mechanic giving them a temporary 'boost'. What?
lower HP isn't teaching them to adapt - it's teaching them to play a different game. Stop looking at this as if people are willing to dedicate to get better, they're not. There needs to be a reason too and non exists anymore in this game.
so, if there's no incentive to stay it has to be through actual gameplay to catch them, and you're willing to let them suffer because...? |
Shadowed Cola
Tal-Romon Legion Amarr Empire
611
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Posted - 2015.07.31 17:39:00 -
[5] - Quote
Luka the otter wrote:Shadowed Cola wrote:What?
lower HP isn't teaching them to adapt - it's teaching them to play a different game. Stop looking at this as if people are willing to dedicate to get better, they're not. There needs to be a reason too and it no longer exists anymore in this game.
so, if there's no incentive to stay it has to be through actual gameplay to catch them, and you're willing to let them suffer because...? You are exactly right. We should stop looking at this as if people are willing to dedicate themselves to get better. And you know what? That's exactly why I don't agree with your suggestion of a resistance bonus. They aren't going to be 'getting better' just because they're taking less damage. They'll think that they're getting their kills and they're staying alive purely due to their own skill. And when they suddenly lose that resistance, when they suddenly start taking 20% more damage per hit from everything they aren't going to want to adapt to the new environment they've suddenly been thrust into. They're going to want to leave. Because they don't want to get better to adapt to the new damage output the enemy has. Yes, having a lower HP sucks. But it does teach you to adapt. Do you think scouts go around in the open trying to kill everything they see? No. Because they've got lower HP and they know they need to stay hidden to be effective. Teaching newboots that they can't take a lot of hits and need to know when to retreat and how to use cover and positioning is what they need. Not a resistance increase that does absolutely nothing for them except help to pad their K/DR up until it vanishes on them and they're left in the dust wondering why in the hell suddenly everything is stomping them to the curb. Take the idea further then, either way you look at it, the current concept of NPE and bringing new players in isn't working. Part of the problem is the difference in ability and population - we're forced to play with them or get games that literally are empty.
So if we have to play together, we need to level the playing field. It wouldn't be a 'sudden' change of life as you put it - it could be a slow build down from a once high resistance. The higher your META on your suit - the lower the resistance bonus you get.
But a buff pretty much needs to happen since we can't expect a population jump to fill the games to everyones liking. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
611
|
Posted - 2015.07.31 18:07:00 -
[6] - Quote
Luka the otter wrote: And I'm sorry I don't really have anything to offer but negatives, but I honestly can't really think of anything to help out the new players without hindering them in some other way.
There's no real balance to strike with our low population.
Until CCP stop sitting on there thumb with PC, the only real incentive to get good in this game, there's not actually much we can suggest to help the situation that doesn't require the server side updates CCP isn't so willing to do.
So, instead, we have to figure that the only thing left for us to suggest is to take away the parts of the game we enjoy to make them more accessible to newer players, and that ultimately means lowering the value of our fancy proto suits, or highering the value of there militia.
Tiercide is an escape, not a solution, and with our low population, frustrate a lot of players trying to play this game competitively rather then pub casually. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
612
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Posted - 2015.07.31 19:03:00 -
[7] - Quote
Ghost Kaisar wrote:Shadowed Cola wrote:Ghost Kaisar wrote:Because that won't be abused.
People totally won't create low SP accounts to troll.
Create Sentinel, Skill in with low SP. HP tank to high hell with a rifle.
Enjoy your 1k+ HP monster with flat 20% resist and get a Proto Logi to rep you.
the cap limit of when the buff disappears would prevent a lot of the abuse, but ultimately, we want them to abuse this to be able to keep up in game, that's the idea. eventually, through the buff, they'll of experimented enough with this game to come to there own conclusions of how to play when the buff no longer applies and they have the SP themselves to be able to fight back properly. I'd put the cap around 7 mil. Still easy to do. Make two accounts, put the passive boost on one you won't use. It will still take quite a while to hit 7 Mil SP like that. Then just use the next slot and biomass the other. Remember, we had people doing this for ISK a while back, people will totally abuse this. and for it, you'd be getting, what? You'll never be like that in FW or PC - just pubs. And the cap probably should be lowered to 5.
And a vet player will still be over-all stronger then you, you only have a bit of added survivability. |
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