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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.07.24 22:35:00 -
[1] - Quote
Does it say something that I regularly encounter people who have entirely BPO suits apart from their core locus grenades?
I am equally guilty, but I feel that 300/400/600 is a little excessive.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Nocturnal Soul
Primordial Threat
7
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Posted - 2015.07.24 22:38:00 -
[2] - Quote
Arkena Wyrnspire wrote:Does it say something that I regularly encounter people who have entirely BPO suits apart from their core locus grenades?
I am equally guilty, but I feel that 300/400/600 is a little excessive. I've noticed that crap too. And honestly it gets me every time but I don't think it's a sign that proto nades are OP its more Militia/Standard/ & Advance aren't up to par.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.07.24 22:39:00 -
[3] - Quote
Well, the Core grenade is the only effective grenade. The standard an advanced tiers need a buff to 400 and 500.
I hear that back then it was 400/500/600. Assuming they were op (back then assaults had like idk 300-400 hp) they nerfed down to 300/400 and left the core at 600. Idk why tho. BUT, now that assaults got a buff some updates ago and can now tank 600-700, grenades need a buff again.
The stats should now be 400/500/600. And why is the core the only Effective grenade? Std and adv F grenades don't do enough damage
Assuming the enemy team is running militia and some throws a grenade, you -with full health- know that you won't die and you'll stay and fight.
If someone throws and adv- the standard in future hopefully- you know there's a chance of good damage.
CEO of 48SOF
Twitter-@48SOF
Scout/Assault GK.0
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
722
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Posted - 2015.07.24 22:41:00 -
[4] - Quote
When the Core Locus Grenade does 600 Damage, but everytime you get hit with it, the damage is over 1,000
Use it ----> Abuse It ----> Nerf !!!
a¦á_a¦á
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.07.24 22:45:00 -
[5] - Quote
Apocalyptic Destroyerr wrote:When the Core Locus Grenade does 600 Damage, but everytime you get hit with it, the damage is over 1,000 Don't forget that it has a -20/+20 profile.
It does total 400 damage to shields and 800 damage to armor.
CEO of 48SOF
Twitter-@48SOF
Scout/Assault GK.0
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Georgia Xavier
Incorruptibles
973
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Posted - 2015.07.24 22:53:00 -
[6] - Quote
Lightning35 Delta514 wrote:Apocalyptic Destroyerr wrote:When the Core Locus Grenade does 600 Damage, but everytime you get hit with it, the damage is over 1,000 Don't forget that it has a -20/+20 profile. It does total 400 damage to shields and 800 damage to armor. And headshot bonus. When I saw a core locus right in front your eyes for the very first time, that was true fear.......
Click for an instant good day! (or atleast cheer you up a bit)
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.07.24 22:54:00 -
[7] - Quote
Lightning35 Delta514 wrote:Apocalyptic Destroyerr wrote:When the Core Locus Grenade does 600 Damage, but everytime you get hit with it, the damage is over 1,000 Don't forget that it has a -20/+20 profile. It does total 400 damage to shields and 800 damage to armor.
480 damage to shields. 720 to armour.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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I-Shayz-I
I----------I
6
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Posted - 2015.07.24 22:59:00 -
[8] - Quote
Originally grenades were 400/500/600 with 3 carried.
Being able to spam standard grenades was annoying so they brought it down to 2 and increased the nanite cost per resupply. They also reduced damage at std/adv to make grenades something you use to assist in killing, unless you invest in level 5 for core locus (their reasoning, not mine)
However I don't believe the damage is the problem, but it's the radius.
When's the last time you were killed by an M-18 packed locus grenade? They do just as much damage as a core, just over a much smaller radius, DESPITE the drastically lowered sp, isk, and fitting requirements.
How do we fix this?
Either: 1. Revert damage values to 400/500/600 and reduce blast radius for all tiers 2. Reduce damage of core locus to 500, but reintroduce packed locus grenades with 480/600/720 damage, higher nanite cost, and smaller blast radius (skill based grenades)
7162 wp with a Repair Tool!
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.24 23:01:00 -
[9] - Quote
Lightning35 Delta514 wrote:Well, the Core grenade is the only effective grenade. The standard an advanced tiers need a buff to 400 and 500.
I hear that back then it was 400/500/600. Assuming they were op (back then assaults had like idk 300-400 hp) they nerfed down to 300/400 and left the core at 600. Idk why tho. BUT, now that assaults got a buff some updates ago and can now tank 600-700, grenades need a buff again.
The stats should now be 400/500/600. And why is the core the only Effective grenade? Std and adv F grenades don't do enough damage
Assuming the enemy team is running militia and some throws a grenade, you -with full health- know that you won't die and you'll stay and fight.
If someone throws and adv- the standard in future hopefully- you know there's a chance of good damage. Radii need to be normalized.
4m on all tiers or whatever.
Scouts United
Gk.0s & Quafes all day.
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Georgia Xavier
Incorruptibles
973
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Posted - 2015.07.24 23:03:00 -
[10] - Quote
I-Shayz-I wrote:Originally grenades were 400/500/600 with 3 carried.
Being able to spam standard grenades was annoying so they brought it down to 2 and increased the nanite cost per resupply. They also reduced damage at std/adv to make grenades something you use to assist in killing, unless you invest in level 5 for core locus (their reasoning, not mine)
However I don't believe the damage is the problem, but it's the radius.
When's the last time you were killed by an M-18 packed locus grenade? They do just as much damage as a core, just over a much smaller radius, DESPITE the drastically lowered sp, isk, and fitting requirements.
How do we fix this?
Either: 1. Revert damage values to 400/500/600 and reduce blast radius for all tiers 2. Reduce damage of core locus to 500, but reintroduce packed locus grenades with 480/600/720 damage, higher nanite cost, and smaller blast radius (skill based grenades) CQC maps would be full of packed core loci nades
Click for an instant good day! (or atleast cheer you up a bit)
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.07.24 23:04:00 -
[11] - Quote
Georgia Xavier wrote:I-Shayz-I wrote:reintroduce packed locus grenades with 480/600/720 damage, higher nanite cost, and smaller blast radius (skill based grenades) CQC maps would be full of packed core loci nades
The existing M8 packed does similar levels of damage and it's barely seen.
I don't think that's true.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Georgia Xavier
Incorruptibles
974
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Posted - 2015.07.24 23:11:00 -
[12] - Quote
Arkena Wyrnspire wrote:Georgia Xavier wrote:I-Shayz-I wrote:reintroduce packed locus grenades with 480/600/720 damage, higher nanite cost, and smaller blast radius (skill based grenades) CQC maps would be full of packed core loci nades The existing M8 packed does similar levels of damage and it's barely seen. I don't think that's true. Good point
Click for an instant good day! (or atleast cheer you up a bit)
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Genral69 death
Random Gunz Rise Of Legion.
554
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Posted - 2015.07.24 23:12:00 -
[13] - Quote
Lightning35 Delta514 wrote:Apocalyptic Destroyerr wrote:When the Core Locus Grenade does 600 Damage, but everytime you get hit with it, the damage is over 1,000 Don't forget that it has a -20/+20 profile. It does total 400 damage to shields and 800 damage to armor. The core locus made does 420 to shields and 720 to amor
https://dust514.com/recruit/R6VwQe/
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.07.24 23:14:00 -
[14] - Quote
Genral69 death wrote:Lightning35 Delta514 wrote:Apocalyptic Destroyerr wrote:When the Core Locus Grenade does 600 Damage, but everytime you get hit with it, the damage is over 1,000 Don't forget that it has a -20/+20 profile. It does total 400 damage to shields and 800 damage to armor. The core locus made does 420 to shields and 720 to amor
480 to shields, actually.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Genral69 death
Random Gunz Rise Of Legion.
554
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Posted - 2015.07.24 23:14:00 -
[15] - Quote
Arkena Wyrnspire wrote:Georgia Xavier wrote:I-Shayz-I wrote:reintroduce packed locus grenades with 480/600/720 damage, higher nanite cost, and smaller blast radius (skill based grenades) CQC maps would be full of packed core loci nades The existing M8 packed does similar levels of damage and it's barely seen. I don't think that's true. The packed does the exact same damage but has alot lower radius. So that thing literally has to be touching you to do damage
https://dust514.com/recruit/R6VwQe/
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.07.24 23:17:00 -
[16] - Quote
Apocalyptic Destroyerr wrote:When the Core Locus Grenade does 600 Damage, but everytime you get hit with it, the damage is over 1,000 I Yeah the numbers are off. The explosives bonus to damage, plus I think the blast radius lets it critical hit, I get blapped in just about any suit that isnt a heavy if the grenade pops close enough
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.25 00:01:00 -
[17] - Quote
Templar Logi.
2 Templar scrambler pistols (great for delivering a bit of preemptive shield damage) 1 ADV Nanohive 1 Core Locus Grenade.
Basic reactives on the right Basic Myofibs on the left
Greatest spam suit ever.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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I-Shayz-I
I----------I
6
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Posted - 2015.07.25 07:54:00 -
[18] - Quote
I'm just gonna leave this here... https://forums.dust514.com/default.aspx?g=posts&t=207271
I talk way more about what I think should be done with grenade variants in that thread, if anyone is interested.
7162 wp with a Repair Tool!
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DozersMouse XIII
Fatal Absolution Negative-Feedback
1
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Posted - 2015.07.25 11:09:00 -
[19] - Quote
Headshots count
addicted to the Kubo's GMK-16 banana cannon
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
25
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Posted - 2015.07.25 11:24:00 -
[20] - Quote
DozersMouse XIII wrote:Headshots count
Yeah, airbursting them over people's heads is hilariously effective.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
Gallente Guide
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.07.25 11:32:00 -
[21] - Quote
I like the idea of (properly) separating grenades between standard grenades used for assists (large radius, low damage) and focused grenades used for skillshots (small radius, high damage). Right now the core locus grenade has tremendous damage and a large radius - that of course makes it a favorite.
Does anyone want to suggest numbers for standard and packed locus grenades from STD to PRO tier? |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.25 12:01:00 -
[22] - Quote
Fact: The Core Locus Grenade has the second highest blast radius (second only to the Assault Mass Driver) and the second highest damage (second only to Remote Explosives) out of all explosives in the game.
My Opinion: You should have to choose between high damage, low blast radius (packed, for -actual- skill at cooking/aim) or high blast radius, low damage (sleek, for general use). Having the best of both worlds doesn't lead to 'grenade specialists' it just increases the lethality to cheap levels that allow players to cop-out of firefights.
I feel that Core Locus Grenades devalue the tactical aspect of Dust 514 as it invalidates a lot of the counter-play involved in the game as a whole.
And before anyone says, "It's a grenade" I want to remind you that lore reasons and appeals to nature have always, will always, and are always a terrible excuse for lackluster gameplay.
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Banjo Robertson
Random Gunz Rise Of Legion.
664
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Posted - 2015.07.25 12:29:00 -
[23] - Quote
Personally I think all grenades should follow one of the two patterns.
#1 all grenades should have the same blast radius and increase in effective damage
#2 all grenades should have the same danage and increase in effective radius
the problem with core grenades isnt just that they have 200 more damage than advanced grenades, its also the fact that the blast radius is much bigger as well, so its much easier to hit more people with the increased damage. |
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