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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.07.30 18:48:00 -
[1] - Quote
Soraya Xel wrote:http://biomassed.net/2015/07/30/who-sorayas-voting-for/
My endorsements, and more importantly, why I endorse them. Pokey Dravon, Cross Atu, Darth Carbonite, Breakin Stuff, Kevall Longstride, Zaria Min Deir, and Ripley Riley deserve your votes! Our lists overlapped on 4 candidates.
Approached the vote from several angles, team player being # 1, but also gave a slim priority to candidates who who have shown they can step back and see Dust from a big-picture New Eden perspective and value the game in that context.
Because that is the entire vale of the game to me: as a second(or third, with Valkyrie) portal into the New Eden universe.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.07.30 19:59:00 -
[2] - Quote
Soraya Xel wrote:Vrain, I was a big proponent of that greater universe and link thing, but it is no longer a big focus of CCP's vision. In multiple public statements they've stated they want to make each separate game great on its own. While I'd like to see more link, the game needs to be in a much better state before talking about it would make any headway woth CCP. Agree on all points. Also familiar with every statement CCP has made regarding Dust. The stand-alone requirement for both games is pretty much a game design given, so CCP scores minor points for stating the obvious. You're preaching to the converted re the game being in a much better state, my post history on the value of fundamentals is as old as the archived forums.
Also agree that integration at this time is a flat out impossibility and should be - Dust is still in a poorish beta state, and that's being generous.
But nonetheless, my sole motivation for being here, and possibly the same is true for a sizable chunk of the playerbase as well, is to work toward an eventual full integration with EVE. Some see this as a the goal, some don't.
Why is this important? Because every design choice we collectively make presents an opportunity to prepare the game(or it's successor) for a far-distant integration with New Eden. Every design choice can bring us closer to that goal or move us away from it - we have a lot of freedom here, technical limitations aside, to shape the game as we see fit.
There are questions we should ask when considering each proposed change to Dust: 'How does this affect the NPE?', 'What does this do for immersion?', 'How will this change moment-to-moment gameplay?', 'Does this give players meaningful choices?'.... as you know, this list of game design questions can be long, tangled and often contradictory.
Somewhere, imo, near the top of that list of design priorities should be 'How does this choice bring us close to eventual full integration into New Eden?'
If you agree then i propose it is far better to think through integration/immersion issues now, with the opportunity to learn as we go, than to hope such decisions will somehow resolve themselves in the future.
Last post itt, and apologies - not here to derail, but had to say something - New Eden needs somebody to stand up for her here in the Dust world.
PSN: RationalSpark
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2
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Posted - 2015.07.31 01:16:00 -
[3] - Quote
Soraya Xel wrote:Vrain, I agree in parts, for sure. I definitely still aspire to see one connected game universe. Though New Eden is all of the games, and standing up for DUST matters just as much, if not more, than standing up for EVE. With any luck, someday EVE devs will have to design sometimes to accomodate us, rather than the other way around. ;) Amen. o7.
PSN: RationalSpark
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